Shader Brick Color Limits

Hi everyone

I'm trying to build a custom shader and want to add a color parameter with user limits.

Is it possible like in the example:

 

Thnx in advance

D-Z

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Comments

  • I could come up with certain constraints you might use internally that would prevent the final color from falling outside particular ranges, but I don't know how to constrain the input color value itself, directly.

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