Star Trek Builders Unite 3 “Runtime Amok”

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Comments

  • RedfernRedfern Posts: 1,617
    edited December 1969

    Thanks for the list link.

    It's just a shame Tony is not currently in a position to finish his dedicated Gorn figure.

    Sincerely,

    Bill

  • blutobluto Posts: 842
    edited December 1969

    wow thankds mr redfern .and speaking of trek aliens
    at long last the wait is over .i present to you

    the megs space people morph pack

    http://www.sharecg.com/v/67296/browse/11/Poser/space-people-morphs

    enjoy them everyone
    oh yea , post some pics on this forum

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Awesome, Thank you :)

  • edited December 1969

    Big thanks to redfern and XCALPRO for the Gorn head.

    Here's a very early (and I mean EARLY) WIP...

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  • PDSmithPDSmith Posts: 712
    edited December 1969

    Added to the list under morphs.

    thank you!

    -Paul

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    Thanks, Bluto!

  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    Just some of my own crew characters.

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  • aldemps_65d152c25faldemps_65d152c25f Posts: 157
    edited December 1969

    Just messing about.
    Captain Jerk's fight with the Gorn isn't going as well as he would have hoped.
    (gorn head on DAZ Troll body)

    13-02-06_GornVsJerk.jpg
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  • ThalekThalek Posts: 318
    edited December 1969

    If it wasn't for this texture, I wouldn't have had to UV map the bloody thing in the first place!

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  • RedfernRedfern Posts: 1,617
    edited December 1969

    aldemps said:
    Just messing about.
    Captain Jerk's fight with the Gorn isn't going as well as he would have hoped.
    (gorn head on DAZ Troll body)

    Funny enough, my very first attempt at the Gorn was using the DAZ Troll mounted with the head from Scott_A's Delgadosaurus,

    Sincerely,

    Bill

  • aldemps_65d152c25faldemps_65d152c25f Posts: 157
    edited December 1969

    Still just messing about.

    There are two ways to get promoted as a redshirt in the Toon Trek universe.
    1. Catch the Captain's eye.
    2. Survive the mission.

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  • TimbalesTimbales Posts: 2,364
    edited December 1969

    thanks for the morphs, Bluto!

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  • blutobluto Posts: 842
    edited December 1969

    looks good tim

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    My attempt at the uniform from Star Trek: Final Frontier animated series. Been wanting to do it ever since I'd seen an image of Captain Chase years ago...

    David

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  • TimbalesTimbales Posts: 2,364
    edited December 1969

    I like that, sharp design.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    Here's the sketch from the website. I just wish I could get square shoulders from the Valiant tunic.

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  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Here's the sketch from the website. I just wish I could get square shoulders from the Valiant tunic.

    do you use Genesis at all? The Courageous tunic has a square shoulder option that may work when fitted to Genesis.

    give me a few minutes and I'll try it.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    The courageous tunic for V4 also has a square shoulder morph but the Valiant doesnt appear to have one. I dont use Genesis much at all. I tend to stick to V4 or M4.

    David

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    unfortunately, there is a wrinkle issue in the boobage area when you conform Courageous to Genesis with the M4 shape.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    Hmmm. Guess I'll just have to create the needed morph in Valiant.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    Playing with the Jem'Hadar

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  • TimbalesTimbales Posts: 2,364
    edited December 1969

    I used RawArt's Lizard displacement and spec maps to give him a nasty skin.

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    TimG said:
    I used RawArt's Lizard displacement and spec maps to give him a nasty skin.

    how did you get that colour?????


    and I used those maps also

  • blutobluto Posts: 842
    edited December 1969

    i use the albino lizard textures and set the base color to grey

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    ah the white lizard mat , thanks :)

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    MotoTsume said:
    TimG said:
    I used RawArt's Lizard displacement and spec maps to give him a nasty skin.

    how did you get that colour?????


    and I used those maps also

    I used the Spec map for the skin with white color, and ramped up the bump and displacement

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    where in DS is base colour lol, setting diffuse colour to grey don't do it

  • PDSmithPDSmith Posts: 712
    edited February 2013

    Rduda,

    Just want to thank you again for the office set. having the outer ring of white lights as well as the standard ceiling lights really added a fantastic look and piece to work with in Reality.


    Attached is the first image for the next book. This image took 18 hours to render due to the glass table.

    If the image appears dark sorry about that, I hadn't had a chance to test it out on my two other monitors for brightness. Photoshop to the rescue if need be.

    -Paul

    Frame_2a.png
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    Post edited by PDSmith on
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    MotoTsume said:
    where in DS is base colour lol, setting diffuse colour to grey don't do it

    it's the diffuse setting, click the color box

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    TimG said:
    MotoTsume said:
    where in DS is base colour lol, setting diffuse colour to grey don't do it

    it's the diffuse setting, click the color box

    setting that to grey is what i did - and i didnt get the result you got for some reason
    skin still looks slightly yellowish

This discussion has been closed.