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Need to put this in my notes
Over investing in the mash-up of my other two renders...
@yhzmurphy - Thanks for your kind words. The latest I've heard is that they are going to transfer her to rehab in the next few days.
Thanks for that suggestion. Rotating the floor did move the lines elsewhere but did not eliminate them. Lowering the ground or switching the "draw ground" option to off in the environment settings seemed to fix it.
EDIT: Got the person wrong - nested quotes! @Shinji - Hope your grandma gets better soon :-)
Okay, I was getting bogged down in the whole concept/composition thing and the main task at hand – lighting – was suffering. It was too ambitious, with too many reflective surfaces for iray to bounce around on, and meant it was a nightmare to light and achieve the look I was visualising in my head. Even though I have some understanding of how light works in the real world, I’m a beginner when it comes to lighting in DAZ and I’ve taken the plunge into iray and don’t even know what 99% of the settings do.
Change of tactic – a simpler scene with less reflective surfaces. I want colour and I’ve kept the “sleeping beauty” from the previous image because the pose took a lot of fiddling to get just so and I don’t want to spend more hours on it. I love the effect of the dynamic sheet so I’m keeping that too. In all, this month has become an exercise in seeing what things do in DAZ rather than an example of an image I want to convey an idea with.
I’m starting out with one light and getting that right first, trying colour tints and intensities etc to see their effect and practice using the settings in the surfaces tab. I got to play around with some shaders too, which was very interesting.
Aaaaaand ..... It turns out the lighting setup won’t be as simple as I planned :p On account of the sheet, there are a few shadows and unlit areas which need some attention. Work in progress … :-)
I'd speculate that the floor line issue was either an interaction with the floor object and the environment 'floor' or a seam between vertices in the floor object. Good to hear you were able to solve it.
Wow - another really creative one - I love the sense of flow of the fabric, and it seems to bouy her up. Given your real-world experience, I expect you'll 'get' iray quicker - although the light settings will be waaaaaay higher than you'd expect, light [mostly] works more like real world (in my extremely ill-informed opinion based on not much experience).
Another quick update - spent waaaaay too much time fighting (um, I mean learning) rudimentary UV Mapping to be able to have the boarding pass be on the overly complicated but slightly bent/crumpled object I created for it instead of just a prim. I also bent s couple of the matches in the book, mostly because there should be one missing (her cigarette was lit with something) and there's always a couple of bent ones after you open the package. As usual with these challenges, what I start with seems to be taking on a life of it's own... Any comments/questions/input?
I like the combination of the two shots and how they complement each other in terms of the story.
With the lighting, is there any possibility of you adding a blue light to make it really obvious that the police is outside? The combination of blue/red also works really well in low lit scenes – think Blade Runner – and helps convey a sense of danger/emergency.
One thing – at the moment and because it is so dark, the mirror could easily be confused as a picture in a frame. Perhaps you could make the blue/red flashing lights a lot more obvious as well as even partially tint the room with their colour to help convey the scene?
Great suggestions, Shortcut. I gave them a try. Hopefully this conveys more danger/police/etc. I also changed the camera slightly and moved the props on the shelf to have more of them reflected in the mirror - again to help make it clear that it's a mirror and not a dramatic framed image. One thing I tried for lighting placement that worked well was using the light as the 'camera' in the main workspace. For tight beams (like the police lights) it made it easy to put them where i wanted the light to go. That said, the light direction for lighting the interior through the window is not the same as having the lights visible in the blinds, so I had to use additional spot lighting inside to get the effect.
Also, anyone know how to add just a bit of dust/smoke to get light beams to show up? That might be cool if I can pull that off as well, for the light coming through the blinds...
I found a tutorial on iray dust/smoke/godrays online and gave it a try. Not the fastest render ever - but interesting addition. Not sure if I can get this to work with the combined render - certainly going to be a case of "save under a new name" before setting it up and borking everything ;-)
You are not the only one who is fighting with the lights and how the picture should look. This time nothing seems to work as i wish. I spended the last days, to search at proper enviroments and stuff for the scene. ( background, clothes, props...etc. ) then I has a fight, to fit it to the persons and balance the scene. After that I fighted until now with the light. It never want to light out the whole scene like it should. Indoor spotlights seem not to work proper when I start to render with Scene&Dom.
So I have stopped working on this scene and was go back to simpler settings. :/
Not sure if I break a mature rule with this entry, but I tried to avoid to show any genital parts.
Image Removed - Please see: Acceptable Ways of Handling Nudity
Well, I was able to add the smoke environement and get some of the rays/shadows but not nearly as dramatic as in the stand alone window scene. I also had to change a bunch of lights, as the SSS cube introduced some "interesting" effects (as in horrible and image-ruining). It also took about two years to render (or so it seemed). After all that - does it add to the image? Is the previous version that's clearer better? What else should I do/add/change? I may have to model a gun, both because the one on the shelf is the only thing there that I didn't model, and also I suspect our Femme Fatale would have something sleaker - maybe a Walther PPK...
Well, that's one way to deal with clothes not fitting :-P
I started simple on this one, and with comments, suggestions, and inspiration, ended up somewhere I never would have gone, and trying things I never would have tried. You've started out au naturel, so I'm interested where you take this one next.
The smoke/fog may not be as dramatic as the other version but it does add to the feel of the story being told.
Not being a gun person I have no idea if that gun is too big for her...it is your decision to change it but who says it belongs to her? She may have taken it from someone or it could belong to someone in the room with her who is off camera and hasn't been seen.
I fight with lighting 90% of the time.
This has turned into quite a compelling image. Nice job figuring out how to bend the blinds.
There seems to be a lot of smoke coming off that cigarette. I'm not sure there would be quite that much. The only thing I could find to nitpick.
When testing settings to figure out what they do I suggest changing 1 at a time then render. It is tedious and time consuming but it is the best way to figure out what everything does. If you change 2 settings you will not know for sure which did what.
I get lost all the time. You start off wanting to accomplish 1 thing then get bogged down with something else and lose sight of the original goal but when in doubt, simplfiying things often does help.
She looks very comfy in that sheet.
@Shinji....I hope your Grandmother is home soon.
Are the branches supposed to be covered in snow? That is the impression I have been getting.
The addition of another coloured light really adds some depth.
An interesting suspenseful scene. It makes me wonder what he is trying to get away from. This isn't a technique I am familar with and haven't attempted myself so I am not sure what to suggest to try and improve your image.
first @soc_stig then @daybird's [deleted] post...there seems to be a shortage of calories for some of these Daz models, so I figured I'd whip up a decent meal for them :-)
Nicely done. Finding a good balance to light a night scene can be tricky. You have done a nice job.
Having some light coming through the open door is a nice touch. I like all the interesting shadows going on in this image.
Thank-you Kismet. "Add a mirror" you said...and it all snowballed to this :-)
You're not a gun person; I'm not a smoker...so I'll take your word on the amount of smoke from her cigarette and make some adjustments...if I can find another two years to render it...
Surreal and/or abstract images can be fun.
I am not a smoker either and as I said...it was the only thing I could find to nitpick...please do not change it for me.
I'm glad for your lung health ;-)
I'll render one with the smoke from the cigarette reduced and we can see if it works better or not. That's the point of these challenges for me. Try stuff and learn and get input and try more stuff.
Sorry, I'm late to the party here, but I really like the bright look of the first one. I'd like to see that one pushed even more toward high-key.
I find this fascinating! I like the way I can almost see his eye and his legs fade into the blur.