How to reset zero position

Attempting to import a hair obj and rig it. It imports too high in the Y direction so I move it down to position. After running the transfer utility it moves the hair back to the zero position.

How do you create a new zero position for an object after positioning it? Or in other words how do you force zero a parameter slider?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    One you have the hair correctly positioned, export it as OBJ (with all other items hidden and the option to exclude hidden nodes set), then reimport (using the same settings) to get an object you can rig. The Transfer Utility always works on the zero state of the mesh, ignoring active transforms or deformations.

  • edited December 2012

    Thanks. I was afraid of that

    Why not allow a simple reset of the zero position on a parameter?

    Post edited by gary.swindell_6d15b0126c on
  • Richard HaseltineRichard Haseltine Posts: 100,839
    edited December 1969

    You mean a "freeze transforms" command? Make a feature request (bug report with Severity set to Feature) - I'll add a "good idea" note if you put the link here.

  • edited December 1969

    Here is a link to the feature request for "freeze transform"

    https://bugs.daz3d.com/view.php?id=48667

  • wancowwancow Posts: 2,708
    edited December 1969

    You can do it with the Joint Editor, by setting the origin at the center of the universe... the only problem is that you have to eyeball it... I can't find a position indicator for it that tells you its position in real numbers.

  • Richard Haseltine said:

    You mean a "freeze transforms" command? Make a feature request (bug report with Severity set to Feature) - I'll add a "good idea" note if you put the link here.

    Did this ever happen? 

  • Those Things said:

    Richard Haseltine said:

    You mean a "freeze transforms" command? Make a feature request (bug report with Severity set to Feature) - I'll add a "good idea" note if you put the link here.

    Did this ever happen? 

    No, I'm afraid not - and of course we can no longer comment on others' tickets anyway.

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