Making a Solid Color
Ferratorus
Posts: 18
I am working with Lost Realms tails and flukes. But thet are semi transparent.
How can I make them solid? That is, not be able to see one through the other?
Comments
Have you rendered it yet? OpenGL preview doesn't handle transparency very well so what you seein preview may not be how it renders.
I have rendered it and the tails and flukes are white. No detail of any kind. And the semi tranparancy is making is close to impossible to to the posing for the scene.
There is an attached pic that shows how the tails show "through" each other.
Is this because the attachments are all marked as for Genesis Female and I am fitting it to a Genesis Male?
The fitting is working fine, but there is this persistent problem with the female taiol being "solid", but the maile is transparent. In Blender it would be similar to having the Normals reversed.
This is a well-known viewport issue where, when there are multiple semitransparent items overlapping, the rear one is sometimes drawn in front of the front one.
Try changing the draw style to Smooth Shaded, and see if that's any easier to work with.
Thank you for getting back to me...
Well crud.
~L~ It is an interesting look, but no help with the problem. If I can suss them out I may try other shadining options.
Got it!
CTRL-2. Blocky, almost robotic. But the transparency problem is gone and with the blocks it is easier to see the segments of the mer-parts and work with them.
Thank you again :)
That is not a render. Render it in either Iray or 3Delight depending on the shader it uses.