Star Trek Builders Unite 3 “Runtime Amok”

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Comments

  • Ryuu@AMcCFRyuu@AMcCF Posts: 680
    edited May 2013

    ssgbryan said:

    Carnage is a bit in the future. Like communism, the Kzinti are a red herring.

    IMTU (In My Trek Universe):

    If you look in Franz's Tech Manual at page 120 Known Galactic Region, that 4750 parsec circle isn't the Federation - that is the "Federation Negotiated Exploration Boundary" - the UFP is that tiny white circle next to Rigel. "The federation boundary is a sphere of radius = 7 PC centered on Sol." on the next page.

    At the same time the Klingons are bumping heads (without ridges) with the Federation, they are also bumping heads with the Kzinti. The difference is that the Klingons and the Kzinti are accidentally sliding into a war that neither side actually wants. All of the first-line Federation ships are moving toward the Klingon & Kzinti border.

    The fleet covering that unexplored arm to the right of Antares & Deneb is 5th Fleet. The ships assigned to it are old (See the ships on my Deviant Art page - all of them have the "Pilot" engine nacelles.). It's commanders haven't captured the public's eye.

    Federation Survey Group (FSG) is established to "Seek out new life, yada yada yada" and answers to the Federation Science Council, whereas Starfleet is charged with the defense of the Federation and answers to the Federation Security Council. FSG was carved out of Starfleet's hide - it was NOT a happy separation - FSG took a lot of the newer ships and about 1/3 of Starfleet's budget and personnel.

    5th Fleet area of operations overlaps with FSG's "Coreward Exploration Front" - so you have 2 groups representing the UFP, with differing agendas in the same area, with different messages - then there is the Federation Diplomatic Corps, with its agenda of convincing independent worlds that it is to their advantage to become economically subservient and dependent on the Federation.

    Swirl this toxic mix together and sprinkle it lightly with eldritch horrors from another time and universe, imply conspiracies both within and without - there are stories to be told around the captain's table of the doomed fleet.

    Yeah, I understood that from the old Tech Manual. But I didn't like the idea they used to put the Klingons & Romulans so far out to the corners of the Quadrant. Even so, lots of good stuff in that book.

    I prefer the 1979 published Trek Maps (one is on Ebay right now, in case you've never seen them: http://www.ebay.com/itm/1979-Star-Trek-Maps-Reference-Book-Wall-Map-Set-of-2-Excellent-L7914-/370630315932 ). Those took into account the 3D nature of the galaxy--decades before we had Poser!! :-P I still have a set of those maps, myself, & still consider them to be superior to many of the recent maps that came out for TNG-era (although there are some good exceptions out there).

    Heh! The view from the side even has Pern labled :-)

    Post edited by Ryuu@AMcCF on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    ssgbryan said:
    mdbruffy said:
    mdbruffy said:
    Three times. This is the third time. The stupid site keeps sending me to my Dashboard??!

    I've updated the zip in my DA gallery. It now has an obj for the Dock body and a Poser 9 scene file for those that can use it. Those that have already downloaded the earlier file can PM me with their e-mails and I'll send them the new zip.

    thank you ... I downloaded the .pz3 file and it works fine in D/S4.5 ... I expect it'll work fine in the older versions as well as they usually do.

    Why it would have been working on some systems and not others would depend upon whether they just happened to have the same Poser .obj files in their collections.

    I don't understand those gangways. The cranes load like they're supposed to, why won't they???

    I really appreciate all the work you have put into this.

    Thanks again for all of your hard work.

    You're welcome. I hope it works okay for you now.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    jaguarry3 said:
    I thought ( its a bad habit I know ) that mdbruffys excellent dock needed somewhere to live so I am working on a little base to house it

    Looks nice, but I think I can see the strings holding it up. ;-)
  • robkelkrobkelk Posts: 3,259
    edited December 1969

    jaguarry3 said:
    I thought ( its a bad habit I know ) that mdbruffys excellent dock needed somewhere to live so I am working on a little base to house it

    Looks nice, but I think I can see the strings holding it up. ;-)
    When did Gerry Anderson start making Trek? :cheese:
  • PDSmithPDSmith Posts: 712
    edited December 1969

    All,
    Thought I'd share some info for the DAZ users,

    DAZ 4.6 was released either today or in the last few days. Your DAZ updated feature may not indicate the update, mine didn't.
    Oh well I have it and am loading it.

