Texture not loading in iray
![deathbycanon](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/781/nAPTKSGK08HVV.jpg)
I'm using the mil dragon folk. I loaded my figure, posed him, added texture, added uber base shader, test render and I get that weird white head. I have even double checked that the head texture is loaded. I have copied the body surface settings and applied them to the head, which puts teh body texture on the head - then I get a stripe of green - but as soon as I load the face texture map it goes white again..... It's like the texture map file for the head isn't being seen by iray at all.
Attached - iray pre view - white head
Texture shaded - green head
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/29/56441dd2f297e5ffb523692b4e0c02.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/29/56441dd2f297e5ffb523692b4e0c02.jpg)
draco.jpg
1680 x 1050 - 759K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/91/286ffd740f49bb7d15e7c1dfc6a526.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/91/286ffd740f49bb7d15e7c1dfc6a526.jpg)
draco2.jpg
1680 x 1050 - 656K
Post edited by deathbycanon on
Comments
Fixed, so if anyone has this question in the future and stumbles on this thread - I opened the texture map in photoshop, then saved it with a new name. That's it, no idea why it wouldn't load with the original file.