Create your own "Expand All"?

mambanegramambanegra Posts: 586
edited November 2016 in Daz Studio Discussion

I have a pair of shoes that look really nice with an outfit that has stockings. Of course, the stockings are a bit thick and poke through the shoes. When I try to add smoothing, the shoe's interior texture gets pushed through and looks even worse than with the poke through:(

Is there a way to add my own "Expand All"? I see that in most recent clothing items, but it isn't present in these shoes (which I probably bought upon release within the last 1 or 2 months...) There are a few scale (a single overall scale option, no X,Y or Z) options on the various foot parts, but they just cause weird behavior and I haven't been able to get the pokethrough to go away with those. 

Post edited by mambanegra on

Comments

  • mjc1016mjc1016 Posts: 15,001

    This is odd...

    I was going to go through and show how with a pair of shoes I'd been meaning to rig for a while, but using the Transfer utility (they are 'sneakers' and flats, so it doesn't mess them up),  I automatically ended up with an Expand All morph.  I'm guessing that the shoes in question were rigged manually/with Figure Setup tools.

    But, one way to do it is to export each shoe (if it is a pair of separate shoes) or both (if not separated) as an obj, take them into a modeler and just scale them up a tiny bit.  Then save/export back out of the modeler and import them as morphs with Morph Loader.  To be successful they need to be at Base Resolution and every thing else needs to be hidden.

  • GoneGone Posts: 833

    I usually just change the shoes to "fit to" the socks.

    Worst case, I create a geometry shell for the character and fit the shoes to the shell.

  • mjc1016mjc1016 Posts: 15,001
    Gone said:

    I usually just change the shoes to "fit to" the socks.

    Worst case, I create a geometry shell for the character and fit the shoes to the shell.

    That works, too...

    So does using a DFormer.

  • I tried fitting the shoes to the stockings, but I think there are two layers of geometry: inside and outside of the shoe, and the inside ends up poking through the outside in spots. I might try the deformer first. That would probably work OK.

  • LindseyLindsey Posts: 2,001

    Try adding a "Push Modifier" to the shoes.

    1. Select the shoes in the scene tab
    2. Menu Edit>Object>Geometry>Add Push Modifier
    3. Use the default name or give it a new name, then press OK

    On the shoe's parameter tab, the added push modifer parameter can be found under General>Mesh Offset with a default value of 1.  Adjust the parameter up/down as required to remove the stocking poke through.

  • takezo_3001takezo_3001 Posts: 1,997
    Lindsey said:

    Try adding a "Push Modifier" to the shoes.

    1. Select the shoes in the scene tab
    2. Menu Edit>Object>Geometry>Add Push Modifier
    3. Use the default name or give it a new name, then press OK

    On the shoe's parameter tab, the added push modifer parameter can be found under General>Mesh Offset with a default value of 1.  Adjust the parameter up/down as required to remove the stocking poke through.

    I was about to suggest the same, plus with the push modifier you can add realism to a lot of clothing items by making them have some structure to them, rather than simply some pixel-thin painted on clothing.

  • LoonyLoony Posts: 1,817
    Lindsey said:

    Try adding a "Push Modifier" to the shoes.

    1. Select the shoes in the scene tab
    2. Menu Edit>Object>Geometry>Add Push Modifier
    3. Use the default name or give it a new name, then press OK

    On the shoe's parameter tab, the added push modifer parameter can be found under General>Mesh Offset with a default value of 1.  Adjust the parameter up/down as required to remove the stocking poke through.

    Oh my Cow, THANKS!!!

    With push modifier on 1.2:

     

    That is so cool, I ALWAYS used meshgrabber and hated when I had to reset the meshgrabber.... Things I wish I would know before!

  • A possible solution ['cause I haven't actually tried this for shoes] would be to make a projection morph. Such could then be used for any pair of shoes as the morph applies to the figure, not the shoes.

     

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