Any way to export Genesis JCMs?

hzrhzr Posts: 207

I would like to know if there is an option to get the DAZ Studio JCM fix morphs into other applications. Either directly or through maybe making them editable and export as an OBJ or some other form.

The reason is that I try to use the mesh and its skeleton in Cinema4D. With the basic fbx export I get all the joints and what I assume is the basic weighted skin for the figure. Of course the joint control morphs are missing and this leaves me with tons of work in creating my own fixmorphs, which I would like to avoid. My goal is to get something as close as possible to what it would be in DAZ Studio.

Is there any way that I can export those JCMs in any shape or form for later usage in other applications as morph targets?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,902
    edited December 1969

    If you edit the export rules in the FBX exporter you should be able to include the JCM morphs, though I don't know if the parameter linkages will be included and read by C4D.

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