January 2017 - Daz 3D New User Challenge - Composition

2456712

Comments

  • Delirious said:
    Delirious said:
    frank0314 said:

     

    What type of lighting are you currently using in Iray for your set?  Are you using the Sun-Sky settings or Spotlights and Distant lights?  There are a couple of tricks you can try, but the type of lighting you are using will determine which tricks to use.

    Just to get the poses right I have used speed lights. Now that I have fiddled with that I am ready to move on to the lighting. I am willing to play with spotlights. Any suggestions?

    If you want to go the spotlight route, I would advise giving each girl her own lighting setup.  Get the lighting how you want for each one before worrying about how they interact with each other.  After that you can tweak how the lights interact with each other.  Make sure the headlamp is off on your camera and look through your camera when doing test renders or use the nVidia preview mode of the viewport or you won't see a true representation of what your lighting actually looks like.

    Do you know how to lock your camera so that you don't accidently mess it up while you are playing around with the lights?  That happens very easily when going back and forth between Perspective and Camera views and locking your camera in place where you want it helps prevent you from messing up your camera shot.  Just in case not or for anyone who doesn't know already, select your camera in the Parameters tab then you do this:

    Once you have your lighting for each girl worked out, then you can figure out how to get them to work with each other by adjusting Luminance or Intensity.  There is always the option of rendering each girl separately as well with cycles, if that ends up helping your image, and then putting them together in either Gimp or Photoshop or any program that can handle .exr files.

    Your other option is to give the Sun-Sky mode a try.  I'm actually starting to get the hang of that and getting some good results.  You can get a lot more realistic shadows with that if you play with the right settings.  If you go that route, I can try to talk you through it, but I'm still learning how to use it so I don't know all the ins and outs of using it yet.

    edit: added missing phrase for clarity

    OMG! Thank you for describing the camera lock. In my limited experience I already can't count the number of times I have accidently moved what I thought was an ideal camera set up.  Still working on the lighting, but the camera lock made my day.

  • Delirious said:

     

    OMG! Thank you for describing the camera lock. In my limited experience I already can't count the number of times I have accidently moved what I thought was an ideal camera set up.  Still working on the lighting, but the camera lock made my day.

    There's a good script for this here

  • No in the Snow

    The composition is somewhat limited by the HDRI I used, but I'm not sure if I hit it within those limits.

  • Kismet2012Kismet2012 Posts: 4,252
    edited January 2017

    DAZ Studio has a built in Rule of Thirds Guide.   Click on the lines with a sideways arrow beside the Perspective View drop down.

     

    Show ROT Guide.png
    1360 x 740 - 152K
    ROT Guide.png
    1372 x 736 - 159K
    Post edited by Kismet2012 on
  • Delirious said:
    Delirious said:
    Delirious said:
    frank0314 said:

     

    What type of lighting are you currently using in Iray for your set?  Are you using the Sun-Sky settings or Spotlights and Distant lights?  There are a couple of tricks you can try, but the type of lighting you are using will determine which tricks to use.

    Just to get the poses right I have used speed lights. Now that I have fiddled with that I am ready to move on to the lighting. I am willing to play with spotlights. Any suggestions?

    If you want to go the spotlight route, I would advise giving each girl her own lighting setup.  Get the lighting how you want for each one before worrying about how they interact with each other.  After that you can tweak how the lights interact with each other.  Make sure the headlamp is off on your camera and look through your camera when doing test renders or use the nVidia preview mode of the viewport or you won't see a true representation of what your lighting actually looks like.

    Do you know how to lock your camera so that you don't accidently mess it up while you are playing around with the lights?  That happens very easily when going back and forth between Perspective and Camera views and locking your camera in place where you want it helps prevent you from messing up your camera shot.  Just in case not or for anyone who doesn't know already, select your camera in the Parameters tab then you do this:

    Once you have your lighting for each girl worked out, then you can figure out how to get them to work with each other by adjusting Luminance or Intensity.  There is always the option of rendering each girl separately as well with cycles, if that ends up helping your image, and then putting them together in either Gimp or Photoshop or any program that can handle .exr files.

