Unwanted Invisibility

RCDescheneRCDeschene Posts: 2,801
edited December 1969 in The Commons

Okay, what the hell is this? I just noticed that some of my scenes contain certain material that come up as completely voided silhouettes. I made thoroughly sure that this wasn't the happening of any visually toggled off nodes or the work of any zeroed out Opacity shading, but something's not right here...

Unwanted_Invisibility_2.png
1600 x 900 - 880K
Unwanted_Invisibility_1.png
1600 x 900 - 294K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,252
    edited December 1969

    uber Surface has a Fantom setting -make sure that isn't on.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Next question...what version of DS?

    Looks like a variant of the LIE bug, to me.

  • RCDescheneRCDeschene Posts: 2,801
    edited December 1969

    uber Surface has a Fantom setting -make sure that isn't on.
    And how do I do that?

    Next question...what version of DS?

    Looks like a variant of the LIE bug, to me.


    It's the latest one, 4.5.1.56
  • Richard HaseltineRichard Haseltine Posts: 102,252
    edited January 2013

    uber Surface has a Fantom setting -make sure that isn't on.

    And how do I do that?

    It's in the Surfaces pane, a button. Though since it's in preview I do think that's unlikely to be the problem.

    Post edited by Richard Haseltine on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    :Look under the Diffuse Color (the little box next to the color bar), Opacity Color, Bump, Displacement...any one that has one of those boxes...remove any maps on those items...also click on the Layered image Editor and make sure there are no layers.

    That should be plain white/grey...then add the image maps, back, manually one at a time...starting with the diffuse.

  • RCDescheneRCDeschene Posts: 2,801
    edited December 1969

    Sorry I've been away from this topic for a bit.

    Surprisingly, it seems as though updating my Studio to the latest version seemed to have corrected these issues automatically.

    Did the 4.5.1.56 upgrade mention anything about shader layer correction?

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