What file formats can Daz Studio 4 import

TheRock69TheRock69 Posts: 9

What file formats can Daz3D V4 import and what is the best format to use. I am looking for some high qualityand detailed full female bodies to use for some art projects.

Thanks

Post edited by Chohole on

Comments

  • For base meshes, obj, fbx, dae, and poser formats(cr2 etc),

    As for " high quality and detailed..." the genesis series, g1 g2F, g3f, have lots of options that provide potential for photorealism.

    Victoria 4 still is very usefull, but requires some add-ons to fix certain rigging and mesh problems.

    It's just going to depend on what you're going for in your project.

     

  • For base meshes, obj, fbx, dae, and poser formats(cr2 etc),

    As for " high quality and detailed..." the genesis series, g1 g2F, g3f, have lots of options that provide potential for photorealism.

    Victoria 4 still is very usefull, but requires some add-ons to fix certain rigging and mesh problems.

    It's just going to depend on what you're going for in your project.

     

    Thank you very much for your response. That is what i was looking for. I have been looking at a few .obj  or .fbx that has a high polycount and very realism female model, both anatomical correct and realistics looking. Are there other places to look for models? I found 2 that I like on TurboSquid.

    Thanks,

  • Evermotion is about the only other site i recommend, but that's more for arch vis.

    There are a few problems you'll run into with importing obj and expecially fbx formats.

    1. Exploding meshes. Depending on how the model(s) was setup and saved, the information may not be intrepretable in daz studio and it'll just explode all over your viewport. this is more prevelant with fbx formats and other than loading in 3ds max or another modeler, then resaving with daz compatible settings, it's almost impossible to fix.

    2. incompatible materials. Depending how what software was used the mtl file may or may not contain information that daz can understand, so you'll need to apply the texture maps, if present and not using procedural materials, one map at a time. then you'll need to adjust every surface setting accordingly. If it's using procedurals then it may be completely unusable as those will be tied more to the render engine they were setup for.

    3. rigging problems. One of the biggest issues with fbx formats and daz studio is the figure's rigging. It's been kinda hit or miss for me on what items maintain the rigging and which ones don't. The main issue is if the model is using advanced rigging tools, beyond bones and weight mapping, so you might need to completely rerig the figure for daz studio.

    4. scaling issues. many models are set to a completely different scale than daz studio, even using the various import format presets, it still may be way too large, or microscopic on initial load. i've got products i've had to set to 0.001% scale and others that i've needed to set to 5000%.

    5. it just don't work. This is a bit less prevalent, but sometimes a particular item will not load in daz studio at all. less prevalent with obj, but does happen from time to time.

     

    A couple other things to be aware of...

    Don't get hung up on poly counts, just because it's got a high poly count doesn't always mean it's a good model. It's going to matter more how those poly's are arranged. higher counts in the face and at joints are more important than in toenails.

    It also depends on if the character comes with clothing applied, or hair as those can increase poly counts exponentially.

    Related to poly counts is poly type, Most models are going to be either in tri's or quad's, triangles vs squares/rectangles. If it's in tri's you'll, generally, have  higher poly counts, but the model may not be as good as one with quads and lower counts. again it depends on the layout of the polys.

    Another thing is be careful of previews. Since most products aren't going to come with the lighting preset used or render settings, it's a bit more difficult to match the results in the preview and may require hours of tinkering with surface settings and lights to get a good result. And since you'll be dealing with a completely different render engine the results may be wildly different.

     

    Since you mentioned anatomical elements, if you're looking for something like that, try the renderotica site as they have more versatile products than the basic elements that daz has for the genesis series and version 4 characters. it's geared for 'poser porn' so be prepared for that if you go there.

     

     

     

  • Note that figure models from other stores and in other formats generally import as solid objects that can't be posed or animated — the rigging that lets things like arms and legs move realistically don't transfer easily from one program to another. The .fbx and .dae formats are supposed to support rigging transfer, but it doesn't always work right. The exception is Poser figures — DAZ|Studio was designed from the start to use Poser content, and a large amount of the items in the DAZ store is in Poser format.

