Several difficulties with 1st character in DAZ (attached)

Hi folks. I am creating my first character in DAZ for a comic book--a male detective in his 60s. I've used the following products:

     Genesis 3 male base

     Aging morphs 3

     Miles hair

     9 to 5 outfit

     PWtoon shader

A render is attached. I'm hoping some people on the forum may be able to offer advice about the following difficulties I'm having:

1. PWtoon works with 3Delight and the results are very different from what I see in the viewport, making it nearly impossible to tweak parameters without a full render. Sometimes even skin pops through clothing in 3Delight but looks fine in the viewport. Is there a way to correct the discrepancy?

2. There is skin popping through clothing (pants & shoulder), which I hoped could be fixed automatically by setting some collision settings and trying autofit again--but that does not work. I've adjusted sliders associated with the shirt and pants and made tiny shifts in translation--but the whole process seems time consuming and full of trial and error--is there a better way? 

3.  To make his eyebrows gray and lips less red--do I need to edit the texture map directly?

4. I'm trying to keep some detail with PWtoon, especially in the face and hands. But, the results look very poor in some places and at some angles. Right now his neck looks horrible. Can anyone explain why and suggest a fix?

5. I'm having difficulty finding ready-made clothing that would be appropriate for this character--an older cut of sports jacket and pleated pants for instance. Could anyone recommend a source or particular products? I have very basic modeling ability in Blender--is it worth learning to model clothing?

 

Thank you,

D. Vyd

 

 

 

 

 

 

detective_01_3Delight.jpg
1800 x 2700 - 670K

Comments

  • jestmartjestmart Posts: 4,449

    The poke-thru could be from either the clothing or the figure having some displacement added to create folds or wrinkles.  Adding a Push Modifier with an Offset of as little as .05 to the clothing may fix it.  Specialty shaders will never look the same in preview as they will rendered so it is just a matter of lots of trail and error and small test renders.

  • OstadanOstadan Posts: 1,128

    Or just hide the bone in question -- which isn't a bad thing to do even for things that aren't poking through.  It may speed rendering.

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