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© 2024 Daz Productions Inc. All Rights Reserved.
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I'll make a plugin to swap symmetry on the current scene selection where the names can be found to match, Left Thigh to Right Thigh for example or lShoulder to rShoulder. So the obvious modes would be (i) swap symmetry, (ii) copy one side to the other so they mirror and match - any other operations ?
Doing it for key frames will be a little bit more difficult as that would need to search through the timeline for a matching key frame or create one where there is none so I might put out a simpler version first without key frames - it might then be required to clean up the key frames over a set period. I've done all of these coding operations before though.
Now if someone can solve the replacement of parented props with cubes I would be very grateful.
Just deleted 8 useless cubes from my last save scene and too depressed to hunt up all the items again.
Sounds great. Left right doo da dum walking down the street
i give up on ikay booties. Vrashed. Will do manually from now on. Hardest part is tilting hip
I've made the scene command plugin to perform the symmetrical operations on figures and uploaded it to my Laboratory. This version was relatively simple to create so I've left out the undo and redo. I'll try to add improvements later such as doing the key frames in the timeline.
There are some instructions in the Laboratory Notes section of my website. Basically it looks for bones with a matching prefix such as Left or Right then reverses the angles about X.
Please test this out and report any problems and suggest other improvements which I can make in the future.
thank you
looking forward to trying it
Thanks as well !!!
Hi Sparrowhawke, i sent you a PM
a suggestion in the Bryce forum was a randomiser for terrains etc.
I wonder how hard it would be to add a randomise option to our varoius rooms?
not just the terrain parameters but the trees, clouds etc, we have a shuffle but it needs to shuffle more stuff
I may be wrong but I believe the editors are kinda locked in stone with no outside access. So basically you would need to create a new editor to add the features you want.
well I know Sparrowhawk did stuff with the clouds, DCG added Ground Control to the terrains, Philemo the shader room,
I dare say it's even possible to look at a saved preset and randomise that as most Carrara presets save as plain text.
I of course cannot even randomise a sentence
You can make a plugin to manipulate stuff outside the editors but not inside them. i.e. once you create something in an editor and leave the editor, you could then have a plugin that can modify something in the assembly room.
Shaders are one of the plugin options, you can also create editors, renderers, primitives, tweeners, lights, light gels, and a myriad of other things, but you can't change the already built stuff. Though how I'd love to lol.
Now if we had the Carrara source... mwahahahahahaaaaa
the plugin for creating 3D mesh in Carrara from Stable Diffusion data or at least text prompts should be just a few more papers down the line
Hello,
Oh, such a pity I found this thread only now. I may be mistaken, but did Carrara 8.5 had an actual SDK? If it was available it surely had to be put online on Carrara Cafe. Wasn't Carrara 8.5 SDK requested but not came to a fruition as Carrara's 8.5 version development got slow and eventually stopped? I remember there were a few beta versions and all of the sudden things stopped.
Unfortunately I am busy with having stuff to do trying to navigate challenges of life and am not often in these forums nor social networks, not to mention I didn't do any 3D for quite a few years, it appears I tend to miss and fail to catch important things related to Carrara, whenever I manage to check if anything new happened, forum topics like these get to be buried with other topics. I would be very grateful if someone could notify me about such nice initiatives if I didn't join the talk, so I could ask permission to collect it for Carrara Cafe. It's main purpose is to gather and centralize as much resources as possible about and related to Carrara so it would be easier to find things for and about Carrara software.
Is there any further movement regarding this project?
USD anybody?
Why would anyone Not want to be a member of the Cafe?!!! The place Rocks!!!
Have any of you read any of the Carrara 3D Expo magazines lately? I love going back and reading those. Beautiful, Beautiful e-zines!
Sparrowhawke, you ROCK!!!
You can see them in : data > DAZ 3D > Genesis > Base > Morphs
The posing ones begin with "pCTRL"
Thank you I Samuel!
Yes. In Daz Studio, if we right-click the parameter (in Edit-Mode) and choose "Show in Property Hierarchy", we can see all of the actions (joint rotations, morphs, etc.,) by digging into that.
Optionally, if all we want is the internal name, we can remain out of Edit mode and click the gear icon for the parameter (again, in DS) and click "Properties", which will give the Label and Internal name, limits, etc.,
Another clue is that, for Daz 3d Original control dials, the internal name and label are very nearly the same, except that the internal name doesn't have spaces and has an easy-to-identify prefix, like "CTRL" for controller. "pCTRL" is newer and stands for "Pose Controller". So one could guess that Hand R Fist would be pCTRLHandRFist, if Hand R Fist was the l;abel. If the label was Hand Fist R, then it would likely be pCTRLHandFistR.
Genesis 1 must have been before that if Arms Front/Back was CTRLArmsFrontBack. Perhaps it was for Genesis 2 when the change came. Genesis 9 uses an entirely new, yet just as easy to read nomenclature.
Oh... I mentioned the above because it's common to search for internal names and such via the data folder in the Daz Content library. These prefixes and subtle clues within names make it much easier to find what you're looking for without even having an app open.
is that a prophylactic device?
I've never tried using American currency for that... Hmmmm....
LOL Universal Scene Description
https://openusd.org/release/index.html
this page may help you understand why
https://openusd.org/release/usd_products.html
I'd wait till it is fully devalued first - could be a while
ah my eyes have been opened , I have seen the lit.... er I mean light
Jeremy's website www.sparrowhawke3d.com is not more really online.
From his Patreon site -
Dec 10, 2023
"I've had to downsize my website after the monthly fees suddenly doubled - couple that with the weak Aussie dollar. I've kept the domain and email but in doing so the site got broken and I'm still waiting on some muppets to fix it."
Yes I know, but a few of the plugins not more on his site.
"The Sparrowhawke3D website has been downsized and is in the process of a transition.
Use the Wayback Machine to visit the website as it was."
> https://web.archive.org/web/20230825031303/http://www.sparrowhawke3d.com/