Animate 2 animation type dropdown is stuck.

edited December 1969 in Daz Studio Discussion

Problems with animate 2, the dropdown menu in the bottom left corner is stuck on walk, it worked well yesteday.
I can still add the animations from the content view however I wanted to check out an adjustment for legs I found on the menu.

This brings up previous problem, using genesis figures an adding an Animate animation get the feet point up 20 degree.
reverse the high heel dial reduce the problem but get the toes to point up, and I think one utility pose in the Animate menu who fixed the stupid V4 default ballet shoe pose.

Last is it a way modify Animate animations, yes I can cut and just use some frames but how to modify things like feet position or arm movement?

Comments

  • edited December 1969

    Solved the problem with the dropdown. It simply don't work if undocked and placed on screen two. Does not work well if undocked in any case.

    It still leaves me with the stupid feet problem, any elegant way to fix this. Perhaps Graphmate will help here?

  • bighbigh Posts: 8,147
    edited December 1969

    magne said:
    Solved the problem with the dropdown. It simply don't work if undocked and placed on screen two. Does not work well if undocked in any case.

    It still leaves me with the stupid feet problem, any elegant way to fix this. Perhaps Graphmate will help here?

    do you have the full version ?

  • edited December 1969

    bigh said:
    magne said:
    Solved the problem with the dropdown. It simply don't work if undocked and placed on screen two. Does not work well if undocked in any case.

    It still leaves me with the stupid feet problem, any elegant way to fix this. Perhaps Graphmate will help here?

    do you have the full version ?
    Have the full version of Studio 4.5

    Does not have Graphmate or Keymate but thought they might make this process simpler.

    Found a way to get this to work. Memorized the feet then zeroed the animation. Did the same for one arm who holds an tray.
    Then I had to set the keyframes again and I could save the animation, however this is an bit awkward as the pose also stores the figure position, used to animate in poser with the use of keyframes. Another issue is that you can not combine poses in keyframes and Animates animations.

  • bighbigh Posts: 8,147
    edited December 1969

    magne said:
    bigh said:
    magne said:
    Solved the problem with the dropdown. It simply don't work if undocked and placed on screen two. Does not work well if undocked in any case.

    It still leaves me with the stupid feet problem, any elegant way to fix this. Perhaps Graphmate will help here?

    do you have the full version ?


    Have the full version of Studio 4.5

    Does not have Graphmate or Keymate but thought they might make this process simpler.

    Found a way to get this to work. Memorized the feet then zeroed the animation. Did the same for one arm who holds an tray.
    Then I had to set the keyframes again and I could save the animation, however this is an bit awkward as the pose also stores the figure position, used to animate in poser with the use of keyframes. Another issue is that you can not combine poses in keyframes and Animates animations.

    my bad - do you have the full version of aniMate - not the lite version that comes with DS 4.5
    if so you can add a layer that will fix the feet

  • edited December 1969

    Then I probably have the light version, Know the full cost around 60$ but thought I had an demo as it prompts for serial.
    Think I might want to try the Keymate first as it's cheaper :)

  • Arnold CArnold C Posts: 740
    edited December 1969

    magne said:

    It still leaves me with the stupid feet problem, any elegant way to fix this.

    There's a "Pose Adjust Script" created by DavidGB available at "shareCG" (http://www.sharecg.com/v/60135/related/21/DAZ-Studio/Genesis-V4-pose-adjust-script) which adjusts the zero pose of Genesis to that of V4.
    With that you're able to create a new aniBlock to be used in a Sub-Track to correct the posing value differences between Genesis and V4/M4 in aniMate 2.

    The steps I did to create the new aniBlock:

    1. Load Genesis into the scene
    2. On the "Timeline" tab set FPS to 30, create a keyframe for and inject the pose at every single frame (from frame "0" to frame "30").
    3. Switch to the "aniMate2" tab, rightklick it and choose "Create aniBlock from Studio Keyframes".
    4. Rightklick the new aniBlock and choose "Save as new" and name it "Genesis Pose Adjust" or anything you like.

    When you now want to animate Genesis, create a Sub-Track at the "+" icon in aniMate2 and drag the pose adjust aniBlock there.
    On the main track, aply the aniBlock you want Genesis to perform. See the weird feet being gone.

