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It's looking pretty good.
I do hope she has hearing protection.......
she's using it to dry her hair sometimes http://mcasual.x10.mx/boomboom.html
i think it's time to publish the dress,
because i want to move on to other things,
like that bikini bottom and the crop-top for Aiko3
the mcjWarp plugin, the mcjLattice plugin
and on and on ( really on and on you'll see )
it's not perfect but it's usable as could be seen in the many renders
( in fact i'll probably use a custom script to adjust the dress in my videos )
the name will be mcjA3BodyconF
WOOT!!!
I've been waiting for this dress....... Thank you!!!
A link would be useful too.
I think many of us have been waiting (not very patiently ;) ) for this.
A link would be useful too.
I think many of us have been waiting (not very patiently ;) ) for this.
Tada !
( finished making the web page a minute ago )
https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf
well i guess this will be that :)
download the bodycon dress for Aiko3 here
https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf
and read the excessively short instructions that will be so quick to read that even i would read them
probably
or rather, possibly
tis available and hopefully usable :)
https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf
Oh, yes. It's very usable. Thank you!!
ah that's good news !
a moment ago i was thinking "did i include the other morphs in that version?" and it looks like i did :)
Thank you a lot! I hope to establish an external runtime folder for zipped freebies soon as I cannot wait to see this little jewel working :D.
*** bodycon news bulletin ***
there's something called "normals" which tell poser and Daz Studio
"this side of the dress is inside and this side of the dress is outside"
unfortunately the dress is inverted
this becomes an issue if you do cartoony renders or if you use certain shaders
it also affects displacement and bump maps
---
unfortunately, after flipping the normals ( i tried ) the vertex order is modified and the morphs are broken
meaning i'll have to write a program to do a whole lot of delta index switching
--
shown below, a software/cartoony render of a purple'ish pink'ish bodycon
I'm fairly convinced that UVMapper Pro can invert facets without changing the vertex order - at least it was so on a simple test mesh I just tried. If you can wait until I can install this and see if I'm right you may save yourself some work. ;)
thanks !
but just now i completed a test, and ...
apparently the method i used to flip the normals ( inverting the order of the vertices in the .obj "f" statements )
.... did not change the vertex order !!
i was given that false impression because i did not pose the 2 test dresses the same way
but here you can see the 2 dresses have the same Breast Size 2 morph applied and look identical
( cartoony 3Delight render )
so i'll just make a few more tests and post the flipped-normals version :)
---
i was worried because i thought the vertices were indexed according to the order of appearance in the .obj file's "f" statements
for each group/bone
--
. . . thinking ..., o O( nah it wont mess the UV map )
picture2 : well look at that i discovered the UV Map also needs to be mirrored
That's all right, then. :)
Vertex order (as Poser/D|S users mean it) refers to the order of appearance of the "v" coordinate lines in the file - that's what those numbers are in the "f" statements. As long as your "v" lines aren't re-ordered, then your geometry will be morph compatible with an existing CR2 - as is the case here.
Where are my manners, by the way? Thank you for your hard work in making this!
Vertex order (as Poser/D|S users mean it) refers to the order of appearance of the "v" coordinate lines in the file - that's what those numbers are in the "f" statements. As long as your "v" lines aren't re-ordered, then your geometry will be morph compatible with an existing CR2 - as is the case here.
Where are my manners, by the way? Thank you for your hard work in making this!
welcome
long ago i also thought the vertices were in the same order as the v statements of the .obj file
but i ( only vaguely ) remember that i witnessed a situation where it was not so, maybe in a case where there were unused vertices
or back then i reached a wrong conclusion ,,, or it was the way Poser does things
the script i wrote to flip the normals
note that it works for quads-only meshes
the script i wrote to mirror horizontally the UV coordinates of an obj file
( though that could've been done by setting the surface's Horizontal Tiling to -1 tiles in DS )
oops i'm rendering (mcjTeleblender + Blender-Cycles) the image you see below at 3333 samples ... a bit overkill
************************************************************************************************
*** important bodycon news *** important bodycon news *** important bodycon news ***
************************************************************************************************
the mcjBodyconF dress has been improved and is now called mcjA3BodyconF3
i inverted the normals which will prevent render issues with many shaders and cartoony renders
and i mirrored the texture map so you can apply uhhh textual textures to the bodycon :)
same bat channel https://sites.google.com/site/mcasualsdazscripts3/mcja3bodyconf
the 1st and 4th images could be used as templates ... with the colors of your team
though it would probably be a very bad idea to include a real team logo in a commercial render
Thank you sir!
.
welcome!
now i'll get back to finishing the bikini bottom and crop-top for Aiko3
they should be easier to complete than the bodycon .... ( which started in december 2012 )
welcome!
now i'll get back to finishing the bikini bottom and crop-top for Aiko3
they should be easier to complete than the bodycon .... ( which started in december 2012 )
Where'd you get the wedge heels from?
i started building them yesterday, instead of re-starting work on the bikini, shame !
if / when i finish them i'll add them on my site
i'll try to make them look like the "Brisa Material Girl" sold at The Bay
i'm working on a script to generate the straps
--
here you see the first attempt at the toe straps but they wont be like that, glued to the feet, they'll be like the bodycon, tightened using "convex hulls"
third image shows progress
If you ever get time and do requests, can you make some flat mary janes, and or those flat shoes with pointed toes, they are essentially closed toed pumps minus the heel.
amy_aimei has already made a set of maryjanes for Aiko 3:
http://amyaimei.deviantart.com/art/Mary-Jane-Shoes-for-Aiko3-and-Aiko3-LE-369968768
(They're even listed in the Aiko 3 free resources thread...)
it's not for the short term but eventually i want to do pointy shoes like those
maybe with shorter heels
it's not for the short term but eventually i want to do pointy shoes like those
maybe with shorter heels
Would love to have a flat version of those
i was working on the crop-top for Aiko3
and cooked up a mini-skirt quickly using the bodycon,
the following color, transparency and bump maps
the original hearts pattern image by Petr Kratochvil is there
is here http://www.publicdomainpictures.net/view-image.php?image=4