Show Us Your Bryce Renders Part 10

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Comments

  • ChoholeChohole Posts: 33,604
    STKydd said:

    Hello everyone, its been a long time since i have posted, i do still stop by to see what everyone is doing, Very cool and beautiful renders from everyone, still playing with Bryce a lot but i can never seem to finsih anything that i am happy with.

    By the way i'm a grandfather myself, got six grandchildren 5 boys and one girl who is the youngest ( and most spoiled )

    Anyway, the sky in this render is one of Davids materials applied to a sphere and then enlarged to encompas the entire scene,image the purple one.

    Best wishes to everyone

    PS i dont see David posting anymore i hope everything is well with him,

    David is busy modelling things for the Daz store.   https://www.daz3d.com/david-brinnen

  • HoroHoro Posts: 10,643

    Welcome back STKydd, beautiful render.

    Hansmar - interesting variation.

  • HoroHoro Posts: 10,643
    edited January 2019

    I played around with WorldCreator 1 a bit and thought I use one of the terrains.

    Trench

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  • STKydd - It is said that grandparents get to spoil their grandchildren :-) Really good job with the night scene and lighting skills.

    Hansmar - The snow texture gives the overall terrain some depth; nicely done.

    Horo - Nice use of World Creator 1; it has that rough alien world look.

    I got to use GeoControl Demo and Bryce Pro Cloudscapes 6.

     

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  • adbcadbc Posts: 3,115

    STKydd : superb render

    Hansmar : beautiful variation with the snow.

    Horo : very nice terrain and atmosphere.

    Eugenius : excellent terrain and clouds.

  • HoroHoro Posts: 10,643

    Eugenius - thank you; the roughness comes from the un-smoothed mesh. Smoothing a terrain (default) is not always the best choice, see https://horo.ch/docs/mine/pdf/SmoothTerrains.pdf.
    I like the shadows on your landscape from the volume clouds.

    adbc - thank you.

  • mermaid010mermaid010 Posts: 5,490

    Horo -  Super Lake Korolev landscape, the anagplyph is awesome, Trench is a beautiful render, lighting and material.

    Jay - cool video.

    Akmerlow - Nice experiments with the waves

    Eugenius - Sand Moutains is an outstanding image, so is High Cliffs

    Hansmar - the snow version of your ea is cool

    STkydd - great render

     

     

  • HansmarHansmar Posts: 2,932
    edited January 2019

    Horo: Great rough terrain render. The light and sky fit very well with it.

    Eugenius: Nice render. Best thing is the shadows of the clouds on the mountains.

    Horo, Eugenius, adbc, mermaid: thanks.

    I gathered a lot of items in the years that can be used in DAZ Studio or elsewhere. Sometimes, I need to do something with some of it. I started out with a Crypt from a graveyard set. Added Grim (I think he is from Poser?) and Genesis Female with some sexy clothing and a cape. Furthermore some elements from RDNA scatters (fireflies, hardly visible, I fear and a bat). Some lights and a strange item to finish it of. There is a vague fog layer too. Title: the Crypt.

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  • HansmarHansmar Posts: 2,932
    edited January 2019

    And here is another landscape. This time a World Machine terrain, in duplo with different textures. This is a panoramic render. I made the mountains very large and the frequency of the sky and the water very small to create this wide view. I think I will redo it with some kind of fog to get rid of the hard edge between mountains and see and remove the bottom of the top terrain, to remove the white ridges going into the water. Perhaps also exchange the water plane by a terrain water.

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  • mermaid010mermaid010 Posts: 5,490
    edited February 2019

    Hansmar- the Crypt is lovely, awesome lighting. I agree the white ridges in the water for the 2nd render look odd.

    I haven’t posted in a while, trying to do something for the Winter challenge between bad arthritis days, but I still did not come up with any render worth entering.

    Here are two old renders one landscape and one anaglyph of an abstract. For the landscape I used a sky from David and Horo's 2D and 3D Cloud Objects.

     

     

     

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  • adbcadbc Posts: 3,115

    Hansmar : The crypt is very well done. You're right about the hard edges and the white ridges of the second render, I like the colours though.

    mermaid : cool landscape and abstract anaglyph.

  • HoroHoro Posts: 10,643
    edited February 2019

    akmerlow - thank you.

    mermaid - thank you. Landscape is beautifully done and the anaglyph great.

    Hansmar - thank you. Crypt is a very cool render and I prefer the new version of the landscape.

    Same terrain as above and also stacked but less high, other materials and sky.

    Jagged Coastline

    On second thought ... the anaglyph.

    Jagged Coastline Anaglyph

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  • HansmarHansmar Posts: 2,932
    edited February 2019

    Mermaid: Thanks. Really nice terrain, great texture. All it needs is a few sheep, I think.

    adbc: Thank you.

    Horo: My thanks. Very nice terrain and wonderful sky.

    I made a new version of my landscape. Change the white parts going too far down, used another water texture, another sky and another viewpoint. This time, the water is the weak point, so I might do it yet again, but then probably with yet another sky.

     

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  • HoroHoro Posts: 10,643

    Hansmar - thank you. The water is not bad as such but in the panorama render it's difficult to get a good bump pattern on a surface.

  • HansmarHansmar Posts: 2,932
    Horo said:

    Hansmar - thank you. The water is not bad as such but in the panorama render it's difficult to get a good bump pattern on a surface.

    Horo, indeed, that is what I meant.