    I tested this on some of the aniBlocks I own and it works on aniBlocks created for both V4 and M4. The script not only corrects the feet, it also corrects the thigh and collar posing. One of the most useful scripts I own. :)

  • kitakoredazkitakoredaz Posts: 3,526
    edited January 2013

    Hi Stefan,, yes,, the poze script file work good ^^
    I iinslalled it few months ago,, then I forget this script.,,
    so I made aniblock by myself to correct genesis node rotaiton,,,,
    but,,the script work more better ^^; thanks much.

    then,,, if you have animate 2, you need not record every keyframe(0 to 30)
    from daz timeline, with the fix poze ^^;

    just add empty block , in animate 2 timeline, first
    then go to key edit mode.

    on first key frame, select genesis, (with zero poze),
    then apply the fix poze file.
    it record changed node rotation on the first key.
    then save it as new aniblock .

    when set aniblock as sub track, you can decide the subtrack how work.

    dobule click the yellow labelled "sub-set" area on the left side,,
    the sub track property window will open. select Add (aniblock extended influence)
    only record one key,, it can adjust all key. :lol:

    animate2.JPG
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    Post edited by kitakoredaz on
  • Arnold CArnold C Posts: 740
    edited December 1969


    then,,, if you have animate 2, you need not record every keyframe(0 to 30)
    from daz timeline, with the fix poze

    Thanks for the hint, kitakoredaz. :)

    I made every frame a keyframe because I had some weird "back-to-T-pose" flashing incidents with some free selfmade aniBlocks. Before that I had only the first and the last one a posed keyframe. Making all frames a posed keyframe resolved this problem for me on any aniBlock I tested it on. I'm just a DAZ and aniMate beginner. The solution I posted wasn't meant to be a professional one, just something that'll work even for bloody amateurs like me :D.
    I often wondered why GoFigure didn't make a move on making their aniBlocks more Genesis compatible. :)

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I undersatnd (then I am perfeclty beginner about animation too ^^;)

    I strgulled with how aniblock work correctly or how to set sub-track
    and I could not apply well aniblocks before,,,

    I saw you tube video first,, then missed some points to use aniblock correclty.
    and every model on tutorial video is V4 or M4,, so,, something different I felt ,,,

    but go figure made good manual about animate 2,
    and almost everything were written there.

    and,,,,

    set sub track,, as "add extended influence" to correct genesis poze,,

    but I have original aniblocks which fit to genesis too.

    so that I made reverse aniblock which change V4 fit poze to genesis zero poze.

    (it is easy ,, first apply the script (which correct genesis poze to V4) to genesis,
    then select genesis,,
    make empty aniblock , go to first flame, "zero poze"
    it make reverse poze aniblock.

    so if I hope to use V4 aniblock,, i use the gen to V4 poze aniblock on sub-track ,
    then when apply genesis aniblock, I apply the V4 poze to gen zero aniblock on same sub-track,,

    (Hope it may help a little ^^; sorry if you know already,, )

    And,,, genesis aniblocks,,, I hope too,, (I requested many times ^^;
    but,, may need more genesis and ds user?!

    reverseani.JPG
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  • bighbigh Posts: 8,147
    edited December 1969

    you just have to add this on a sud track once - link
    block
    - http://www.daz3d.com/forums/discussion/8256/#109178

  • kitakoredazkitakoredaz Posts: 3,526
    edited January 2013

    if you only use V4, or M4 aniblock I first apply the sub-track once only. so I said.
    but to use other aniblock which fit to genesis on same Animate track,
    I need to set reverse sub-track.

    I know you are professional about animation, so you can easily adjust the genesis pozing,.you may need not to
    use genesis off-set. and Pose Adjust Script.

    the go figure offer off-set is useful who start genesis animation with an block,at first time.

    but when you set the genesis-off set as sub-track and use other ani-block
    it is not so fit with many V4 ani blocks.

    so user may plan to adjust the key by themselfs about some node.

    simply because,, the "genesis off set" change only both foot rotation and
    recorded it on first key frame. I think.

    on the other hand, the Stefan47525 recommend David GB free ajust poze tool can fix more and more.
    it is amazing for me.

    I recommend “Pose Adjust Script” created by DavidGB , than genesis off-set (go-firuger simply remove foot problem
    to genesis user can try aniblocik,, I think,,)

    v4poze.JPG
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    Post edited by kitakoredaz on
  • edited December 1969

    magne said:

    It still leaves me with the stupid feet problem, any elegant way to fix this.

