G3F Eyelids
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WIth V4.2, the upper and lower eyelids woud typically adust to the direction the eyes were pointing, automatically. Is this possible with G3F? I see the morphs to adjust the upper and lower eyelids manually but don't see any way to enable JCMs or whatever they are called now.
Comments
How are you moving the G3F eyes? The eyeball up/down and left-right rotate parameters do include links to the eyelid morphs, but the movement is pretty subtle; you can't really see it clearly unless in a close-up head view.
I typically have the eyes follow the camera and I'm pretty sure that changes the eyeball up/down left-right parameters. I'll play some more today and take a look (no pun intended!).
Here's what I find:
If the eyes follow the camera and the camera moves, then the eye's "up-down" and "side-side" parameters change, but not the "Eyes Up-Down" and "Eyes Side-side" parameters. And these latter parameters are the ones that automatically adjust the eyelids as you say. Any workarounds to get this to work with the eyes following the camera?
Hmm, not that I know of. Maybe some kind soul with more DAZ-fu might join the thread?
I've just been looking at this, and it looks like the eyelid control is linked to the eye rotation parameters, not to the pose controls. So your setup should have the automatic adjustment - maybe it just isn't obvious at your zoom level?
Here ya go, problem solved! This script works wonders!
That doesn't seem to move the eyes at all....
As TheKD said, the script doesn't seem to address my issue. Nevertheless, it's very cool!! Thanks for sharing that.
For G3F, Look at Camera script works well for me. With a text editor, you can easily modify the script to work with G3M also.
Also a very cool script, and it definitely moves the eyelids. Thanks.
Crap! This is precisely the one I use and the one I meant to post! *Self-facepalm! At least my blunder led to the OP getting the right script!
![yes yes](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
Ha! It's all good. Nevertheless, I would still like a variant of this script that works in real time. I.e., as the camera moves, and not having to load a script each time. Maybe it isn't possible.
Not a script suggestion, but once you have your figure looking at the camera, you can make your figure's eyes follow the camera as the camera moves.
Select each eye, and in parameters choose "Point At" and select the camera. You need to do this for each eye. Look through the camera, and as you move it your figure's eyes will follow it.
The poster is looking for a way to make the eyelids move with the eyes as the eyes follow the camera. Does this method do that?
Ah! Thanks for catching that. No, I don't see the eyelids move, just the eyes. Was going to try with eyelids pointing at camera, but there are no separate eyelid objects--at least with G3F--to select. Might have given weird results though.
I just tested the point-at method, and for sufficiently large camera movements, the eyelids definitely DO move with the eyes.
Nice! I must not have moved the camera enough. Glad it works.
Good to know. Thanks for testing and reporting your results.
Only problem with point at camera for eyes, is in some camera positions, makes the person look cross eyed lol. I usually set up a simple rig, put the camera centered in front of the face, put a small sphere directly in front of each eye, point the eyes at the spheres, move spheres behind the camera, then parent spheres to camera.
One strange issue I have found using this method, sometimes the eye rigs even though clearly behind the camera, will show up in the viewport. Not sure why it happens, but they don't show in the render.
I have similar eye-pointing rigs set up for a bunch of Aiko3-based characters I've done (A3 doesn't have the eye-pointing dials of the more recent Genesis generations, only the individual eye rotate dials). I solved that by simply clicking off the visibility buttons for each part of the rig in the Scene tab.
If you don't mind a bit of simple to follow coding, I've used this method on G2F and G2M and I'm no programmer ; ' )
http://www.sharecg.com/v/83568/related/21/DAZ-Studio/Point-At-control-for-Genesis-2-eyelids.-Tutorial
A text/image based tutorial!? This is extremely valuable to me! Thanks for posting this, we need more non-video tutorials!
I found it very useful, although I like video tutorials as well ; ' )
Could someone please update these instructions for G3F? Also, has anyone tried it to see if it does help with G3F? I would love to get better results. Thanks.