IMPACT-The animated ruins project
Hey guys.here's a project I've had going on and off for a while now.it's not really ready for sale yet so I figured I'd just dump some of what I have as a freebie,
Impact(Works in DAZStudio 4.5 only):
http://stefan-morrell.com/Impact_Free.zip
Animation preview(quicktime):
http://stefan-morrell.com/ImpactFree.mov
usage is fairly easy.if all you want is a static pile of rubble then scrub the time slider to the end of the animation,
Each 'frag' has a few hundred pieces which are parented to a non rendering prop,called the target.you can use the target to place each animated prop where you need them.
if animating be sure to activate motion blur in render settings.
if you have keymate or animate2 you can slide keys to better position the timing of the impact in your animations.
hope you all get some enjoyment out of this..if not for rendering then just watching shit blow up is always cool :)
Cheers
Stefan
PS:the larger project I have includes walls and columns collapsing,crater impact points and other animated goodness,the reason it's on hold is D|S can't slide keys natively.this limits the end user too much for the product to be truly useful..so,if you want me to finish the project please request the ability to slide keys in your next bug reporter visit :)...thanks!
Comments
Will this be available for poser as well?
poser...not at this stage.
Very neat - I foresee a lot of Vickies and Michaels getting some exercise.
Looks very interesting. Bookmarked for when my brain is more functional :D
Gorgeous, as usual, Stone. Question: Are the individual pieces that are scattered after impact "pre-created" and assembled into "solid" form prior to impact, or is dispersal random based on rules of physics?
My man, as a collector of all things Stonemason (I'm only three behind due to funds) and a user of KeyMate and Animate2 I will point out to you that all of us Animation dazers would love to see this full project finished. I would buy it now. I can think of many others that would also.
That said I thank you for this set now. I hope you finish it. Even if I must wait for DS to catch up.
Very cool. It will be useful, I am sure.
Thank you. This will be fun to play with.
Thanks so much - your stuff rocks! (no pun intended lol)
thank you :)
Too bad it's for DS4.5, only. :(
Looks cool - when my current running render is finished I'll play with it.
Thanks!
What a mess... Thanks Stonemason!
Though I don't do animations I would use these for a still render at whatever frame suited my needs...yeah very cool.
A nice addition to this would be an animated dust 'blast' texture that could key off a zdepth map.
Have a look here to see what this would look like...
http://www.videocopilot.net/tutorial/depth_compositing/
It's done it After Effects but I wonder could a 'haze/zdepth' camera do the trick?
Oohdear... It looks great, and I'd love to see a finished product come out of this, but there's a hardcoded path in the textures — every one I load looks for "C:/Content/Runtime/Textures..." and the .duf files are impossible to edit so we can fix the paths.
They are just compressed - you can expand them with the batch Convert pane in DS or most archive tools (I use 7Zip).
Do note, however, that paths in DS have the same character restrictions as urls - so if you have characters in your folder or file names that aren't valid for urls you need to replace them with their hex codes, such as [percent]20 for space. [percent] should be %, but the forum converts it into a space.
I wish you would release the full project even if DS doesn't have the ability to slide keys natively. That you are dependent in GoFigure shouldn't be a detractor, specially when the price of keymate is as low as it is. I look at it like this: most items in the store depend on one or various pre-purchases, starting with clothes that depend on a previous figure purchase.
They are just compressed - you can expand them with the batch Convert pane in DS or most archive tools (I use 7Zip).
Do note, however, that paths in DS have the same character restrictions as urls - so if you have characters in your folder or file names that aren't valid for urls you need to replace them with their hex codes, such as for space.
thanks for the tip Richard,
I wish you would release the full project even if DS doesn't have the ability to slide keys natively. That you are dependent in GoFigure shouldn't be a detractor, specially when the price of keymate is as low as it is. I look at it like this: most items in the store depend on one or various pre-purchases, starting with clothes that depend on a previous figure purchase.
it's just not financialy viable to make content that relies on other paid for plugins..at least for me.my content is always stand alone with no other purchases required.
I'm sure DAZ will eventualy add key sliding as it's such a basic feature,certainly not one you should have to buy a plugin to do,at which point I'll get back to finishing the project
Thank you! :) :) :)
Edited to add: if somebody creates a bug report, they could link it here.
I just don't know enough about animation to make a coherent bug report about this.
Ok, Dear Stone,
Sorry, but I don't know the secret handshake :D
How do you use this thing? I once managed to make an animation following a video example, but can't seem to reproduce the experiment or find that example again. I think I recall dragging the white-on-blue ani blocks to the timeline, but now it won't let me drop them there.
Clueless as usual,
thanks for these ! :)
and i could not resist, so i quickly cooked up a script to delay ( or un-delay) multi-child prop animations
http://www.daz3d.com/forums/discussion/15550/
Fantastic, thank you so much. Another great way to cause mayhem and destruction :-P
Oh, I see. You just put one of the Frags where you want it to hit, find the mis-linked texture and render a movie. SMASH!
Next, I'll see if I can edit the file path.