Cross-Generation Facial Morphs in Zbrush
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I don't know whether this is the right board for this thread, but here goes!
I am in the process of creating character facial morphs in Zbrush and I have a question. I'm using V4 and M4 in Poser as well as Genesis 2 and Genesis 3 in Daz Studio, and I'm wondering if it's possible to inject the facial morph I create in Zbrush to another figure. For example, if I create a facial morph for V4, is it possible to inject the same morph into Genesis 2 and Genesis 3? Or if I sculpt the morph for V4, if I want to use it on any of the Genesis figures, do I need to recreate the same facial morph by using Genesis 2 or 3 as the base?
Apologies if this is a really stupid question, but I'm just starting out with creating morphs in Zbrush and I would like to start with proper habits and the most streamlined process to be more efficient with my time.
Comments
As default, Any morph need to keep same vertex count and vertex order as base mesh.
Then if you make morph for Genesis, (As obj or FBX etc) , the mesh not much with other generation figures. morph loader relect to import morph which not much vertex count,and order.
If you hope to re-use it for other generation figure, you need manually transfer morphs with DAZ transfer utility and clone shape. it should be long story, then serch it in google with daz forum please.
or simple way is get Dimension plug-in which auto-mate transfer utility step, and improve it for problematic area.
http://www.daz3d.com/genesis-generation-x2
get plug in, and choose carefully add on, which you need only. (I someitmes feel dificulity, which add on really need for my purpose,then not so play with generation-X2, but it work well if use it correctly.
About both case, it is auto-mate process to transfer morphs, then not hope perfect. But It should be good start point to make final morph for each Figure easy.
Then I recommend,, concentarte make morph for one generation figure, which you hope to, untill you feel you can easy make morph ,and save, re-use it for your actors, as you like.
I'm sorry kitakoredaz but I'm having trouble in understanding you.
I know the http://www.daz3d.com/genesis-generation-x2 script with its add-ons allows the application of morphs between Genesis, Genesis 2 and Genesis 3... but is this all I need in order to use any Zbrush morphs that I create with V4 as a base?
You would need the V4 shape for each generation of Genesis you wish to copy the morph as well. These shapes should include the UV so that you can use the textures There isn't an official V4 shape or UV for genesis 3, so with a little more work you can get the shape for that over to genesis 3, but you will not easily be able to use textures. Also with less polygons in genesis, you will lose detail as you move from V4 to genesis.
That should theoreticly work. Make you v4 morph in zbrush then use genx2 to transfer it to the genesis figures. You might need some plugins for it..
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I have the Genesis Generation X2 plug-in, plus http://www.daz3d.com/victoria-4-for-genesis-2-female, as well as some other scripts so I think I can at least get my morphs and skin textures to work on Genesis 2 Female. Skin textures aren't really an issue, as I can cobble something together for the time being while I'm making my own, it's the morphs that I'm wondering about.
I doubt my morphs will be going to Genesis, as I think I will be working primarily on the Genesis 2 and Genesis 3 figures, so the fewer polygons on Genesis won't be bothering me for these projects.
So, the bottom line basically is: yes, I can use my morphs on Genesis 2, but I will be better off making a decision on each project and character, for which figure I use as my base - V4 if I think I'm going to need to use the character in Poser, and Genesis 2 or 3 if the character is going to be DS based.
Thanks for the input everyone!