    Your other option is to give the Sun-Sky mode a try.  I'm actually starting to get the hang of that and getting some good results.  You can get a lot more realistic shadows with that if you play with the right settings.  If you go that route, I can try to talk you through it, but I'm still learning how to use it so I don't know all the ins and outs of using it yet.

    edit: added missing phrase for clarity

    OMG! Thank you for describing the camera lock. In my limited experience I already can't count the number of times I have accidently moved what I thought was an ideal camera set up.  Still working on the lighting, but the camera lock made my day.

    You're welcome.  It has happened to me more times than I care to admit.  :)

  • Delirious said:

     

    OMG! Thank you for describing the camera lock. In my limited experience I already can't count the number of times I have accidently moved what I thought was an ideal camera set up.  Still working on the lighting, but the camera lock made my day.

    There's a good script for this here

    Ah, it figures Richard has something to do with that.  I'll have to see about adding that script to my scripts.  I haven't done that yet.  Love the cute little icons that mjc put up on the post for it.  :)

  • IceDragonArtIceDragonArt Posts: 12,548
    Delirious said:
    Delirious said:
    frank0314 said:

     

    What type of lighting are you currently using in Iray for your set?  Are you using the Sun-Sky settings or Spotlights and Distant lights?  There are a couple of tricks you can try, but the type of lighting you are using will determine which tricks to use.

    Just to get the poses right I have used speed lights. Now that I have fiddled with that I am ready to move on to the lighting. I am willing to play with spotlights. Any suggestions?

    If you want to go the spotlight route, I would advise giving each girl her own lighting setup.  Get the lighting how you want for each one before worrying about how they interact with each other.  After that you can tweak how the lights interact with each other.  Make sure the headlamp is off on your camera and look through your camera when doing test renders or use the nVidia preview mode of the viewport or you won't see a true representation of what your lighting actually looks like.

    Do you know how to lock your camera so that you don't accidently mess it up while you are playing around with the lights?  That happens very easily when going back and forth between Perspective and Camera views and locking your camera in place where you want it helps prevent you from messing up your camera shot.  Just in case not or for anyone who doesn't know already, select your camera in the Parameters tab then you do this:

    Once you have your lighting for each girl worked out, then you can figure out how to get them to work with each other by adjusting Luminance or Intensity.  There is always the option of rendering each girl separately as well with cycles, if that ends up helping your image, and then putting them together in either Gimp or Photoshop or any program that can handle .exr files.

    Your other option is to give the Sun-Sky mode a try.  I'm actually starting to get the hang of that and getting some good results.  You can get a lot more realistic shadows with that if you play with the right settings.  If you go that route, I can try to talk you through it, but I'm still learning how to use it so I don't know all the ins and outs of using it yet.

    edit: added missing phrase for clarity

    I've wanted to know how to lock my darn rendering camera for months now.  THANK YOU!  I use a bunch of cameras to move around the scene but try to keep my rendering camera in place.  Can't tell you how often I've forgotten and moved it out of place.

  • Ah, well I can't take complete credit for brilliance.  That handy little image came from a thread that I found where @Szark provided the info and the picture.  I found the thread when I was at wit's end of frustration myself after have accidentally moved the camera myself at least five times in one render session a while back.  Locking just a few of those transforms just doesn't do the job.  You have to get all of those nodes.

  • -=-

    Here's versions c and d respectively on this.

    jan2017c.png
    800 x 494 - 827K
    jan2017d.png
    800 x 494 - 673K
  • Kismet2012Kismet2012 Posts: 4,252

    -=-

    Here's versions c and d respectively on this.

    ooooooo...nice Shinji.  I really liked the changes you made when I saw the first image then I scroll down further and I see the second with all the different lighting. 