    There's a "Pose Adjust Script" created by DavidGB available at "shareCG" (http://www.sharecg.com/v/60135/related/21/DAZ-Studio/Genesis-V4-pose-adjust-script) which adjusts the zero pose of Genesis to that of V4.
    With that you're able to create a new aniBlock to be used in a Sub-Track to correct the posing value differences between Genesis and V4/M4 in aniMate 2.

    The steps I did to create the new aniBlock:

    1. Load Genesis into the scene
    2. On the "Timeline" tab set FPS to 30, create a keyframe for and inject the pose at every single frame (from frame "0" to frame "30").
    3. Switch to the "aniMate2" tab, rightklick it and choose "Create aniBlock from Studio Keyframes".
    4. Rightklick the new aniBlock and choose "Save as new" and name it "Genesis Pose Adjust" or anything you like.

    When you now want to animate Genesis, create a Sub-Track at the "+" icon in aniMate2 and drag the pose adjust aniBlock there.
    On the main track, aply the aniBlock you want Genesis to perform. See the weird feet being gone.

    I tested this on some of the aniBlocks I own and it works on aniBlocks created for both V4 and M4. The script not only corrects the feet, it also corrects the thigh and collar posing. One of the most useful scripts I own. :)

    Hi I tested the script and it worked nice. However it does not save my right arm pose (character balancing an tray) then saving the aniblock. However I can save the animation as an pose, lots of stupid questions here I started with studio last week :)

  • Arnold CArnold C Posts: 740
    edited January 2013

    if you only use V4, or M4 aniblock I first apply the sub-track once only. so I said.
    but to use other aniblock which fit to genesis on same Animate track,
    I need to set reverse sub-track.

    I know you are professional about animation, so you can easily adjust the genesis pozing,.you may need not to
    use genesis off-set. and Pose Adjust Script.

    the go figure offer off-set is useful who start genesis animation with an block,at first time.

    but when you set the genesis-off set as sub-track and use other ani-block
    it is not so fit with many V4 ani blocks.

    so user may plan to adjust the key by themselfs about some node.

    simply because,, the "genesis off set" change only both foot rotation and
    recorded it on first key frame. I think.

    on the other hand, the Stefan47525 recommend David GB free ajust poze tool can fix more and more.
    it is amazing for me.

    I recommend “Pose Adjust Script” created by DavidGB , than genesis off-set (go-firuger simply remove foot problem
    to genesis user can try aniblocik,, I think,,)

    I agree with you here. The main drawback of the GoFigure! preset is, that it only adresses the foot misplacement. But there are some other differences between the Genesis and V4 zero poses than just the feet. Which is covered nicely by DavidGB's script. I discovered it just a few weeks ago. Before that I didn't like it much to work with Genesis and the V4/M4 aniBlocks. Too much work to do with 2nd level corrections and such. David's script made the work with aniBlocks and Genesis a lot easier, even if he mentions in his description that it wouldn't work absolutely perfect. For me it works perfect enough and it saves one a lot of time.

    Post edited by Arnold C on
  • Arnold CArnold C Posts: 740
    edited December 1969

    magne said:
    Hi I tested the script and it worked nice. However it does not save my right arm pose (character balancing an tray) then saving the aniblock. However I can save the animation as an pose, lots of stupid questions here I started with studio last week :)

    In your case I'd try to make your pose an own aniBlock which would cover only the right arm posing and use it on an additional Sub-Track. So that you'd have f. e. a walk aniBlock on the Main Track, the Pose Corrector aniBlock on a first Sub-Track and your right arm pose on a second Sub-Track. I haven't tested things like that until now but from what I got from the aniMate manual and their tutorial videos I guess it should work.

    There are no stupid questions, just stupid answers. ;-)
    Hang on then, there has been no master just fell from the sky. I discovered DAZ Studio in 2011 by accident surfing the internet. I was so impressed that I completely forgot what I've been looking for. I guess it wasn't that important. :-D
    I'm too still learning about DS because of the loads of possibilieties it offers but fortunately the learning curve isn't that steep compared to other software.

