Small World Camera Featuring Spherical Skydome Maps [Commercial]

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Comments

  • MarshianMarshian Posts: 1,462
    edited March 2017

    Hi paulsbarton. After all the troubleshooting my best guess is you might need to update your version of Daz Studio to the most current. I'm using 4.9.3.166. Please post here with your results as I haven't confirmed this solution yet. 

    You can find out what version youhave by clicking on:

     

    Small World Camera Needs DS version 4.9.3.166.png
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    Post edited by Marshian on
  • Yes that solved it.

    I had DAZ 4.8 and it wasn't working. I have now installed DAZ 4.9 and it works perfectly.

    Many thanks for your help and responding so quickly.

     

     

  • MarshianMarshian Posts: 1,462

    Great. Thanks for posting your results. Enjoy!

  • grinch2901grinch2901 Posts: 1,246

    I'm considering a purchase specifically for the lat/long style panoramas that can be used to make a backdrop on a spherical shell (your final promo).  However I've made such in Carrara before using their sperical camera and  it never seemed to be usable in Studio.  Background image was always positioned wrong for characters (like characters were floating over the floor, for example, or under it).   That's my fault but there are baically no tutorials to show how to do it right. I'm wondering if you have any renders that show such a 360 degree panorama as a backdrop with characters or props rendered inside it.  Would like to see how that composes together.

  • MarshianMarshian Posts: 1,462
    edited March 2017

    Can Do! Here are a couple examples. This is the render I used in the promos (converted to .hdr 32 bit in Photoshop) and didn't intend for it to be used at this large scale. So I would create a much larger one if it was going to be rendered in the scene and not just used for lighting. In the first one I used some supplemental spotlights and added reflection to the primitives, the second is lit by the HDR only.

    I've included a starting point for the render settings- these could vary quite a bit depending on the image used.

    DAZ3D Small World Camera HDR Render Marshian 2.png
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    DAZ3D Small World Camera HDR Render Marshian.png
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    DAZ3D Small World Camera Render Settings.png
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    Post edited by Marshian on
  • grinch2901grinch2901 Posts: 1,246

    Thanks for following up with some examples.  This looks like a pretty useful product!

  • MarshianMarshian Posts: 1,462

    Yes! Almost every render brought a new discovery- something unexpectedly dynamic. 

    Thanks for following up with some examples.  This looks like a pretty useful product!

     

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited March 2017

    Really nice work Jay. I was actually just wondering about this the other day, whether Daz renders can be made into spherical skydome maps. I would imagine many people would love to know about this utilitiy (maybe add the keyword in your title as well, to help highlight this feature?). 

    @grinch2901 Yes you would have to render to a very high resolution---like above 8K at least---for it not to look blurry. But that should be no problem in Daz. 

    -P

    Post edited by PA_ThePhilosopher on
  • MarshianMarshian Posts: 1,462

    Thank you! This was one of those projects that had its beginning in the forum and after a bunch of tinkering gradually received more input from the outside world and became a thing.

    Very good idea on the thread title. Done.

  • lilravnlilravn Posts: 6

    Umm.  Hey.. 

    Question...

    Ok..  So mom got a new samsung8+ phone..  And it comes with VR goggles..  And a broshure with an eyeball  camera to take a 360 scene shot..   Is this possible using DAZ? To create my own 360 VR scene? It would be amazing and cool.....

    Would I need to use 2 fish eye cameras side by side for each VR goggle eye?  The render in HDRI would need to be 2 similar (offset for 3D) scenes.. Am I on the right track?

    And is this (https://www.daz3d.com/small-world-camera) the right tool?

    Sorry for confusion...

  • MarshianMarshian Posts: 1,462

    This product works with DAZ Studio to create spherical images from 3D models within the program. If the samsung can use these images then you have a match. 

    lilravn said:

    Umm.  Hey.. 

    Question...

    Ok..  So mom got a new samsung8+ phone..  And it comes with VR goggles..  And a broshure with an eyeball  camera to take a 360 scene shot..   Is this possible using DAZ? To create my own 360 VR scene? It would be amazing and cool.....

    Would I need to use 2 fish eye cameras side by side for each VR goggle eye?  The render in HDRI would need to be 2 similar (offset for 3D) scenes.. Am I on the right track?

    And is this (https://www.daz3d.com/small-world-camera) the right tool?

    Sorry for confusion...

     

  • MarkHMarkH Posts: 79

    I think what is needed is proper stereoscopic side-by-side or over-under camera setups for viewing with VR HMDs. This may not be in the scope of this particular product.

  • Problem no Camera Small World Camera 360 Settings are Working ???
    There is a solution !
    My version of daz studio : 4.9.3.166 Pro Edition (64bit)
     

     

  • MarshianMarshian Posts: 1,462

    This is the camera to use for 360 renders in Iray.

    Small World Camera.jpg
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  • barbultbarbult Posts: 24,245

    I am using the Main Small World Camera for Iray. The objects parented to the camera cast a shadow on my scene. I don't see that shadow in any of the promo images. How can I eliminate that shadow on my Iray render?

  • MarshianMarshian Posts: 1,462
    edited June 2020

    Hi Barbult. I dont think there is a way to hide shadows in Iray. Looking back through my promos I see that most of the lighting is afternoon which means the shadows were falling off camera but I did notice the Small World globe shadow in this one (see below). I think the best thing to do is adjust lighting or take out in an editing program.  

