problems with tile and offset
![Immersive-DreamWorld](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/567/nDK1XPBWD78AL.jpg)
Hello,
I have a problem with the tile and offset setting for textures in Version 4.5.
It looks alright in the posing and shaping window, but after rendering it is not like I have set it.
I have the pictures in the attachment - I hope;-)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/68/7826f4cd9271ef47f8511012ce9c35.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/68/7826f4cd9271ef47f8511012ce9c35.jpg)
tile.jpg
800 x 600 - 164K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/ff/256bff38b0e7e24f36b38f8aed0a89.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/ff/256bff38b0e7e24f36b38f8aed0a89.jpg)
tile_screen.jpg
1079 x 843 - 242K
Post edited by Immersive-DreamWorld on
Comments
Which base shader did you use? Daz default or ubersurface or something else? It is likely that the preview is not showing the tiling and offset.
Yah... test tiling using DAZ Default Shader, then switch to UberSurface if that's what you use... :)
There is a known tiling preview bug. You can read about it here if you have a Mantis account. https://bugs.daz3d.com/view.php?id=48663
It has reportedly been fixed in version 4.5.1.59 (which hasn't been released yet).
thank you very much.
Yes I used the default shader from DAZ Studio.
I can try to use UberSurface shader but if it is a bug I hope it is fixed in the coming vesion:-)
No I do not have a Mantis acc.
EDIT:
So now, I have created an account for Mantis and went to the link.
I did what they wrote there (use an integer) and now it worked:-)
So thanks again!
Great! I'm glad it helped you find a workaround that resolved your problem. With a fix version number so close to the current version, it will probably be in the next release.
Hi Hey Howdy-
I've never had to adjust this before but I'm working with a model that has some unique ways of lining up textures- Is there a way to control tiling offset with Ubersurface? I need the qualities of Ubersurface but it's restricted to Map Tiling U & V.
If not - Is there a way to control placement and alignment of the UVs by using the polygon editor?