tdlmake Threads
![algovincian](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/244/nARKTD206Y8PK.png)
Anybody know (when the renderer is set to 3DL) if tdlmake threads are started for the maps for objects in the scene that have Iray mats applied? I'm getting error messages when rendering after scripting the application of custom 3DL shaders (and corresponding maps):
Can't find any further info in the logs.
Thanks in advance if anybody has any ideas!
- Greg
Comments
It happens when you open a new DAZ scene along the first or when some other software blocks TDLMAKE.EXE, like some firewall or antivurs.
Check your security suite.
Hmmm . . . I'm not running any AV on this box, as it's not connected to the net. And there were numerous TDLMake threads running for the scene.
It did make me think to create a simpler test scene containing *only* objects with Iray mats. Thanks for taking the time to respond, Imago.
- Greg