     

    The slight adjustment to Cheetah's head makes a difference.  It always amazes me the difference a subtle change in pose or expression can make.

     

    You have done a great job with all the different lighting levels in the 2nd image to draw the eye around your image and the googles on the soldiers stand out more and draw your eye to their faces.

     

    The only suggestion I have is dependent on whether or not you want Cheetah to be the main focus.  I am drawn to the soldier exiting the hallway at the back.  If you want Cheetah to be the focus you may need a subtle light on her to help her stand out just a bit.

     

     

  • ZeuxidamusZeuxidamus Posts: 87
    edited January 2017

    Final  Render

    ka-pow final.jpg
    1920 x 1080 - 875K
    Post edited by Zeuxidamus on
  • daybirddaybird Posts: 654
    edited January 2017

    Thanks for the input, but mostly everyone likes it so I am wondering should I maybe just enter it as is?

    I was really just wondering if I should let it render longer,  I stopped it at 27% cuz I really kind of liked the grittiness

    I am also not sure if maybe I should tune the DOF down so the target has a little more definition

    Maybe a little more backlight?

    Heres two more views of the scene

     

    I like this Marvel composition. The Hall was a realistic place for this catfight.

    For me, the first pic is much more dramatic and better balanced, than the second. Not just because of your neon tubes and the reflections (cool work btw. )

    Post edited by daybird on
  • kanegskanegs Posts: 80

    Here's what I got for this month:

    night on the town.jpg
    1920 x 1080 - 878K
  • daybirddaybird Posts: 654
    Delirious said:
    Delirious said:
    Delirious said:
    frank0314 said:
    Do you know how to lock your camera so that you don't accidently mess it up while you are playing around with the lights?  That happens very easily when going back and forth between Perspective and Camera views and locking your camera in place where you want it helps prevent you from messing up your camera shot.  Just in case not or for anyone who doesn't know already, select your camera in the Parameters tab then you do this:

    Once you have your lighting for each girl worked out, then you can figure out how to get them to work with each other by adjusting Luminance or Intensity.  There is always the option of rendering each girl separately as well with cycles, if that ends up helping your image, and then putting them together in either Gimp or Photoshop or any program that can handle .exr files.

    Your other option is to give the Sun-Sky mode a try.  I'm actually starting to get the hang of that and getting some good results.  You can get a lot more realistic shadows with that if you play with the right settings.  If you go that route, I can try to talk you through it, but I'm still learning how to use it so I don't know all the ins and outs of using it yet.

    edit: added missing phrase for clarity

    OMG! Thank you for describing the camera lock. In my limited experience I already can't count the number of times I have accidently moved what I thought was an ideal camera set up.  Still working on the lighting, but the camera lock made my day.

    THX from me too. I have destroyed my camera setting so often, but with this advice, you have give me a lovely new year present.

     

  • daybirddaybird Posts: 654

    I have changed the surface settings from her wardrobe and given her new hair. Not perfect the Underworld style but I think it works out well. Now I should go and put her in a appropriate environment.

     

    New surface settings .jpg
    1400 x 2265 - 457K
  • LinwellyLinwelly Posts: 5,947
    kanegs said:

    Here's what I got for this month:

    That is an awesome render with a good sense for action and movement. What I would like to point you to is that colour is a very powerful tool for composition as well, with those bright spots in the background and the colours overlapping eg at her hair and the background colour I think you can play around with that a bit, and use it with intention

  • yhzmurphyyhzmurphy Posts: 434
    edited January 2017

    First test render done enough to share.  Clearly still a work in progress, not only in composition and lighting, but still working on the props (candle sticks, candles and glassware all made in Carrara - I'm still figuring out how best to make a flame for the candle wick).  Any and all input welcome.

    inHisCups.jpg
    1333 x 1000 - 882K
    Post edited by yhzmurphy on
  • -=-

    Here's versions c and d respectively on this.

    ooooooo...nice Shinji.  I really liked the changes you made when I saw the first image then I scroll down further and I see the second with all the different lighting. 

