Converting triangles to quads (polygons) in Hexagon?
bobbbjmbnklbhjklbgjkh
Posts: 41
I'm fairly familiar with Hex and have punched, pushed and fiddled with all buttons and menus to no avail.
Is there a way to convert triangular geometry to polygons (quads) in Hexagon? It's quite easy and fast in Blender (and does a pretty nice job too) but I'd like to stay in one program rather than bouncing around in two or more programs.
Thanks a bunch.
Comments
You can convert to tris but not to quads. Unless you do it manually.
Blender is the only application I've come across that can do that reasonably well -and that normally needs some fixing. Even the mighty MeshLab balks at the task - there is a special algorithm in MeshaLab for doing it, but it doesn't work.
Only way you'll do it in Hex is to manually dissolve the connecting edge between two tri's to get a quad:)
Double darn, I was hoping that I'd missed something.
Thanks for your replies. Doing it manually would be ridiculously time consuming on a large or detailed model (as I'm sure you can imagine). Blender handles it fairly well.