  • Thank you DrunkenMonkeyProductions and SpottedKitty, both of your responses have been most helpful.

  • TheRock69 said:

    Thank you DrunkenMonkeyProductions and SpottedKitty, both of your responses have been most helpful.

    Don't freak out, but I finally put my avatar and user name back the way it used to be. It all got changed awhile back somehow.

    Randy

    P.S. Thanks again for your responses.

  • do the wavefront .obj files work in DAZ 3D? What about .max files? What is the difference?

    I would assume they would both work if they are selling it, but just wanted to make sure before i go buy something i cannot use. I am not a heavy user of DAZ, but learning. I see Vanishing Point has some interesting aircraft in there that would be agreat additions to DAZ but not sure what works with this and what needs other things.

    thanks for any responses.

  • do the wavefront .obj files work in DAZ 3D? What about .max files? What is the difference?

    I would assume they would both work if they are selling it, but just wanted to make sure before i go buy something i cannot use. I am not a heavy user of DAZ, but learning. I see Vanishing Point has some interesting aircraft in there that would be agreat additions to DAZ but not sure what works with this and what needs other things.

    thanks for any responses.

    As stated above, wavefront object format (.obj) can be imported, though there can be issues with the mesh that make it unusable at times. Max format cannot be imported that I am aware of.

  • SixDsSixDs Posts: 2,384

    "I see Vanishing Point has some interesting aircraft in there that would be agreat additions to DAZ but not sure what works with this and what needs other things."

    Vanishing Point generally offers their products in a number of formats specific to certain programs. I'm not certain whether they all use Wavefront object format for the geometry, but at the very least the texture shaders will be different for each application-specific version. So, if you are using DAZ Studio, be certain to get the version of the model designed for it. For example, the Abbey In Ruins: Monastery model is offered in your choice of Wavefront OBJ, Vue, Poser or DAZ Studio. You presumably would want the latter.

  • LoonyLoony Posts: 1,817

    Is this info still the same? And/or is anywhere a info article where I see all compatible files? and what if I grab clothes in .obj or .fbx how will they fit to my Genesis chars? how can I fit them?

  • felisfelis Posts: 4,627
    MrDarck said:

    Is this info still the same? And/or is anywhere a info article where I see all compatible files? and what if I grab clothes in .obj or .fbx how will they fit to my Genesis chars? how can I fit them?

    You can see the available formats if you click File > Import, but with obj as the most common for import an item.

    In order to get an imported object usable for a character, you will usually use Transfer Rigging, with the intended character as source. The imported object must be created so they are fitting with the default intended character in the default pose, e.g. Genesis 8 base character.

  • LoonyLoony Posts: 1,817
    edited January 2020

    I have no idea what Transfer Rigging is :D

    I found this page: cgtrader.com/ which have a lot more "special" 3D content, but mainly not marked as use for daz3d, so if I buy there clothes in .obj or .fbx how can I make sure they will fit?

    Mod edit to remove link to a Non Daz Commercial Site

    Post edited by Chohole on
  • Edit>Figure>Transfer Utility is used to turn a static object that fits onto a figure in the zero pose into a regular fitted item that follows the pose, but it does require that the object fit the figure with both in their zero state. Models from other sources are unlikely to do that without modification (in a modelling application, most likely, though adjustments can be made with the tools in DS)

  • FSMCDesignsFSMCDesigns Posts: 12,776
    edited January 2020
    MrDarck said:

    I have no idea what Transfer Rigging is :D

    I found this page: .cgtrader.com/ which have a lot more "special" 3D content, but mainly not marked as use for daz3d, so if I buy there clothes in .obj or .fbx how can I make sure they will fit?

    You can't make sure it will fit unless you do the rigging or make sure the mesh will work with dforce. As mentioned, you can get many items to work fine by transferring the rigging  inside DS, but it's often tricky and many times you have to go in and manually adjust the rigging.

