Saving a morph
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I edited a body morph on a piece of clothing. When I load my clothing it is back to the way it was. How do I save the fixed morph?
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I edited a body morph on a piece of clothing. When I load my clothing it is back to the way it was. How do I save the fixed morph?
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What sort of edit - the settings, or moving the vertices around (with a DForm or in an external editor and loading through Morph Loader)?
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I convert a Poser clothing piece with morphs for Daz Studo. I test a morph on my base figure and see that the morph in my clothing has doubled in size. I zero the figure then go into edit mode for my clothing piece, parameters tool settings popup and untick 'auto follow'. I do this for all the wonky morphs and the clothing looks good and no longer has morph issues. I save the clothing as support asset/figure-prop. I delete my clothing in the scene and bring the new saved version back in. The auto follow is back on in the clothing piece and the morphs are doubling.
As long as the morph on the figure is set to AutoFollow DS will generate a morph - and the auto-generated morphs are not saved, they are created fresh when needed. If you want to block a aprticular morph then you need to create a new property on the clothing with the same name (not label) - right-click and set to Edit mode, right-click and Create New property, name it, set itt o Hidden so it doesn't clutter the list, and Accept.
If you are getting excessive effect from auto-geenrated morphs that sounds worth a bug report.
Let me try that and see if it works., thanks!