Are There any Daz Users that have 110.1 Almost Human For Alfa Seed Almost 110.1
JohnDelaquiox
Posts: 1,195
Are There any Daz Users that have 110.1 Almost Human For Alfa Seed Almost 110.1 if there are could you please post renders here.
Thank you.
Comments
I don't have it but I wonder if you've seen the link on the product page that explains what they view as the issue with it.
I bought it the other day & installed it; but haven't tried it out in DS yet.
Yes I did see the link and did visit the page and actually do know my way around the LIE, but I just wanted to see if anyone had any renders with it done in daz or reality
I did this one for the Dreamlight halloween facebook contest.
That is very cool Totte, have you tried getting the ones with the skin working?
Yeah, I just don't know where I put the renders.
I can toss something up quick if you like (my DS isn't rendering anything at the moment, I'm wapping christmas present at the moment ;-)
If you could I would appreciate it
Thanks
Here you go! Found the "merge"-setup for the other, changed textures to some of the other and the pose.
Rendered in 8 minutes, using the new lightset from Dimension Theory ;-)
Edit: DS 4.5
The materials are DS presets.
I'm having some issues getting 110.1 to work well on a regular V4. I think it was made to work exclusively with Alice or morphs similar to Alice.
There was an Alice update for 110.1, maybe that ruined something.
I don't have the Alice bodyshape and have used 110.1 in DS just fine. (I've actually got a render with 110.1 baking right now, though it's LuxRender so will be a while before it is ready.) Keep in mind that it has two sets of morph injections to correct the body for the robotic attachments. The DS injections are in a subfolder, and the Poser injections don't work correctly in DS. Without the injections, the robotics won't fit at all and have massive poke-through issues.
A couple of my DS->Reality->LuxRender renders that use 110.1: Sector 15 Security Detail, Escape from MU14 - Cyborg Closeup
Has anyone tried Autofitting this to Genesis? Would love to know if it worked at all well.
Given it's construction, I doubt it would work well, at least not without GenX to convert the figure morphs it includes. (I don't have GenX, so can't test this.) It uses morphs to radically change the shape of the shoulders, thighs and torso to fit with the robotics. Most of the rest of the underlying figure has the bone visibility turned off.
For the arms and legs, you'd probably be better off parenting them to Genesis after applying the GenX'd morphs than trying to conform them (the legs especially, since it has separate custom bones to pose the various "toes" of the foot, which would be lost if you converted it). For the Chest/LowerTorso/Neck, I'd try conforming first.
Her is one of the arms auto-fitted on M5. The arms work fairly well, the legs get mangled at the feet beyond use. Torso, I haven't tried. Hiding M5's arm doesn't fix everything, I had to use the Polygon Group Editor to hide some of his upper arm, but it worked fine after doing this. Don't forget to go into the arm and remove the morphs for the torso fix or it will mess up the arm mesh.
Another member of the site posted this his name is Suzuran
As for the armor, I converted it like:
1) Load Genesis and M4
2) Resize and change the pose in the parts of M4 as close as default Genesis.
3) Load the armor, make each parts fit to M4 (so it almost looks like Genesis is wearing the armor)
4) Export the parts (separatedly) as obj file.
5) New scene and load Genesis
6) Import the part of armor
7) Asset > Transfer Utility > Source: Genesis, Scene Item: the part of Armor
It’s a little better than using TU on the default armor, I think. the armor can’t keep the morph in this way. But Coalition Rapier did not have many morphs. smile
Hope my English is enough to understand. ^-^;
The original post is here
http://www.daz3d.com/forums/discussion/117/P30
Hi all.
I just got this model. Really impressive on paper , but I don't understand how to use it , how to load the cyborg. I have Vicky 4 of course , and the alice morph , but I don't understand what to do ...
Can somebody help me ?
Thanx a lot.
Yeah I was on the same page. To use the various surfaces you have to know how to use the layered surface tool in studio
I am going to have a friend remodel most of the parts so that they fit the standard V4 body. If you know how to use a modeling program you may be able to do the same.
110.1 comes with a pretty extensive ReadMe. It details how you should go about applying the shaping morphs to V4 and load the various parts of the suit. And it works just fine in Studio -- just make sure to use the Studio versions of the shaping morph pose presets.
You mean Daz Studio ?
I never used it ...
Ok I'll deal with that.
Thx...
Sorry, I assumed since you were asking in these forums that you were using Studio. Regardless, the procedure for Poser is similar and documented in the readme. AlfaseeD is primarily a Poser content creator, with outside assistance to make their stuff work properly in Studio.
The parts fit the standard V4 body fine. You just have to inject the fit morphs and use the hide poses.
Using the Almost Human presets with the LIE is almost as easy.
One person has said that he needs help using it in Poser, not Daz Studio.
Does anyone have any information about using this in Poser?
Edited to say Oops. read this worng. :roll: corrected.
The title says "Are there any DAZ users..."
Using it in Poser is just a matter of loading the figures; conforming to V4 and applying the hide boy morphs & fit morphs (like any other Poser made product).
True, but there's still the issue of only being able to use one lighting model (such as Skin or Glossy Plastic) when using the Almost Human skin presets (so you either have skin that looks like plastic or the metal parts that look like skin...)
Unless you've figured out something I haven't....
Not really. I just turned the specular right down & set the glossiness to 98%. One could set up different surface zones using the Polygon editor.
Except that the polygons don't line up with the surface...
What would be nice is if you could assign each layer in the LIE a different lighting model....maybe DAZ should consider adding this?
I really wanted to get Alphaseeds 110.1 but when I read that it didn't work well with DAZ I skipped it.
I do have V4 installed, so if people can confirm that it works well enough in DAZ (doesn't have to be Genesis) then I would definitely be interested again.
You could try a geometry shell. I'd even set the offset to 0. You'd use an opacity map for both the 'robotic' shell and the 'human' shell to mask out the other side. Then you could use separate shader definitions for each.
I have used 110.1 numerous times in Studio, most recently in That Way (which is very darkly lit, I admit). It works just fine. The only thing that doesn't work well is the 'Almost Human' texture expansion pack, as it makes heavy usage of the Poser shadertree to combine the human and robotic elements together in a single object.
We did textures for the outfit 110.1 which I can guarantee will work in DAZ Studio as I am a DAZ Studio user :)
http://www.runtimedna.com/110.1_REVISITED.html
but we didn't do anything for the almost human add-on
and the vendor does say
"ATTENTION DAZ STUDIO users: because of the material setup, currently Almost Human is for POSER ONLY (any version). The Poser MATs included will NOT work properly DAZ Studio, if you want to understand more, check our this D|S walkthrough to see what you would get using Almost Human Almost Human in DAZ Studio."
the link is live on their store page of course :)