Displacement maps for HDmorphs in other apps
WendyLuvsCatz
Posts: 38,227
ok so HD morphs are DAZ studio only
only PA's can make them
only D|S can render them
its been claimed displacement is just as good so where are the maps so I can use them on Genesis 3 and clothes in iClone for example?
I use the old M4 maps and vascularity on earlier figures converted with map transfer but the UV change ended that for G3M and F, geograft fixes no good outside D|S either.
Comments
I suppose that if someone really wanted them, they would make the maps themselves, since most folks that are likely to want the details that the morphs provide are doing so in DAZ Studio.
yes that is the problem
Thousands of assets for Daz Studio, 3DS Max, Maya, & Poser unless you want to use HD morphs
oh I see they link the Alembic exporter for those second and third two, that would work
leaves me in the cold for iClone though ......
Import your Hd model into zbrush, and bake displacements there. That's the easiest way I have found to do it. Of course, there are other ways, but I encourage you to do some research.
there no way to do this in a DS utility?
i would spend money on hd content if i knew i could bake a bump map to use in carrara
i dont expect any creators to provide it, would be happy to do it myself if knew how.
those g3 vascular maps tantalizing >.<
the hd creature morphs
would prefer bump maps in animations rather than quadruple poly counts anyhows
I can export my HD morphs to C4D via the .obj/MDD option as well
although I really have no need for HD morphs on my full clothed
sci fi type character animations rendered in C4D.
I understand your frustration.
you are forced to render in Iclone because you cant export G3/G8
BVH data back to studio where you have your HD options available.
Until Daz fixes the BVH importer for G3/G8, you may have to do without
HD morphs in Iclone at least.
Hi wolf 359, actually we can not export real HD effect to another aprication. even though we use Alembic, it never export real HD effect.
we just export usuall morph effect + sub-D. I asked it before richard said, he think we can not, then I ask it support, who get my question send my question to
techinical team, but no one reply it. it means actually we can not export HD effect (as same as we see in daz studio)
maybe we simply think, obj are morphed and sub-Divided , then export HD morphs. but actually it is simply export usuall morphed shape with sub-D only.
I asked support like that,, if someone confrim alembic exporter can export real HD effect, I must buy it. then need to know how it work.
(usually daz should reply, when user hope to buy and ask about product, but about this question, they never reply it)
though as same as you, I lost interesting about HD, simply because it use more memory, just to see HD morph effect, set many render sub-D , and make my pc too slow , limit other texture, or geometry to render by GPU , after all we can only see the detail effect with close up render,,, it seems non sense. actually if I export character with many sub-D to blender, I can not pose well any more^^;
But I still hope, if daz offer vendor tool, as plug in product. (just hope to do samething, as hobby user)
I know this is an old post but here's how to get HD morphs out of Daz and into other software.
1) set subdivison to 0
2) Export that as an OBJ.
3) Jack up the viewport subdivison as far as it'll go. This is to 3 natively, but there are ways to force it up higher.
4) Export that as an OBJ.
5) Import both into Blender
6) Bake the displacement map.
And there you go. You have your HD morphs outside of Daz.
Carrara now has a HD obj import plugin thanks to Philemo
was all excited by notification thinking my other thead answered damn, guess I will need to figure it out myself when I get the computer
You mention baking a displacement map in Blender but how exactly are you doing it? AFAIK Blender Cycles doesn't support displacement map baking yet (I know it does normal maps). Could you please briefly outline the process? Thanks.