     

    The slight adjustment to Cheetah's head makes a difference.  It always amazes me the difference a subtle change in pose or expression can make.

     

    You have done a great job with all the different lighting levels in the 2nd image to draw the eye around your image and the googles on the soldiers stand out more and draw your eye to their faces.

     

    The only suggestion I have is dependent on whether or not you want Cheetah to be the main focus.  I am drawn to the soldier exiting the hallway at the back.  If you want Cheetah to be the focus you may need a subtle light on her to help her stand out just a bit.

     

     

    Thanks for your feedback Kismet, however I'm going to have to wait until this evening after I get home from work to see what I can do about things. (Maybe I could give her a companion just outside of the frame with a light or something? I don't know right now.)

  • yhzmurphyyhzmurphy Posts: 434

    Has this been there all along??? (face palms)

    DAZ Studio has a built in Rule of Thirds Guide.   Click on the lines with a sideways arrow beside the Perspective View drop down.

     

     

  • Here is the latest version of my composition. Any and all suggestions are welcome. I know I have a lot to learn about doing this. Thanks!

    DL_latest.jpg
    883 x 856 - 364K
  • kanegskanegs Posts: 80
    Linwelly said:
    kanegs said:

    Here's what I got for this month:

    That is an awesome render with a good sense for action and movement. What I would like to point you to is that colour is a very powerful tool for composition as well, with those bright spots in the background and the colours overlapping eg at her hair and the background colour I think you can play around with that a bit, and use it with intention

    Same pose and camera setup. LOTS of lighting changes.

    I have another image with some camera changes rendering right now.

    night on the town3.jpg
    1920 x 1080 - 884K
  • Delirious said:

    Here is the latest version of my composition. Any and all suggestions are welcome. I know I have a lot to learn about doing this. Thanks!

    I really like the changes you've made in the lighting here.  You have some nice highlights and shadows happening on the figure in the foreground.  Do you have any lighting on the figure in the background yet?  If not, I'm not sure you'll need too much because the lighting you have is having a nice effect on her too.

  • kanegs said:
    Linwelly said:
    kanegs said:

    Here's what I got for this month:

    That is an awesome render with a good sense for action and movement. What I would like to point you to is that colour is a very powerful tool for composition as well, with those bright spots in the background and the colours overlapping eg at her hair and the background colour I think you can play around with that a bit, and use it with intention

    Same pose and camera setup. LOTS of lighting changes.

    I have another image with some camera changes rendering right now.

    I like the changes in lighting here.  Her skin looks a little more natural and you have some night contrast and highlights.  I'm not sure what the red dots comes from but those add a nice depth to the image.

  • kanegskanegs Posts: 80
    kanegs said:
    Linwelly said:
    kanegs said:

    Here's what I got for this month:

    That is an awesome render with a good sense for action and movement. What I would like to point you to is that colour is a very powerful tool for composition as well, with those bright spots in the background and the colours overlapping eg at her hair and the background colour I think you can play around with that a bit, and use it with intention

    Same pose and camera setup. LOTS of lighting changes.

    I have another image with some camera changes rendering right now.

    I like the changes in lighting here.  Her skin looks a little more natural and you have some night contrast and highlights.  I'm not sure what the red dots comes from but those add a nice depth to the image.

    I'm embarrassed to say that the first image still had the camera's light turned on. The red dots are part of the background set (Urban Future 2) that I hadn't made emissive yet. I think it's some kind of landing zone. The bigger blurs part of one of the HDRIs from UltraGenesis Bokeh 2: Into the Night.

    Here's the same scene but with a wider field of view. The camera is closer to the subject, so she's more or less the same size in the frame. Nothing else has changed.

