Saving a morph

I edited a body morph on a piece of clothing.  When I load my clothing it is back to the way it was.  How do I save the fixed morph?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,464

    What sort of edit - the settings, or moving the vertices around (with a DForm or in an external editor and loading through Morph Loader)?

  • NGartplayNGartplay Posts: 3,155
    edited March 2017

    ....

    Post edited by NGartplay on
  • BurpeeBurpee Posts: 152

    I convert a Poser clothing piece with morphs for Daz Studo.  I test a morph on my base figure and see that the morph in my clothing has doubled in size.  I zero the figure then go into edit mode for my clothing piece, parameters tool settings popup and untick 'auto follow'.  I do this for all the wonky morphs and the clothing looks good and no longer has morph issues.  I save the clothing as support asset/figure-prop.  I delete my clothing in the scene and bring the new saved version back in.  The auto follow is back on in the clothing piece and the morphs are doubling. 

  • Richard HaseltineRichard Haseltine Posts: 102,464

    As long as the morph on the figure is set to AutoFollow DS will generate a morph - and the auto-generated morphs are not saved, they are created fresh when needed. If you want to block a aprticular morph then you need to create a new property on the clothing with the same name (not label) - right-click and set to Edit mode, right-click and Create New property, name it, set itt o Hidden so it doesn't clutter the list, and Accept.

    If you are getting excessive effect from auto-geenrated morphs that sounds worth a bug report.

  • BurpeeBurpee Posts: 152

    Let me try that and see if it works., thanks!

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