Help with Autofit/Transfer Utility

ZamuelNowZamuelNow Posts: 753

I've read one simple tutorial image posted on how to use the Transfer Utility. However, my issue is using it on long dressed so they actually act like dresses and not magnetic pants legs. Transparencies and such were able to fix the front but there's some pretty major issues with the back sash.

Invitation.jpg
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Comments

  • BejaymacBejaymac Posts: 1,889
    edited December 1969

    Easy remedy, if it doesn't have legs then don't use it on Genesis, at least not until the fat heads at DAZ give us a proper dynamics system we can use on any mesh.

    Failing that your going to be getting very well acquainted with the rigging & WM tools, as you're going to have to add "ghost bones" to the skirt to be able to pose it separately from the legs.

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    With a skirt split front/back you pretty much need either a. a lot of extra morphs and/or b. bones that are separate for front and back rather than rigged to the legs of Genesis.


    You can turn the leg rigged areas into handles pretty easily by renaming the bones from lthigh/rthigh to lhandle/rhandle (you need to rename both name and label or they will still try to move with the legs). That still gives you movement as if it were an intact skirt instead of a front/back flap setup, though. To get that you do need custom bones.

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