    I've got one more image with an even wider field of view rendering.

    night on the town4.jpg
    1920 x 1080 - 874K
  • yhzmurphyyhzmurphy Posts: 434
    kanegs said:
    kanegs said:
    Linwelly said:
    kanegs said:

     

    I'm embarrassed to say that the first image still had the camera's light turned on. The red dots are part of the background set (Urban Future 2) that I hadn't made emissive yet. I think it's some kind of landing zone. The bigger blurs part of one of the HDRIs from UltraGenesis Bokeh 2: Into the Night.

    Here's the same scene but with a wider field of view. The camera is closer to the subject, so she's more or less the same size in the frame. Nothing else has changed.

    I've got one more image with an even wider field of view rendering.

    This is coming along so well - I really like the divide of dark on the left and the lights of the city on the right.

    Should she be a little bit more to the left?  I'm the worlds slowest learner at this...and these challenges are how I learn.  The only trick I've developed on my own (which is probably well known to everyone else) is to look at the thumbnail - both in the file view of your PC/Mac and here - to get a sense of balance/layout without being able to see the details.

  • Kismet2012Kismet2012 Posts: 4,252
    kanegs said:
    kanegs said:
    Linwelly said:
    kanegs said:

    Here's what I got for this month:

    That is an awesome render with a good sense for action and movement. What I would like to point you to is that colour is a very powerful tool for composition as well, with those bright spots in the background and the colours overlapping eg at her hair and the background colour I think you can play around with that a bit, and use it with intention

    Same pose and camera setup. LOTS of lighting changes.

    I have another image with some camera changes rendering right now.

    I like the changes in lighting here.  Her skin looks a little more natural and you have some night contrast and highlights.  I'm not sure what the red dots comes from but those add a nice depth to the image.

    I'm embarrassed to say that the first image still had the camera's light turned on. The red dots are part of the background set (Urban Future 2) that I hadn't made emissive yet. I think it's some kind of landing zone. The bigger blurs part of one of the HDRIs from UltraGenesis Bokeh 2: Into the Night.

    Here's the same scene but with a wider field of view. The camera is closer to the subject, so she's more or less the same size in the frame. Nothing else has changed.

    I've got one more image with an even wider field of view rendering.

    Do not be embarrassed by forgetting to turn off the camera light.  I did that myself yesterday on a render.  wink

    I like the wide angle shot.  Your figure's shadow on the wall is easier to see and a nice touch.  And as mentioned by yhzmurphy the contrast between the dark on one side and the lights on the other is quite nice.

     

  • kanegs said:
    kanegs said:
    Linwelly said:
    kanegs said:

     

    Here's the same scene but with a wider field of view. The camera is closer to the subject, so she's more or less the same size in the frame. Nothing else has changed.

    I've got one more image with an even wider field of view rendering.

    I like the bigger frame because it gives me more of a sense of the open space she is jumping into. Very cool.

  • Delirious said:

    Here is the latest version of my composition. Any and all suggestions are welcome. I know I have a lot to learn about doing this. Thanks!

    I really like the changes you've made in the lighting here.  You have some nice highlights and shadows happening on the figure in the foreground.  Do you have any lighting on the figure in the background yet?  If not, I'm not sure you'll need too much because the lighting you have is having a nice effect on her too.

    Nice of you to say, thanks. I want to highlight the background figure's face without bringing her entire body out of the shadows. Also playing with making the background figure more in the light and the foreground figure more in shadows. At this point trying to use the image to work on different lighting since that is my kryptonite.

  • WonderlandWonderland Posts: 6,881
    edited January 2017

    Oh, this composition thread is perfect. I have to admit that although I'm a newbie at DS, I am not a newbie to art, digital art or Poser art... So originally all my questions were about my confusion using DS software. But now I jave a new quandary. I did this art piece that I want to post on my site as a sample of children's art but something is wrong, is missing, something I don't like, and I can't figure out what it is...  Yeah, I know it's oversaturated and too yellow, which I personally kind of like but there's something else wrong and I can't figure out what it is...

