G3F shoes mystery

I have tried to conform pose G3F shoes on a G3F character (base G3F + custom full body morph. shoes end up not conformed or scrunched up (screen shot attached). Is there some insight documentation/tutorial that can help solve this, please? Or is there something simple that I'm missing? I'm on 4.9.1.666 Beta.

shoes2017-02-28_092009.png
1920 x 1040 - 429K

Comments

  • ToborTobor Posts: 2,300

    Try conforming them with a natural T pose. After the shoes have been fitted, apply the foot pose.

     

  • Tobor said:

    Try conforming them with a natural T pose. After the shoes have been fitted, apply the foot pose.

    Tried that and still get this.

    2shoes2017-02-28_141329.png
    1920 x 1040 - 582K
  • Are you sure you're fitting to the G3F figure and not to the clothing on her?  This happens to me when I accidently have the clothes selected instead of the figure.  Which shoes are these?

  • Are you sure you're fitting to the G3F figure and not to the clothing on her?  This happens to me when I accidently have the clothes selected instead of the figure.  Which shoes are these?

    I'm sure I'm not fitting to anything else. Shoes are Drusilla sandals frpm Share CG.

  • I tried the fit g3f shoe to g3f figure per Sickleyeilds tutorial http://sickleyield.deviantart.com/art/A-Reminder-on-Autofitting-Shoes-to-Genesis-2-or-3-412985230 and get the below result when conforming the relocated shoe. This time using DX 30's pumps.

    3_2017-02-28_155935.png
    1920 x 1040 - 540K
  • That looks like the joint in the shoes during tranfser was misplaced.... 

    Can you show those shoes while using the Joint Editor so I can see the bones of the shoe?

  • That looks like the joint in the shoes during tranfser was misplaced.... 

    Can you show those shoes while using the Joint Editor so I can see the bones of the shoe?

    Does this help? Thanks.

    2017-03-19_144535.png
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  • No it does not. I think yyou selected the G3F figure there and not the shoes. Also, I need the Zero pose.
    Try following these instructions:

    1. Put the G3F figure into Zero pose.
    2. Fit the faulty shoes on her.
    3. Select the shoes in the Scene tab.
    4. Click the joint editor tool (the rigging now shows)
    5. Take a close-up screenshot showing the shoes and their bones.

    I need to see if the problem is not the rig.

  • First, it looks like you have limits on. Second, that tutorial is to fit G2F shoes, not G3F shoes. If you have G3F shoes, you just need to double click on the shoes' icon when your figure is selected. You don't need to "fit" anything. It'll do it automatically. The shoes in the second last screenshot are G2F shoes and the distortion you're seeing is the incorrect weight maps that are applied on the shoes. What's going on is that the weight maps are transferred as if the G3F's figure's feet are flat on the ground. I've tried that tutorial. It'll work if you're lucky and only if you keep the pose you used when transferring the shoes. Change the pose and BAM, instant extreme distortion.

    To do a proper conversion, it takes a fair bit of work. I might write a proper tutorial at some point, but the main step that causes the incorrect weight maps is when you transfer the rigging. You're supposed to save your G3F figure as a scene subset. With the original G3F that's still in the scene, you have to bake in rotations on the feet. THEN you transfer rigging. Then you load the scene subset and apply the reverse pose on the shoes that are on the feet of your G3F figure from the scene subset. Bake those in. Save everything. Then fit the shoes to the G3F from the scene subset. But even then, it's still not perfect. You have to cleanup the weight maps before you apply the reverse poses.

     

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