Scene loading time taking a long long time

This discussion was created from comments split from: Scene loading time taking a long long time.

Comments

  • Hi,

    Sorry, but I have a big problem with DAZ studio.

    One standard character (ex.Genesis 3 ) open to slow. Example 3-6-8 min.

    (The render, not Lray is approx. 2-3 hours)

    Nothing backround, nothing cloth, nothing hair, etc. Only character.

    My computer is:

    New Apple Macpro (above)

    2.7GHz 12-core with 30MB of L3 cache

    64GB (4x16GB) of 1866MHz DDR3 ECC

    1TB PCIe-based flash storage

     

    2 TB Buffalo HDD (Firewire, external)

    Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each

    Thunderbolt display

    Software:

    DAZ Studio 4.9

    The Folders:

     Runtime: 838 GB

    data:  138 GB

    general: 5,8GB

    presets: 4,5GB

    Enviroments: 3,8GB

    Tutorials: 1GB

    Summa approx: 1TB

    Unfortunately i don't know, that to which character

    we owes (data,obj,texture, etc...)

    I do not dare to transfer the libraries because of this.

    Somebody would can help me, what I shall make how?

    Many thx,

    Best Regards

    Joseph

    alias

    dettyjoe

     

  • mikael-aronssonmikael-aronsson Posts: 586
    edited January 2017

    Do you load the assets from the Firewire HDD ? Firewire is not slow by any means but compared to a normal built in HDD it's not very fast still should not take minutes to load it, but if you have temp files and other things on Firewire also it could cause problems.

    Is it only G3 that is slow, if you load a G2 character, is that slow also ?

    Do you mean that it takes 2-3 hours when click the render button using 3DL to render a single G3 character ? if that is correct then there is something very very wrong with the computer.

    The usual questions.

    1 - Was it faster before or it been like this all the time ?

    2 - Kind of same question, have you just installed everything or was it faster with older version of DS ?

    Have no idea how you do it on a Mac but there must be some tool (like the task manager on Windows) to show the CPU load when you render, check if it use 100% or just a little, check the settings in the renderer so you don't have some crazy sampling or something that makes it take long time.

    When you load the G3 check where the bottle neck is, must be some tool to do that on a Mac also, is it just sitting there when you load G3 or is the CPU or HDD up through the roof.

     

     

     

    Post edited by mikael-aronsson on
Sign In or Register to comment.