    Anyway, I wrote this in the Toon Generation 2 thread so I hope it's OK to post here too, I'm thinking it may be a different group.

    This is what I wrote there:

    So this took about 10 hours to render then I ended up doing a ton of postwork on it....  The render was perfectly fine, but just didn't pop. I like to go a little crazy with postwork LOL... I always HAVE to do postwork even with good renders because I like to go more extreme. This was Toon Gen 2 mixed with a bunch of other morphs...

    Yeah, I know it's too yellow and oversaturated, but it's a toon and I like them to really pop!!! I'm still not thrilled with it, don't like the top left corner so blank, might add more foliage? I will probably work on it more, but it's time to watch the Golden Globes!

    I'd be interested in any suggestions on how to improve it (through postwork, not going to do a whole new render.) Something is off (besides the oversaturation) but I can't figure out what it is. Does the saturation hurt people's eyes? Is it too much? What can make it better, my brain has frozen. Also I was on the phone with a friend for like two hours while I was working on it so not as focused as I could be. Suggestions welcome! I'd like to keep it as a sample of children's/toon art on my site so hoping to get it to its best. Thanks.

    And I'd REALLY prefer to fix it with postwork although that is technically out of the scope of this part of the forum but rendering on my CPU capable only Mac just drives me crazy. 10 hours for toons! 10 HOURS! Aaaaaaaaaaaah!  :) :) :)

    OK, NOW I'm going to watch the Golden Globes...

    Wait, edited to add... Is it the background? Too busy and haphazard? That may be it... Which is why I usually like to render characters separately from scenes. I may try to remove the background through postwork, I actually like the pose of the girl and dog at least. Those two lighter color leaves on both right and the left are especially bothering me...  Still interested in any and all opinions and suggestions. Thanks.

    Toon-Girl-and-Her-Dog-by-Alicia_Hollinger.jpg
    792 x 1008 - 873K
    Post edited by Wonderland on
  • WonderlandWonderland Posts: 6,881
    edited January 2017
    yhzmurphy said:
    kanegs said:
    kanegs said:
    Linwelly said:
    kanegs said:

     

    I'm embarrassed to say that the first image still had the camera's light turned on. The red dots are part of the background set (Urban Future 2) that I hadn't made emissive yet. I think it's some kind of landing zone. The bigger blurs part of one of the HDRIs from UltraGenesis Bokeh 2: Into the Night.

    Here's the same scene but with a wider field of view. The camera is closer to the subject, so she's more or less the same size in the frame. Nothing else has changed.

    I've got one more image with an even wider field of view rendering.

    This is coming along so well - I really like the divide of dark on the left and the lights of the city on the right.

    Should she be a little bit more to the left?  I'm the worlds slowest learner at this...and these challenges are how I learn.  The only trick I've developed on my own (which is probably well known to everyone else) is to look at the thumbnail - both in the file view of your PC/Mac and here - to get a sense of balance/layout without being able to see the details.

    Since I'm asking for help, I thought I'd try to give a little back. For me, there is wayyyy too much dark space on the left. I would chop most of it off and then just have her looking off to the right and not centered in the middle. As I'm much more of a postwork person than DS savvy, I would then brighten up some of the left side in postwork and bring out all the details and shadows in nooks and crannies and fix the brightness/contrast on the whole scene and using dodge to bump up areas like her face you want to highlight and burn to gve it contrast where needed. Maybe give a little glow to the colored lights on the right. Maybe give the darker left part of the scene a bit more of a bluer tone and the right a bit more yellow to make it pop. Of course I'm giving postwork advice and very little advice about DS itself, because I am way too much of a newbie to help correcting the lighting in DS itself.

    Oh, and maybe move her back leg in closer so you can lop off more of the dark empty space on the left without chopping her leg off! :)

    Save

    Post edited by Wonderland on
Sign In or Register to comment.