  • mermaid010mermaid010 Posts: 5,490

    Adbc - thanks

    Horo - thanks, great landscape and anaglyph.

    Hansmar - thanks, you are right I need to add elements to the landscapes. the new version of Round Valley is nicely done.

  • HoroHoro Posts: 10,643
    edited February 2019

    mermaid - thank you.

    Overlooking a valley with a river.

    Fluvial Valley

    Fluvial Valley Anaglyph

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    FluvialValleyAna.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932
    edited February 2019

    Horo, fantastic river valley view.

    I reworked my round valley and took another part of the World Machine terrain for a dead end valley, that I used three times. All three with stacked terrains. The first one is a bit extended in the x-direction. The others are in the original ratios.

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  • adbcadbc Posts: 3,115

    Horo : beautiful stacked terrain and anaglyph.

    Overlooking a valley with a river : awesome landscape and anaglyph.

    Hansmar : Very well done reworked terrains. The second one gets my preference.

  • mermaid010mermaid010 Posts: 5,490
    edited February 2019

    Horo – another awesome landscape and anaglyph.

    Hansmar – great landscapes using terrains generated in World Machine

    An anaglyph of the previous landscape.

     

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  • JamahoneyJamahoney Posts: 1,791

    All terrains are excellent, Horo, the World Creator 1 is very atmospheric.

    Cloud shadows on mountain, Eugenius Maximus, looks so cool and realistic.

    Jeez, Hansmar, that Crypt work is freaky, and love the second snowy terrain one.

    Mermaid, one could almost walk up that hill in your 3D work...very nicely executed.

    Jay

     

  • adbcadbc Posts: 3,115

    mermaid : Beautiful anaglyph, very realistic.

  • HoroHoro Posts: 10,643
    edited February 2019

    Hansmar - thank you. The water in the round valley looks good, material too. The mountains also look great. I like the first one that was made wider best. But the other two with the narrower valley also look good though I prefer the POV of the third.

    adbc - thank you.

    mermaid - thank you. The anaglyph came out quite dramatic, excellent depth.

    Jay - thank you.

    A terrain within the same bigger terrain and a Deep Space HDRI for the sky with the prominent NGC6786 in the constellation Draco, about 350 Mega Lightyears away.

    Faraway World

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  • HansmarHansmar Posts: 2,932
    edited February 2019

    adbc, Mermaid, Jamahoney, Horo: Thanks.

    Horo: lovely render, the HDRI is wonderful.

    I put my camera in a different spot on the 'dead end valley' and used 360 panoramic render (and other sky, to get a very different mountain view.

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  • HoroHoro Posts: 10,643

    Hansmar - thank you. Cool idea to render a panorama with the camera inside the valley.

  • Electro-ElvisElectro-Elvis Posts: 883
    edited February 2019

    @Hansmar: The panoramic render looks good. From the reworked terrains I like the second best. I like the idea to collect items and put them together to a picture (my picture below used the same approach) Your Crypt came out great. For my taste, but that's just me, it may be a bit too evenly lit. I would prefer to have darker corners for the dramatic effect. Maybe you could try to make the whole scene a bit darker, but to brighten up the lights of the torches. I usually use a sphere light with a squared falloff and quite a high value of diffuse.

    @Horo: Very nice indeed. Especially the picture with NGC6786 and the river scene are outstanding

    @mermaid010: Excellent. Lovely and convincing landscape with a mystical sky.

    @Eugenius Maximus: The shadow of the clouds give your picture that certain something.

    @STKydd: Welcome back. That's a superb render with a lot of atmosphere. I love those moonlit roofs of the little castle.

    In my picture I just threw a few things together. The garden wall and the building are modeled with Bryce, the rest is from Daz3d. Light comes from IBL merely. Rendered with TA with 144 rpp. Render time a bit more than 3 hours.

     

    Girl With Gun In Front of Garden Wall


     

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  • mermaid010mermaid010 Posts: 5,490

    Thanks Jay, Adbc, Horo and Electro-Elvis

    Horo - excellent render the Deep sky Hdri is so cool.

    Electro-Elvis - super render, you do an awesome job presenting your models.

     

  • adbcadbc Posts: 3,115

    Horo : awesome render, beautiful hdri sky.

    Hansmar : great idea, looks totally different, nice job.

    Electro-Elvis : Excellent image, great models.

  • HansmarHansmar Posts: 2,932
    edited February 2019

    Electro-Elvis: Thanks.I did have a light with fall-off in there, but maybe not falling off enough (for your taste). Nice render. That girl got a nice car, but why is she holding that cigarette ligher like that (while she doesn't even have a cigarette)? wink I've redone my crypt render with different lights. I used ranged fall-off for best control. I also made the torchlights slightly more light and added two (out of view, but they do provide light).

    adbc: Thank you. It is very nice to try different looks from the same scene. Specially if you are lazy, like me laugh

    Horo: thanks. Yes, I'll try all different things, just to see how it works. This works nicely!

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  • HoroHoro Posts: 10,643
    edited February 2019

    Electro-Elvis - thank you. Excellently executed render with the lady, the car and your self modeled backdrop. Great lighting on that cloudy day, not dramatic but quite natural. Hansmar's cigarette lighter looks cool. laugh

    mermaid - thank you.

    adbc - thank you.

    Hansmar - crypt render looks good. The torches are a good addition and can be used to light a cigarette besides. devil

    Another landscape, double stacked, green with some rocky hills.

    Pristine

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This discussion has been closed.