    Here is a link to describe the updates and changes. http://www.daz3d.com/forums/discussion/21745/


    For the Poser users, keep in mind your update is coming in the next week on the 21st. http://poser.smithmicro.com/poser10-poserpro2014/

    Big score for the 3D hobby!

    Also everyone I've updated all the freebies,

    Good luck and enjoy futzing!

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  • mdbruffymdbruffy Posts: 2,345
    edited May 2013

    PDSmith said:
    All,
    Thought I'd share some info for the DAZ users,

    DAZ 4.6 was released either today or in the last few days. Your DAZ updated feature may not indicate the update, mine didn't.
    Oh well I have it and am loading it.

    Here is a link to describe the updates and changes. http://www.daz3d.com/forums/discussion/21745/


    For the Poser users, keep in mind your update is coming in the next week on the 21st. http://poser.smithmicro.com/poser10-poserpro2014/

    Big score for the 3D hobby!

    Also everyone I've updated all the freebies,

    Good luck and enjoy futzing!

    Already standing in line! I'm side-grading this time. Moving over to Poser Pro 2014. It's expensive, but I want to try the new "Fitting Room". Suposedly, you can take any figure and the outfit from any OTHER figure into this room and fit the outfit to the figure without going through Wardrobe Wizard or cross dresser or any other simular program- then save it as an outfit for that figure.

    Supposedly,l they've improved the Firefly render engine, too.

    Post edited by mdbruffy on
  • PDSmithPDSmith Posts: 712
    edited December 1969

    mdbruffy said:
    PDSmith said:
    All,
    Thought I'd share some info for the DAZ users,

    DAZ 4.6 was released either today or in the last few days. Your DAZ updated feature may not indicate the update, mine didn't.
    Oh well I have it and am loading it.

    Here is a link to describe the updates and changes. http://www.daz3d.com/forums/discussion/21745/


    For the Poser users, keep in mind your update is coming in the next week on the 21st. http://poser.smithmicro.com/poser10-poserpro2014/

    Big score for the 3D hobby!

    Also everyone I've updated all the freebies,

    Good luck and enjoy futzing!

    Already standing in line! I'm side-grading this time. Moving over to Poser Pro 2014. It's expensive, but I want to try the new "Fitting Room". Suposedly, you can take any figure and the outfit from any OTHER figure into this room and fit the outfit to the figure without going through Wardrobe Wizard or cross dresser or any other simular program- then save it as an outfit for that figure.

    Supposedly,l they've improved the Firefly render engine, too.

    From what I've seen it act's much like autofit and my tutorial combined (over at DA)

    Does that mean you'll up date your character to V4 or higher? Sorry I had to jab the old wound. Personally I'd like to get a copy of your morph files for your characters, import to V4 and hand back. All that can be done smoothly in DAZ without a hiccup.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    mdbruffy said:
    PDSmith said:
    All,
    Thought I'd share some info for the DAZ users,

    DAZ 4.6 was released either today or in the last few days. Your DAZ updated feature may not indicate the update, mine didn't.
    Oh well I have it and am loading it.

    Here is a link to describe the updates and changes. http://www.daz3d.com/forums/discussion/21745/


    For the Poser users, keep in mind your update is coming in the next week on the 21st. http://poser.smithmicro.com/poser10-poserpro2014/

    Big score for the 3D hobby!

    Also everyone I've updated all the freebies,

    Good luck and enjoy futzing!

    Already standing in line! I'm side-grading this time. Moving over to Poser Pro 2014. It's expensive, but I want to try the new "Fitting Room". Suposedly, you can take any figure and the outfit from any OTHER figure into this room and fit the outfit to the figure without going through Wardrobe Wizard or cross dresser or any other simular program- then save it as an outfit for that figure.

    Supposedly,l they've improved the Firefly render engine, too.

    From what I've seen it act's much like autofit and my tutorial combined (over at DA)

    Does that mean you'll up date your character to V4 or higher? Sorry I had to jab the old wound. Personally I'd like to get a copy of your morph files for your characters, import to V4 and hand back. All that can be done smoothly in DAZ without a hiccup.

