When a character doesn't come with anatomical elements, what do you do?

DDCreateDDCreate Posts: 1,398

It's not a huge thing as I hardly ever do anything risquee but I was fiddleing with Daz this weekend and came across this. I tried selecting the character's "area" and applying his/her base skin map to it but it didn't work. Is there a way to easily do this when the character doesn't come with anatomical elements?

Thanks for any advice

Comments

  • BeeMKayBeeMKay Posts: 7,019

    Do you mean "doesn't come with genital geografts", or "doesn't come with genital geograft textures" or "doesn't come with Torso genital texture"?

  • MarcCCTxMarcCCTx Posts: 924
    edited January 2017

    This is if you own the gen figure and just need to match the textures. You can sometime get away with applying the hip texture to the gens,

    1) First apply the proper base shader to the gens that matches the shader of the figure your working on. Example: subsurface base to gens (\Shader Presets\Age of Armour\Subsurface\!Subsurface Base Shader.duf) This is important because it creates the proper channels for copy/paste in the next step. There are several Shader Bases (iRay is the most recent) make sure you use the proper one.

    2) Then use surface selection tool to copy the torso (or hip) texture and paste it into gen textures. (It will look bad with nipples and belly button)

    3) Open the body texture in Photoshop (or whatever) and crop a square area below the navel and above the crotch. SaveAs careful don't overwrite the old texture. It will look something like the square below. (Sorry, it might get removed)

    4) Substitute cropped square of the into the diffuse channel and subsurface channel (plus any other channels, depends on the shader) . It's not great for closeups, but it can work.

    5) You sometimes also have to sub the bump and specular maps from a similarly cropped area of those maps too. Look at all the maps. Sometimes they're used more than once.

    image

    Post edited by MarcCCTx on
  • DDCreateDDCreate Posts: 1,398

    Wow, yeah I was hopoinjg for something a little simpler than that. It's not enough of a neccesity for me to go through all that work. I do appreciate you taking that time though. I might play with it a little and see if I can follow those instructions if for no other reason than because it's good to learn new things. But if it doesn't work, oh well.

    Thanks again!

  • MarcCCTxMarcCCTx Posts: 924

    Like I said, this doesn't always work as well as I would like. I sometimes use a merkin (pubic hair prop that came out years ago) to hide the seam line.

    Picking out the square of flesh to use is the most important part of this with geografted gens. On 4th and older gens you could use a fading opacity mat to get a better blend.

  • nonesuch00nonesuch00 Posts: 18,120

    I don't know what the character you are making looks like and I don't mean to embarrass you but it is true that on people that tan the genitals are sort of a gradient tan to avoid painful sunburn. So they don't need to match exactly but you should probably study some nudes of the same skin tone as your character. I don't know how nature figures such things out though.

  • RedzRedz Posts: 1,459

    If it's for the ladies, Cayman Studios has a freebie over on Renderosity, called Torso UVs for G3F anatomical elements. This allows you to use the torso material on the gens, provided your character uses the G3F base UV, which most characters do. 

  • MarcCCTxMarcCCTx Posts: 924
    edited January 2017

    I don't know what the character you are making looks like and I don't mean to embarrass you but it is true that on people that tan the genitals are sort of a gradient tan to avoid painful sunburn. So they don't need to match exactly but you should probably study some nudes of the same skin tone as your character. I don't know how nature figures such things out though.

    Yes, my method is just to get a rough match so the hip portion of the (male) gen matches the hip portion of the figure. It's not really for closeups. I originally did this for a bunch of zombies/corpses in a morgue (similar to Reanimator). What I really wanted back then was an easy way to do the blood pooling effect of a settled corpse.

    If a template was used, a lot more detail could be added, but this is the quick and easy method.

    (I forgot to mention this is really for male anatomical bits.)

    Post edited by MarcCCTx on
  • samurlesamurle Posts: 94
    edited February 2017
    DDCreate said:

    It's not a huge thing as I hardly ever do anything risquee but I was fiddleing with Daz this weekend and came across this. I tried selecting the character's "area" and applying his/her base skin map to it but it didn't work. Is there a way to easily do this when the character doesn't come with anatomical elements?

    Thanks for any advice

    Well, it's no secret.  Everyone will come across this problem at some time.

    For Genesis 2, it's easy.  Just copy and paste the SkinHip surface under Legacy Surfaces to your anatomical parts.  This works because their base UVs happen to use the same texture.  No other tools are necessary.

    For Genesis 3, not so easy, as the anatomical parts now have their own texture.  Some Photoshop skills are required.

     

    Post edited by samurle on
  • gederixgederix Posts: 390

    There is a geograft prop available over at rotica that will generate its own textures for G3F, nothing similar exists for males though as far as I know.

  • Some figures like EJ Valeria have a genital morph that can be used on all figures. It's not as detailed as the G3F genitalia but fine unless you want close-ups.

  • carrie58carrie58 Posts: 3,982
    DDCreate said:

    It's not a huge thing as I hardly ever do anything risquee but I was fiddleing with Daz this weekend and came across this. I tried selecting the character's "area" and applying his/her base skin map to it but it didn't work. Is there a way to easily do this when the character doesn't come with anatomical elements?

    Thanks for any advice

    Possibly not much help but I just put on underwear to cover the area or use a pose to not show the area ........

     

  • DDCreateDDCreate Posts: 1,398

    Well I don't even worry about applying the anatomical elements if they are going to be covered lol

  • For females, there's a freebie over at Renderosity called "Torso UVs for G3F Anatomical Elements", which will match any character texture with the base female UV, and is close enough for most other G3F UV sets.

    For males, I generally find something that's reasonably close to the right color and tone, and mask the seams with pubic hair.

  • Redz said:

    If it's for the ladies, Cayman Studios has a freebie over on Renderosity, called Torso UVs for G3F anatomical elements. This allows you to use the torso material on the gens, provided your character uses the G3F base UV, which most characters do. 

    For females, there's a freebie over at Renderosity called "Torso UVs for G3F Anatomical Elements", which will match any character texture with the base female UV, and is close enough for most other G3F UV sets.

    I totally missed that twice. :)  Never knew it existed until now.  Works just like Genesis 2 too.  Thanks.

     

  • Why not just bake it on?  Torso texture -> anatomical texture.  Boom, you're done.

    No longer restricted to Genesis 2 (low res textures, base character UVs only, etc...).

  • DDCreateDDCreate Posts: 1,398

    I've heard that product mentioned in this thread and haven't been able to find it.

  • hansolocambohansolocambo Posts: 649
    edited February 2020

    You should give a try to GoldenPalace Genitalia. It generates genitala and automatically create a seamlessly copy of the torso materials & shaders onto the geograft.

    Post edited by hansolocambo on
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