Camera View 'Aim' not working properly in 4.9.3.166
Hey everyone,
Having a problem where the camera 'aim' button no longer is sending my camera to the object or figure that I've highlighted. At least not properly. For instance usually when I pose a Genesis figure I'll use the 'aim' function to take the camera to the part of the body that I'm posing. So if I want to pose fingers I'll select the hand and then click the 'aim' button and my camera is taken directly to the hand so I can make changes easily.
Now when I hit it, even with a hand selected my camera ends up several meters away from the whole genesis figure. So the camera aim function is NOT working right. Is this something that's just broken in the new DAZ (it worked fine in previous build), or is this something I may have changed?
Comments
It seems to be working normally for me. Could you give a definite recipe for a bad aim and I will see if it fails on that for me.
Are you sure you have the node selector activated and not some other selector like surface?
Hello
I have the same problems sometime.
I'm still not able to figure what is the specific conditions, but I have the exact same bug.
I have no surface selected, I'm using the Node Selection tool or Universal tool, and still when I aim the camera, I'm still several meters away of the node in the viewport.
I think it's when I add a significant big object in the scene, for example a whole town, I have the bug. Like if something else was always selected (but I see no additionnal parameters in the ui for the "ghost" selection, whatever surfaces or node).
I'm puzzled.
I'm not able to say from what version of DAZ I got that bug. I forgot to take note.
I have noticed that recently as well. Not sure just when it happens either.
Guys, I have a work-around here, I hope this can help you before you get as mad as me:
1. SELECT THE NODE
2. POINT THE VIEW/CAMERA TO THE PROJECT ORIGIN (where the floor grid is)
3. CLICK VIEW AIM
4. ROTATE THE CAMERA THAT IS AIMING THE NODE
This doesn't fix the problem, but it will help to get the same workflow of older versions adding just 2 camera rotations to the workflow.