Understanding Hirachical Materials ?
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Hi,
up to now, I thought I understood the concept of the H.Material(s) preset.
But for the current situation I have really some (??).
I chose the Wall Torch of the Lighting Collection product and parented a small cylinder (usage as ghostlight) to it. The outcome you can see over here.
So far ...
Now I created two H.Materials presets to switch the light off and on. As I wanted to apply this preset to the other torches (also with an individually parented ghoslight cylinder), the preset ever only affected the torch I used to create it, instead of the selected one.
Next I tried it with a new creation. Same outcome. For the prop I created the preset from, it works; for a second set - no reaction.
The attachment illustrates the situation.
Any ideas? Or is this a bug?
In general for Hirarchical materials Preset furthermore I miss the possibility to select the individual parameters of the surfaces settings. But this is a second aspect and OoT for this thread.
I'm still using DAZ 4.9.2.70.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/dc/5e72e794aedddc889f863b8e921b7f.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/dc/5e72e794aedddc889f863b8e921b7f.jpg)
Comments
I thought Hierarchical presets worked only with figures - perhaps that is why you are seeing this behaviour using a prop.
Ah,
so you think, transforming the props of the Lighting Collection product to figures would solve the issue?
Doesn't it harm the geometry of the props?
It won't affect the geometry at all
Yes,
that was a different effect when trying to do something under "edit" -> "geometry" -> ...
So: solved.
Had to store each involved single asset as "Figure". Then load again and parent. Next create the H.Material and store the construction as Scene-Subset to be used as a new complex Prop in the future.
Puh, realy laborious.![wink wink](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)