Star Trek Builders Unite 3 “Runtime Amok”
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Thanks for the list link.
It's just a shame Tony is not currently in a position to finish his dedicated Gorn figure.
Sincerely,
Bill
wow thankds mr redfern .and speaking of trek aliens
at long last the wait is over .i present to you
the megs space people morph pack
http://www.sharecg.com/v/67296/browse/11/Poser/space-people-morphs
enjoy them everyone
oh yea , post some pics on this forum
Awesome, Thank you :)
Big thanks to redfern and XCALPRO for the Gorn head.
Here's a very early (and I mean EARLY) WIP...
Added to the list under morphs.
thank you!
-Paul
Thanks, Bluto!
Just some of my own crew characters.
Just messing about.
Captain Jerk's fight with the Gorn isn't going as well as he would have hoped.
(gorn head on DAZ Troll body)
If it wasn't for this texture, I wouldn't have had to UV map the bloody thing in the first place!
Funny enough, my very first attempt at the Gorn was using the DAZ Troll mounted with the head from Scott_A's Delgadosaurus,
Sincerely,
Bill
Still just messing about.
There are two ways to get promoted as a redshirt in the Toon Trek universe.
1. Catch the Captain's eye.
2. Survive the mission.
thanks for the morphs, Bluto!
looks good tim
My attempt at the uniform from Star Trek: Final Frontier animated series. Been wanting to do it ever since I'd seen an image of Captain Chase years ago...
David
I like that, sharp design.
Here's the sketch from the website. I just wish I could get square shoulders from the Valiant tunic.
do you use Genesis at all? The Courageous tunic has a square shoulder option that may work when fitted to Genesis.
give me a few minutes and I'll try it.
The courageous tunic for V4 also has a square shoulder morph but the Valiant doesnt appear to have one. I dont use Genesis much at all. I tend to stick to V4 or M4.
David
unfortunately, there is a wrinkle issue in the boobage area when you conform Courageous to Genesis with the M4 shape.
Hmmm. Guess I'll just have to create the needed morph in Valiant.
Playing with the Jem'Hadar
I used RawArt's Lizard displacement and spec maps to give him a nasty skin.
how did you get that colour?????
and I used those maps also
i use the albino lizard textures and set the base color to grey
ah the white lizard mat , thanks :)
how did you get that colour?????
and I used those maps also
I used the Spec map for the skin with white color, and ramped up the bump and displacement
where in DS is base colour lol, setting diffuse colour to grey don't do it
Rduda,
Just want to thank you again for the office set. having the outer ring of white lights as well as the standard ceiling lights really added a fantastic look and piece to work with in Reality.
Attached is the first image for the next book. This image took 18 hours to render due to the glass table.
If the image appears dark sorry about that, I hadn't had a chance to test it out on my two other monitors for brightness. Photoshop to the rescue if need be.
-Paul
it's the diffuse setting, click the color box
it's the diffuse setting, click the color box
setting that to grey is what i did - and i didnt get the result you got for some reason
skin still looks slightly yellowish