    I don't understand why folks are so down on V3. I've been using her since Poser 5 and I haven't had any problems except for a few poses were the joints don't fold exactly right. But that's mainly in extreme poses.
    I contacted Illusion Designs- where I got the character package for V3 that I use, to see if they could transfer the morphs to V4 and they said they had tried and the 2 were too different in their construction.
    For my current needs, as far as the characters that I already have based on V3, I'm okay. Now, later on, when I move into the NG era, I'll have to use V4- and M4- in order to come up with the characters I need. But that's still 4 books away.

  • Paul PettyPaul Petty Posts: 48
    edited May 2013

    Guardian in the dark

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    Post edited by Paul Petty on
  • mdbruffymdbruffy Posts: 2,345
    edited May 2013

    pettyp said:
    Guardian in the dark

    That looks like the Enterprise underneath an Apollo/Lunar module assembly.

    Post edited by mdbruffy on
  • PDSmithPDSmith Posts: 712
    edited December 1969

    pettyp said:
    Guardian in the dark

    It's very hard to see. From the looks of the render quality it looks like you used LuxRender.

    A suggestion would be to use a sun light at a cross angle of the luner module and star ship. but then in lux lower the light settings to something that looks like ambient sun light.

    Other than that it's a cool of idea and size comparison for both pieces.
    -Paul

  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    More of one of my main characters.

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  • Highway HossHighway Hoss Posts: 8
    edited December 1969

    Hey everyone! I just wanted to show off some renders I made using Daz Studio:

    http://highwayhoss.deviantart.com/gallery/43701173

    These are pics of my fanmade Starship the USS New Ironsides. I used some of Mattymanx's models plus the Space Sphere for the BG.

    The centerpiece is Mattymanx's Poser model of the USS Resurrection. I also added a page with the specs and history. I did make some additions to the model; in addition to the changed textures, I added naviagtion lights. These were created by combining a Point light with a sphere primitive (both shrunk down). The Turret cannons were some Sci FI handguns I modified extensively.

    I really like how the pics came out.

    Any comments and critiques welcome.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969
  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    Hey everyone! I just wanted to show off some renders I made using Daz Studio:

    http://highwayhoss.deviantart.com/gallery/43701173

    These are pics of my fanmade Starship the USS New Ironsides. I used some of Mattymanx's models plus the Space Sphere for the BG.

    The centerpiece is Mattymanx's Poser model of the USS Resurrection. I also added a page with the specs and history. I did make some additions to the model; in addition to the changed textures, I added naviagtion lights. These were created by combining a Point light with a sphere primitive (both shrunk down). The Turret cannons were some Sci FI handguns I modified extensively.

    I really like how the pics came out.

    Any comments and critiques welcome.

    Coolies. Wanted to make a custom of that ship, too. I was wondering, may I ask if you could make some custom name and numbers, for I lack the software to make them, good ones, anyhow.

    Please let me know if this is possible. :D

  • mdbruffymdbruffy Posts: 2,345
    edited May 2013

    Hey everyone! I just wanted to show off some renders I made using Daz Studio:

    http://highwayhoss.deviantart.com/gallery/43701173

    These are pics of my fanmade Starship the USS New Ironsides. I used some of Mattymanx's models plus the Space Sphere for the BG.

    The centerpiece is Mattymanx's Poser model of the USS Resurrection. I also added a page with the specs and history. I did make some additions to the model; in addition to the changed textures, I added naviagtion lights. These were created by combining a Point light with a sphere primitive (both shrunk down). The Turret cannons were some Sci FI handguns I modified extensively.

    I really like how the pics came out.

    Any comments and critiques welcome.

    Coolies. Wanted to make a custom of that ship, too. I was wondering, may I ask if you could make some custom name and numbers, for I lack the software to make them, good ones, anyhow.

    Please let me know if this is possible. :D

    Are there texture maps for that ship? Do you have somekind of photoshop type program? If you answer yes to both of these questions, then you, too can make new names and registries. :-)

    Post edited by mdbruffy on
  • Highway HossHighway Hoss Posts: 8
    edited December 1969

    mdbruffy said:
    Are there texture maps for that ship? Do you have somekind of photoshop type program? If you answer yes to both of these questions, then you, too can make new names and registries. :-)
    The Nice thing about Mattymanx's poser model is that it has blank textures to add your own registries and names.....this is one reason I love the model.

    I use Paint.Net myself.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    Are there texture maps for that ship? Do you have somekind of photoshop type program? If you answer yes to both of these questions, then you, too can make new names and registries. :-)
    The Nice thing about Mattymanx's poser model is that it has blank textures to add your own registries and names.....this is one reason I love the model.

