Propagate object geometry change through multiple scenes?

Hello,

I edited the geometry of an an object that I'm using in multiple scenes. If there any way (editing *.duf files for example) to replace the old object in these scenes with the new edited version without having to manually edit each scene?

thanks

 

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 2016

    How you load those same prop for your different scenes?  

    eg,,   you made  one prop.   and   did you save it  as figure and prop (dsf)  already? 

    if you loaded  the saved prop.dsf  by duf (subset or character preset) ,, and used it in another scenes. ( you  saved all scenes as scene ,already,, ) 

    then,,  you modify the prop geometry,,  edit it,,  when  you save edited  object  as prop as same name  ,, and use same directory,,  then  overwrite it,,  every scene auto  load the new edited "prop.dsf"  keep other parameter (location or scale etc) . ..

    but if the prop geometry are recorded in each scene duf, (you do not save it as prop.dsf )  ,, you may need to edit each duf.or manually re-load new edit obj,  and exchange them for each scene.

     

    Post edited by kitakoredaz on
  • How you load those same prop for your different scenes?  

    ......

    I saved the object as a duf. Based on your comment it looks like  if I'd saved it as a dsf it would inherit the changes.

    Thnaks for the fast advice kitakoredaz

  • kitakoredazkitakoredaz Posts: 3,526

    Yes. When you open the obj.duf, which you saved before, (maybe saved as scene-subset)  by text editor,,  there  are "geometry_library" : section,Usually it record the obj geometry.. then when it is loaded ,  "scene" section load the "geometry." assgined with "node"

    Unfortunately,, if you load the obj. by obj.duf  to another scene,, and  save the scene as  scene1, scene2, scene3,,

    each scene records same geometry in their geometry library.  they are individual.   then ,,, even though, you delete first subset, other scene still load the obj without problem.    Each duf should not depend on other duf.   you may need to exchang those geometry section of each scene . (maybe UV section too)  (I do not know if there is script which  can auto exchange those section only,  which used many scene)  

    But once you saved it as  (support Assets) >Figure/prop assets,  the obj  geometry is discribed in  "dsf" under data directory..  with  new duf which refer to the geometery section, of   obj.dsf. 

    after that,,  if you load the obj by new duf  , and save it as scene, or subset,,  all  scene.(subset). duf refer to  geometery section of the dsf. 

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