Lit floor with Generic Sci Fi Corridor

The Generic Sci Fi Corridor (http://www.daz3d.com/generic-sci-fi-corridor) has a floor material which shows blue lights. This material does not carry whether I render by 3Delight or Reality, the floor does not have the blue as seen in the screenshot.

Corridor_Screen.png
978 x 550 - 816K

Comments

  • srieschsriesch Posts: 4,241

    I haven't tried it, but from the catalog page it appears the floor and side lights have "pose" options to turn them on and off.  Have you tried those?

    If you don't actually need them to emit light, you can just select the surface in question and set the ambient parameter to light blue, assuming it is a separate material zone.

    If you want them to emit light in 3DL and the product doesn't already do that, you can use UberAreaLight.

        UberAreaLight:
        To make a surface emit light, select the surface, then select "!UberAreaLight Base.dsa".  Then, in the Surfaces pane:
        To see the light source itself, set "Ambient Active" to On, and set the Ambient color, TODO VERIFY AND PRESUMABLY SET AMBIENT STRENGTH TO 100% and apply an image to the Ambient Color if you want the light to have surface features.
        To change the color of the light emitted, set Color .  
        Change the Intensity slider up to make it brighter; note some lights may need to be dramatically brighter to be seen, work with powers of 10 to start with.  Opacity can also be used at the same time.
        To fix any graininess, especially in shadows: increase the samples parameter (at the cost of greatly increased render time).  The value varies greatly depending on the light.  I have seen 32 work for some lights, 1024 was needed for one.
        Verify/set "Falloff Active" parameter to On.
        Set "Diffuse Active" to Off to eliminate the normal shadows that should not appear on a light-emitting surface.

     

  • mjc1016mjc1016 Posts: 15,001
    sriesch said:
     

        To see the light source itself, set "Ambient Active" to On, and set the Ambient color, TODO VERIFY AND PRESUMABLY SET AMBIENT STRENGTH TO 100% and apply an image to the Ambient Color if you want the light to have surface features.  

    Exactly...and you can 'unlock' the 'use limits' on the slider and take it well over 100% for some interesting effects.

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