    I use Paint.Net myself.

    I've never used that one. Does it use layers? Can you create Text in it? Do you have the right Trek font for the era?

  • rdudarduda Posts: 579
    edited May 2013

    I think I just have the side station panels, lift doors and some chairs left to do....

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    Post edited by rduda on
  • Highway HossHighway Hoss Posts: 8
    edited December 1969

    mdbruffy said:
    I've never used that one. Does it use layers? Can you create Text in it? Do you have the right Trek font for the era?

    Yes, it does layers
    Yes, it can create Text
    I have a number of different Trek fonts.

    Here's the site: http://www.getpaint.net/index.html

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    I've never used that one. Does it use layers? Can you create Text in it? Do you have the right Trek font for the era?

    Yes, it does layers
    Yes, it can create Text
    I have a number of different Trek fonts.

    Here's the site: http://www.getpaint.net/index.html

    Then all you need to do, is pick the font you want to use, then type out the ship's name and registry- include the USS and NCC so it's all the same font-on a layer above your texture maps, then simply adjust the name and so on into place over the existing name and registry- you'll probably have to adjust each letter and number on their own-, remove the original name and registry, save it as a new map named for your ship and then swap it for the original on your model.

    And thanks for the link. :-)

  • Highway HossHighway Hoss Posts: 8
    edited December 1969

    mdbruffy said:
    Then all you need to do, is pick the font you want to use, then type out the ship's name and registry- include the USS and NCC so it's all the same font-on a layer above your texture maps, then simply adjust the name and so on into place over the existing name and registry- you'll probably have to adjust each letter and number on their own-, remove the original name and registry, save it as a new map named for your ship and then swap it for the original on your model.

    And thanks for the link. :-)

    Anytime.

    BTW Paint.Net also has plugins to enhance its capabilities.....one I used on the model "curves" the text either way.....you can adjust several parameters of the curve to get best results...another reason I use it.

  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    mdbruffy said:
    Hey everyone! I just wanted to show off some renders I made using Daz Studio:

    http://highwayhoss.deviantart.com/gallery/43701173

    These are pics of my fanmade Starship the USS New Ironsides. I used some of Mattymanx's models plus the Space Sphere for the BG.

    The centerpiece is Mattymanx's Poser model of the USS Resurrection. I also added a page with the specs and history. I did make some additions to the model; in addition to the changed textures, I added naviagtion lights. These were created by combining a Point light with a sphere primitive (both shrunk down). The Turret cannons were some Sci FI handguns I modified extensively.

    I really like how the pics came out.

    Any comments and critiques welcome.

    Coolies. Wanted to make a custom of that ship, too. I was wondering, may I ask if you could make some custom name and numbers, for I lack the software to make them, good ones, anyhow.

    Please let me know if this is possible. :D

    Are there texture maps for that ship? Do you have somekind of photoshop type program? If you answer yes to both of these questions, then you, too can make new names and registries. :-)

    The ship comes with textures, in fact also comes with a set without names and numbers, for customs. All I got is MS paint, this computer's a pile of junk and waiting for a new one to be finished, so I don't have any decent programs, neither do I have decent fonts.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Rduda said:
    I think I just have the side station panels, lift doors and some chairs left to do....

    :-) Oh I do hope you're going to share this :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:

    Thanks. While I did have one, doesn't hurt to have another ;-)

    There are also a couple of forehead tattoos:

    Risian forehead mark DS9-Enterprise type

    Risian forehead mark TNG type

  • edited December 1969

    Having seen the new movie, today, in IMAX, I just hope someone soon does a model of the new Dreadnaught. WOW oh WOW. Such a sweet ship. (The movie Theatre near me, started running STID today, with a midnight screening last night in IMAX.)

    Oh, and yes, it's a really good movie. I have to say I recommend it highly.

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Rduda said:
    I think I just have the side station panels, lift doors and some chairs left to do....

    beautiful work, as always

  • Ryuu@AMcCFRyuu@AMcCF Posts: 680
    edited December 1969

    mdbruffy said:
    Cool!

    Thanks Madison!

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    Rduda said:
    I think I just have the side station panels, lift doors and some chairs left to do....

    Beautiful work as always.

    David

This discussion has been closed.