GOz Why topology has changed?
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Why does everytime I change a character morph it always says "the topology has changed" I didn't the character or anything. How do you morph if you cannot even move the character a bit?
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Why does everytime I change a character morph it always says "the topology has changed" I didn't the character or anything. How do you morph if you cannot even move the character a bit?
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You must use base resolution when you export and you should not increase the subdivision while working in ZBrush. If you'd like to see smooth mesh as you work, you can use Dynamic SubDiv (as long as you have no part of the mesh hidden). Turn off Dynamic SubDiv before exporting back to Studio.
It is weird cause it only happens on G3. Michael old school was fine. I'll try what you mentioned.
Michael 4 and earlier are not SubD figures, so there's no resolution to change.
I'm gettnig this problem in the latest version of DAZ Studio. Has this problem not been solved?
There is no "problem," as far as we can tell everything was working correctly and the user just needed to set the resolution correctly. As you've found in your other thread https://www.daz3d.com/forums/discussion/265556/i-send-object-to-zbrush-make-0-changes-when-i-goz-back-daz-says-the-topology-has-changed#latest your issue was unrelated to this thread's issue.