    I was waiting for ages for a good tactical vest to be produced at DAZ and got tired of waiting, so I bought a model from cgtrader named bulletproof-vest-4

    and then imported it and transferred the rigging and it worked great, see attached image

    Edited for unsolicited offsite commercial link

    operators2.jpg
    1920 x 1080 - 2M
    Post edited by Richard Haseltine on
  • LoonyLoony Posts: 1,817

    Yeah the models on theyre page looks much times awesome, but... I am happy if I understand how to create a scene, as you maybe see from all my posts in the last 2months :D

    So... I dont even know what rigging is xD... I assume its... making something flexible? Some items have the tag "rigged" I assume that are items where you can move parts and they aren't just static?

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    lots of those are either game rips rigged to use in programs like SourceFilmaker or fan art of trademarked stuff 

    I would steer clear even if by some remote chance you got it into DAZ studio.

    I import legitimate FBX files into many programs such as from iClone, Mixamo, Unreal Engine etc,

    its a pretty universal formst

    DAZ studio has a very stunted FBX importer, there are other ways but I only would bother discussing it for using something legit.

  • LoonyLoony Posts: 1,817

    I grabbed from CGAxis some items in mtl, FBX and .obj but... it was not with textures in Daz and... I really dont wanna do all the textures by hand add.

    btw. your Signautre is not visible, the image is broken or missing.

    The thing is, I requested here:

    Real Looking diaper for G8/3 - Daz 3D Forums

    A diaper, and I found onCGtrader 4-5 also som really good looking, but I dont assume any of them would auto-fit on Genesis chars... I guess I would have to fit them :/ and thats a thing I dont know also I dont know how morphs work, to make an open/close effect.

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533
    edited January 2020
    MrDarck said:

    I grabbed from CGAxis some items in mtl, FBX and .obj but... it was not with textures in Daz and... I really dont wanna do all the textures by hand add.

    btw. your Signautre is not visible, the image is broken or missing.

    The thing is, I requested here:

    Real Looking diaper for G8/3 - Daz 3D Forums

    A diaper, and I found onCGtrader 4-5 also som really good looking, but I dont assume any of them would auto-fit on Genesis chars... I guess I would have to fit them :/ and thats a thing I dont know also I dont know how morphs work, to make an open/close effect.

     

     

    it's hosted on DeviantArt maybe there is an issue with your IP and that site, I see it

    DS is not great at loading textures from obj

    some people edit the obj and mtl file 

    I myself also with FBX as well as obj, just import them into Poser and save them as PP2 or CR2 if rigged

    I have a pile of CGAxis stuff BTW and used PhilC's multi obj importer python to get them all in to Poser and save as PP2 props

    not suggesting you get Poser but for using not DAZ content it is certainly friendlier in its import abilities as is my preferred software Carrara.

    you have a long road ahead rigging that diaper to G8

    honestly learning to model stuff might be your better option 

     

    Post edited by WendyLuvsCatz on
  • Have you seen the entries relating to OBJ Import/Export in https://www.daz3d.com/forums/discussion/comment/5112696/#Comment_5112696 ?

  • LoonyLoony Posts: 1,817

    Have you seen the entries relating to OBJ Import/Export in https://www.daz3d.com/forums/discussion/comment/5112696/#Comment_5112696 ?

    No, I never looked there.

    I guess you wanna mention this?

    "OBJ Importer

    • MTL texture map path parsing now handles non-quoted paths that contain spaces
    • Improved performance of resolving texture map references in an MTL file, where the same path is referenced multiple times
    • Made minor adjustments to layout in the options dialog"

    I have no idea about it, but I am also very tired right now so, my brain is on 50% efficiency.

    (I just sleep all 2-3 days 50-60H awake is normal^^)

    Atm I also dont get much answers on CGaxis, i think just 2 of 5 people did respond and here on Daz I also dont get a response...

    And I really dont wanna learn modelling... if I learn it, I would just have another thing where I could loose my time... and I sit already 20H in Daz just creating scenes, sorting my content etc...

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