Textures Consuming Preposterous Amounts of RAM

My system has a GTX1080, which has 8GB of RAM.  I have noticed certain products which can consume immense amounts of it because of the textures.  Conversely, I have a product which is so expertly made in regards to materials that it barely uses any RAM at all when you would expect it to use quite a bit.  Both of these products are purchases I am happy having made.  The hyper-efficient one is TerraDome3.  I hold this up as an example of how a product "Optimised for Iray" should be.  The RAM-vampire is Eagle-Guard Armor.  I love the design of this armor, how it fits and bends.  It looks amazing.  I replaced the textures with a few Iray Shader presets that look every bit as good as the materials that came as part of the product.  In doing so I recovered over 5GB of RAM.  More than half of my RAM was being wasted by textures for chest and sleeve armor!  That is outrageous!!  I am hoping that the creators of all the wonderful products here can take this into account and truly "Optimise" their products for Iray and not make customers pay for unecessary resource-hogging features.

Comments

  • barbultbarbult Posts: 24,781

    Take a look at the free scripts in this thread.

  • ConnaticConnatic Posts: 282

    Thanks.  I have been following that thread already.  It seems a bit dangerous to use this script.  I read about users having unforseen problems, so I have avoided it.  If I see some clear descriptions and instructions and maybe a tutorial on using this resizer I may give it a try.

  • hphoenixhphoenix Posts: 1,335

    Neither of the scripts in that thread modify the original textures in any way.  They only create new files.  The TextureResize script also points the materials using those use the newly resized textures, and the Switching script for the other one also does this.  If you save the scene file AFTER running one of these, those surface materials will saved pointing to the new textures.  So as long as you don't save over the original scene file, there is no danger to running these scripts (aside from a bit more disk usage for the new textures.....which is generally pretty small compared to the original textures.)

  • hphoenix, Thanks for the scripts they are very useful.

  • ConnaticConnatic Posts: 282

    hphoenix, thanks for clearing that up!  I will give it a try.

Sign In or Register to comment.