Daz > Max/Maya camera / geo line up? anyway to get it accurate on both sides?
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Hey,
Curious if anyone has had any success in taking a camera / geo from Daz to 3ds Max or Maya and having it line up exactly in both programs. I'm not concerned about animation, i just need them to both line up exactly, specifically with the camera / geo relationship.
Currently Collada *seems* to accurately export the camera, and ABC *seems to accurately* take the geo in to Max/Maya ... however when previewing an animation on both sides, the Max/maya version deviates as you play the animation, not sure if its the camera or the geo ... something between the two is off.
Thanks
David
Comments
It is probably due to the cameras having different FOV/sensor sizes between the two applications. This script gives the DAZ FOV/sensor size http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/rendering/calculate_fov/start