  • edited December 1969

    magne said:
    Hi I tested the script and it worked nice. However it does not save my right arm pose (character balancing an tray) then saving the aniblock. However I can save the animation as an pose, lots of stupid questions here I started with studio last week :)

    In your case I'd try to make your pose an own aniBlock which would cover only the right arm posing and use it on an additional Sub-Track. So that you'd have f. e. a walk aniBlock on the Main Track, the Pose Corrector aniBlock on a first Sub-Track and your right arm pose on a second Sub-Track. I haven't tested things like that until now but from what I got from the aniMate manual and their tutorial videos I guess it should work.

    There are no stupid questions, just stupid answers. ;-)
    Hang on then, there has been no master just fell from the sky. I discovered DAZ Studio in 2011 by accident surfing the internet. I was so impressed that I completely forgot what I've been looking for. I guess it wasn't that important. :-D
    I'm too still learning about DS because of the loads of possibilieties it offers but fortunately the learning curve isn't that steep compared to other software.

    Hi, I looked at subtracks and tried to make one but it just became an mess.
    You know about any tutorials for more advanced animation,
    Is it an way to set/ remove keyframes for multiple frames at once for multiple body parts? This is probably my larges issue now.

    Anyway I fond why that I can exclude parts of an pose like figure position so I think I will come back to aniblock later.

  • Arnold CArnold C Posts: 740
    edited January 2013

    magne said:

    Hi, I looked at subtracks and tried to make one but it just became an mess.
    You know about any tutorials for more advanced animation,
    Is it an way to set/ remove keyframes for multiple frames at once for multiple body parts? This is probably my larges issue now.

    Anyway I fond why that I can exclude parts of an pose like figure position so I think I will come back to aniblock later.

    I'd try the tutorial videos on GoFigures' Support Site:
    http://www.gofigure3d.com/site/index.php?option=com_content&view=article&id=54&Itemid=56

    Then there are some very useful (even if they're unfortunately aren't narrated by carnite [who does by far the the best tutorial vids I've ever seen! Well stuctured, without any mumbling and very well understandable even for a foreigner... and a pleasant voice. :-) ]) tutoral videos available in the shop for free, the "The 7 Steps To Great Art Now" series by Dreamlight:
    http://www.daz3d.com/catalogsearch/result/index/?dir=desc&order=activated&q=dreamlight
    There is even one that covers basic animation. Since you just go into DAZ Studio I strongly suggest you get'em all. Did I mention they are FREE? ;-)

    About your right arm posing, you could try and select a different Level.
    For that, leftclick on the aniBlock you're using on the main track and choose "Go into Keyframe Mode":
    [See Picture 1]
    Then, leftklick on "Base" and from the dropdown list choose another Level.
    (Most people seem to prefer "Level2". Don't ask me why, I haven't got a clue :-))
    [See Picture 2]
    Then you can move your right arm into pose by using the parameters tab or by using the "Universal Tool".
    Once you are satisfied with your animation you can rightklick on the aniBlock you just modified and choose "Save as new".

    After you're done don't forget to set the Level back to "Base" or it it will stay on the Level you have chosen. It won't be revert by itself.

    Level.jpg
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    keyframeMode.jpg
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    Post edited by Arnold C on
  • WaitingvirusWaitingvirus Posts: 1
    edited December 1969

    magne said:
    bigh said:
    magne said:
    Solved the problem with the dropdown. It simply don't work if undocked and placed on screen two. Does not work well if undocked in any case.

    It still leaves me with the stupid feet problem, any elegant way to fix this. Perhaps Graphmate will help here?

    do you have the full version ?


    Have the full version of Studio 4.5

    Does not have Graphmate or Keymate but thought they might make this process simpler.

    Found a way to get this to work. Memorized the feet then zeroed the animation. Did the same for one arm who holds an tray.
    Then I had to set the keyframes again and I could save the animation, however this is an bit awkward as the pose also stores the figure position, used to animate in poser with the use of keyframes. Another issue is that you can not combine poses in keyframes and Animates animations.

    How do I get the serial numbers for aniMATE 2 without that I can't use the monster plug in

  • Arnold CArnold C Posts: 740
    edited December 1969

    How do I get the serial numbers for aniMATE 2 without that I can't use the monster plug in

    Umm... well... let's see... maybe by actually BUYING it!?! :roll:

    http://www.daz3d.com/animate2

    @ magne:
    Forget what I said about "stupid questions". ;-)
    They exist...! :-P

  • edited December 1969

    How do I get the serial numbers for aniMATE 2 without that I can't use the monster plug in

    Umm... well... let's see... maybe by actually BUYING it!?! :roll:

    http://www.daz3d.com/animate2

    @ magne:
    Forget what I said about "stupid questions". ;-)
    They exist...! :-P
    Then I can follow up with an not so stupid question. I have aniMate in Daz studio but no serial number.
    Is my version an limited version or just an demo who will time out?
    If its an limited version what features are left out. Need to set up an budget here.

