Has anyone played with Pixologic's Sculptris?
wancow
Posts: 2,708
I'm playing with it in during breaks I"m taking from 1: fighting with my Network Adapter and working (barely due to my Network Adapter) on a big project...
I'm just kinda curious: I've never really been the type that could successfully use 3D Sculpt software (ZBrush and Mudbox are probably never, ever, going to be in my toolset)...
But has anyone done anything with Sculptris useful for import into DAZ Studio?
Comments
Yes and no...
Think of Sculptris as Z-brush Extra Lite...I've done some with it, but usually end up sculpting in Blender.
its fun to play with, trying to make morphs for DAZ is another mattter, there are a slew of threads on this if you do a search.
Sculptris is surprising intuitive and easy to learn. Originally created by a single programmer Tomas Petterson, which he leverage into a job at pixologic. Its set up as a good entry level app.
I was actually looking at doing normal/displacement maps with it rather then morphs, but haven't had time to do more then just tinker with it a while back.
I use Sculptris quite a bit. It is a fun little program. In most cases I use it in conjunction with XNormal to bake the details sculpted in Sculptris into normal and displacement maps for use on lower poly versions of the model.
Using it for morphs is kinda tricky because you have to be careful of your import, export and sculpting tool settings in both Sculptris and DS. Also you can't use symmetry when making morphs for DS/Poser figures or Sculptris will renumber the vertices and the morph won't load. Sculptris is great for making asymmetrical morphs once you get all your settings down.
I was actually looking at doing normal/displacement maps with it rather then morphs, but haven't had time to do more then just tinker with it a while back.
Yah, this is the function I thought maybe it would be best at for our purposes.