    Annotation 2020-06-25 140615.png
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    Post edited by Marshian on
  • barbultbarbult Posts: 24,245

    Wow, thank you for your super fast and thorough response! That is customer service!! I wasn't sure anyone would still be following this old thread. 
    I'm using the camera with UltraScenery and the Sun/Sky lighting preset that comes with it. I will continue to experiment with lighting options.
    This is the result of my first experiment. I am working on another one now, where I hid the Corona, hoping that would reduce the shadow. There is still a significant shadow, but not having the corona creates an interesting non-fisheye background with the fisheye bubble in the center. I'll post it when it is done.

  • barbultbarbult Posts: 24,245
    edited June 2020

    Here is my UltraScenery Small World without Corona. (A diffeernt scene than the first image posted above.)

    UltraScenery Pines Fishing Small World Camera No Corona-denoise.jpg
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    Post edited by barbult on
  • MarshianMarshian Posts: 1,462

    Sure! I got a notice of your post and I'm still happy to help. Perhaps by adjusting the light you could hide the Small World shadow here: 

    Annotation 2020-06-25 145031.png
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  • barbultbarbult Posts: 24,245

    I thought that was a tree shadow. I thought this other harder edged circle was the camera shadow. I guess if we can't even tell for sure where it is, it doesn't matter much. It is easier to notice in the water of the fishing scene, I'm trying now to adjust lighting in that scene to get the shadow off of the water.

     

     

    Small World Shadow Maybe.jpg
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  • MarshianMarshian Posts: 1,462
    edited June 2020

    Oh yes. I see this round shadow from the sphere. I just wondered if by rotating your light source you could move it into the tree shadow to hide it here. line them up, unless the tree shadow also moves. I cant tell if it will

    Post edited by Marshian on
  • barbultbarbult Posts: 24,245

    Oh, I understand what you were saying now. I misunderstood before. Trying to get that camera shadow to fall on the tree shadow would be tricky with UltraScenery, because there are so many instances that I can't do Iray preview on the scene. That means it would be nearly infinite trial and error to get things lined up. I might be able to do Iray preview if I generate only the large trees. Hmmm. I'll have to think about that. Image editing might be the easier way to go, depending on the complexity of the area the image covers. 

  • MarshianMarshian Posts: 1,462

    I just figured out a way to do this if you have photoshop:

    1. Set your render dimensions to a square (whatever size)
    2. Use the 360 degree Iray camera that came with this set (SW 360 Camera Iray)
    3. In photoshop use: Filter/Distort/Polar Coordinates (rectangular to polar)

    This will give you what you're looking for without a shadow but there will also be no corona. This type of filter may be available in another image editing program

  • barbultbarbult Posts: 24,245
    Marshian said:

    I just figured out a way to do this if you have photoshop:

    1. Set your render dimensions to a square (whatever size)
    2. Use the 360 degree Iray camera that came with this set (SW 360 Camera Iray)
    3. In photoshop use: Filter/Distort/Polar Coordinates (rectangular to polar)

    This will give you what you're looking for without a shadow but there will also be no corona. This type of filter may be available in another image editing program

    I do have Photoshop CS6. I have used that filter before to make "small world" type images from panoramas. Is the Small World 360 Camera Iray different than just rendering a spherical camera in Daz Studio?

  • MarshianMarshian Posts: 1,462

    Cool.

    That feature had just been added to DS when I created this product but I dont think there is a difference in those two cameras. 

  • barbultbarbult Posts: 24,245
    Marshian said:

    Cool.

    That feature had just been added to DS when I created this product but I dont think there is a difference in those two cameras. 

    OK, good tro know.

    I found an HDRI to use for lighing in my fishing scene. I don't see any camera shadow, and the subject is pretty well lit, so, so far so good. I turned off Draw Dome, because I don't want the HDRI city buildings in my woodsy scene. But the Dome is still rendered in the fisheye bubble. Is that because it is a reflection? Can you think of a way to prevent the HDRI from being shown in the Main Small World Camera? (I'm keeping you busy today!)

  • MarshianMarshian Posts: 1,462
    edited June 2020
    As far as I know those two things can't be Hidden, Shadows or reflections. You could do a second render using something very contrasty for the sky, that would help you select it in Photoshop, and cut it out or edit it. We've been communicating in the forum for a while now, you've helped me out with some things too, I'm happy to return the favor.
    Post edited by Marshian on
  • barbultbarbult Posts: 24,245

    Thanks, I'll continue to explore options. I'm thinking that postwork to clone out the shadow might be the easiest. Or just ignore the shadow - even easier.

  • barbultbarbult Posts: 24,245
    edited February 2021

    I'm particularly happy with this one! This is not a composite image. It is a single Small World Camera render. The camera was positioned in a place that picked up the hand and flute in the foreground as well as the full figure in the fisheye globe. 

    Edit: Stupid Daz Gallery "update" broke all the embedded gallery images. had to fix this link. Maybe it will work; maybe not.

    Post edited by barbult on
  • memcneil70memcneil70 Posts: 4,116

    barbult, it just hit me. These images are like looking through a pinprick in time backwards to a historical point! 

    Mary

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