Using poses & Aniblocks in same timeline
Virtual Reality
Posts: 0
I have been trying to get poses and aniblocks successively on a time line but when I add aniblocks the poses on the timeline disappear. Is this something that can be done?
Comments
Redacted
If you apply your pose before adding any aniblocks you can right click a blank area in the aniMate window and select "Create aniBlock From Studio Keyframes. This will pop a 1 second long aniblock of that pose into your timeline. You can rename it, shorten or compress it, save it as an aniblock, and make more pose blocks as needed.
You can move these pose blocks around in the timeline along with animated aniblocks and everything should blend quite nicely.
Now if you want to make a corrective pose you can do the same thing but just put the pose block in a new layer above or below your animation. By corrective pose I mean a pose which can be used to slightly offset an animated aniblock.
For instance you use the "Fast Walk Loop" aniBlock from the Walk Styles 1 set and notice it was made for generation 4 figures so when used with Genesis the feet are bent up too much by about 23 degrees.
To correct this you can remove any existing blocks from the timeline, or simply click the eyeball icon in the aniMate timeline to turn that layer off, then with Genesis in the default T pose bend both feet down about 23 degrees. Right click in the aniMate window and create a new aniBlock from that pose. You can now re-enable the main layer and move the foot adjust to a subtrack. After that Genesis should walk with it's feet properly flat on the ground using the Fast Walk Loop aniblock.
This is really handy for easily creating more complex animations. You could make an animation of Genesis in T pose except for looking side to side then put it in a sub track below a walk cycle. Now you have Genesis looking around while walking :)
Have fun animating!
Awesome, thank you! It did not make sense to me that you could only do one or the other......ta..
More!: The first paragraph you wrote on shorten, compress, save it. Does this work in Animate Lite? When I try to change the length I see "trim disabled" also I am not sure I can save the block.
This obscure but crucial statement (and it is very obscure, found only after many hours of searching) should be in 72-point type, extrabold, san-serif, and fire-engine red atop every page anywhere promoting AniMate (any version) or aniblocks (by any vendor), and it should be repeated on the top of the first page of every "documentation" document having anything to do with either AniMate or aniblocks. The number of hours (days? weeks?) of my life I have lost and will never get back attempting to deal with the glaring absence of this crucial information is stupefying.
If you can find anything in this alleged "aniMate2 User Guide" that reveals this absolutely necessary information in any clear and unambiguous way, please, please bring it to my attention. Otherwise, this vacuum where vital information should be is irresponsibility approaching willful misrepresentation, or at least gross negligence, in my book.
In fact, they go so far as to indiscriminately use the term "timeline" in their so-called documentation without clearly differentiating it at every instance from the Daz Studio standard timeline, creating an entirely false and confusing impression that AniMate integrates and works in tandem with the Daz Studio timeline. The word "timeline" appears in their "documentation" 28 times, but the term "aniTimline" appears only 9 times.
I am forever done with that outfit.