    To defend Waitingvirus a bit I was also looking around for the aniMate serial as I found the other under my products but not it.

  • Arnold CArnold C Posts: 740
    edited December 1969

    magne said:

    Then I can follow up with an not so stupid question. I have aniMate in Daz studio but no serial number.
    Is my version an limited version or just an demo who will time out?
    If its an limited version what features are left out. Need to set up an budget here.

    To defend Waitingvirus a bit I was also looking around for the aniMate serial as I found the other under my products but not it.

    The aniMate2 plugin (the .dll) is part of the default DAZ Studio installation for a long time now, if I remember correctly since DS3. If you didn't put in a serial number, aniMate will be in TRIAL mode which will last for 30 days.

    Although aniMate is part of the default DS installation, it's a product from a completely different vendor (GoFigure!), and that for isn't free. Again, if I remember correctly, the trial versions' features are not limited, but the whole plugin will cease to work once the trial period has run out. You'd have to buy it if you still want to use it.
    Unfortunately GoFigure! isn't that generous as DAZ3D, which started to give away software of $429.95 worth for free in February 2012.
    And that's just for DAZ Studio!
    Add Bryce and Hexagon and wonder how they could still stay in business successfully! :-)

  • ammon_fde0d92863ammon_fde0d92863 Posts: 119
    edited December 1969

    In regards to the original post, the popup window not working if the pane is undocked.
    - This is a confirmed bug. I will fix this. The workaround is to dock the pane or use the daz content manager(drag and drop and even preview when hovering works)

    aniMate2 installs with all versions of DAZ Studio(it has done so for the past 2 years or so). You get a full 30 days of aniMate2 when you first install, after which aniMate2 will continue to run in a Lite mode. The Lite mode is quite useful. It allows for adding aniBlocks and arranging them. You can even create aniBlocks and bake to Studio keys.

    The full version of aniMate2 gives some really handy stuff, especially if you want to edit/tweak the aniBlocks in place.

  • edited December 1969

    Go_Figure said:
    In regards to the original post, the popup window not working if the pane is undocked.
    - This is a confirmed bug. I will fix this. The workaround is to dock the pane or use the daz content manager(drag and drop and even preview when hovering works)

    aniMate2 installs with all versions of DAZ Studio(it has done so for the past 2 years or so). You get a full 30 days of aniMate2 when you first install, after which aniMate2 will continue to run in a Lite mode. The Lite mode is quite useful. It allows for adding aniBlocks and arranging them. You can even create aniBlocks and bake to Studio keys.

    The full version of aniMate2 gives some really handy stuff, especially if you want to edit/tweak the aniBlocks in place.


    Thanks, then I need to get it later.
    And thanks for the bugfix, very nice to move the control panels to screen 2.
  • stevenrobertsstevenroberts Posts: 8
    edited June 2020

    In regards to the original post, the popup window not working if the pane is undocked.
    - This is a confirmed bug. I will fix this. The workaround is to dock the pane or use the daz content manager(drag and drop and even preview when hovering works)

    aniMate2 installs with all versions of DAZ Studio(it has done so for the past 2 years or so). You get a full 30 days of aniMate2 when you first install, after which aniMate2 will continue to run in a Lite mode. The Lite mode is quite useful. It allows for adding aniBlocks and arranging them. You can even create aniBlocks and bake to Studio keys.

    The full version of aniMate2 gives some really handy stuff, especially if you want to edit/tweak the aniBlocks in place.

    Stilll doesnt work here in 2020 still a a major bug when you have a multi monitor setup and you undock Animate2 to one screen other than my main interface was really hoping some progress had been made 7 years later...and yes I have full version paid and bought for eagerly waiting your reply ammon_fde0d92863

    Post edited by stevenroberts on
  • LeanaLeana Posts: 11,812
    eagerly waiting your reply ammon_fde0d92863

    According to their forum profile this person has not been active here since 2017, so you'll probably wait a very long time...

    I suggest you open a support ticket about this bug.

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