Carrara Non Photo Realistic Works
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It would of been similar to this one I just did ..
thanks for that, that's very kind - it looks superb. You name your layers? I am impressed!
hope you are enjoying the weather ;)
I named the layers so that you would know what I did to it... saves me having to write a novel... where's Dart...
no rain down this way.... just a bit cooler.... all good.. but my nephews are copping it in and around Brisbane!
Great stuff, Stezza! Thanks for the explanations.
.
ha ha that's a crackup Diomede. Stezza, just a short story would be fine - say less than 30000 words ;) But thanks for naming them - better than a novel
@Diomede ... what a crack up
love it
Nice work, it is amazing to see capabilities of Carrara shown by Talented Artists here!
Thanks for Sharing; good stuff!
Here's my attempt to do something in the style of a husband and wife team named "Duginart". You can see their work here http://duginart.com/gallery.html.
This is my first genesis render :)
he put an egg in an incubator ............
http://www.daz3d.com/forums/discussion/comment/610838/#Comment_610838
EvilProducer also asked a similar question
Thanks for the settings, Stezza.
Just a quick render of Monsterina G2F - straight from Carrara.
Any tips about how to get better lashes on G2F in Carrara?
sadly the NPR does not do transmapping so at best hiding them in the vertex room by selection is probably the solution
Thanks for the tip, Wendy.
I really like NPR and Toon rendering in Carrara - will try to explore these things more.
Head wax, nice Hamlet! Stezza, you create beautiful decorative art. Especially I like the girl with birds and chicken. Thank you, Head wax, Stezza, for your NPR recipes. Here is my efforts :( Not very impressive, but I will try again.
I like the original picture much better.
Great pose Artini :) I've just been erasing the eyelashes by hand in post - quickest way ! Your giant mushrooms in the other thread have lots of prescence too :)
Me too!!! :) But if you look at your NPR renders there are a lot of elements that work - the mottled textures as an example, the lack of shadows - they all add a hand made look.
The problem with the lines is that they are too even - so I mess them up with a filter in post. You can just blur out the distant ones - by hand.
If you did a photoreal render with no shadows, then a render with a shadow pass, and combined everything together with your npr renders and a mess up line drawing I think things would sing!
When I look at traditional illustrations I quite often see a restricted tonal range, a muted pallette, light shadows that show detail, and a focal point that is more worked up than the rest of the work (eg detail, contrast in both tone and hue).
Great images, Vyusur and Artini. Love the fanciful themes.
To handle eyelashes, I enter the modeling room of the figure, use select by shading domain to select the eyelashes, and then pull them back in the head. If it is a genesis figure, I just ignore the protected topology warning.
Here's some handy links on traditiona; work.
My personal interest at the moment is to look at illustrations and try and figure out how they are different to most of the renders you see here at DAZ.
Gurney journey is great blog http://gurneyjourney.blogspot.com.au/2014/07/the-art-of-copying.html
Howard Pyle is terrific http://www.illustrationhistory.org/essays/pyle-as-a-picture-maker
http://illustrationart.blogspot.com.au/2012/01/howard-pyles-weekly-drawing-sessions.html
http://linesandcolors.com/2006/05/08/howard-pyle/ (great blog this)
https://www.google.com.au/search?q=howard+pyle+how+to+paint+like&sa=X&rlz=1C1CHBD_en-GBAU722AU722&espv=2&tbm=isch&tbo=u&source=univ&ved=0ahUKEwie04qawYHTAhUHJpQKHVIgDb4QsAQILQ&biw=2560&bih=1310#imgrc=g8VV5nbZP2WenM:
NC Wyeth is good.
The Red Rose Girls are worth a chase too. https://en.wikipedia.org/wiki/Red_Rose_Girls ( Violet Oakley, Jessie Willcox Smith, and Elizabeth Shippen Green,)
Modern Illustrators - one of my favourites is Chris Van Allsburg https://www.google.com.au/search?q=Chris+Van+Allsburg.&rlz=1C1CHBD_en-GBAU722AU722&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjZp6L5xYHTAhUJjpQKHXJWD5gQ_AUIBigB&biw=2560&bih=1310#tbm=isch&q=Chris+Van+Allsburg+art&*
Looked both good and interesting to me.
I think that this thread is developing two tracks.
Track 1 is "Look what can be done with NPR (and toon! part III) using multipass and then compositing in another program."
Track 2 is "Look what can be done with NPR (and toon! part III) just using Carrara alone."
I'm interested in both, but since I am just starting out, I'd like to see exactly what NPR can do using Carrara by itself. Are there any other tutorials out there more advanced than Cripeman's?
So far, I think that only Vyusur and Artini have posted Carrara-only NPR renders. Someone please correct me if I am wrong. Head Wax and Stezza may have tossed one out there as well.
It would be helpful (to me at least) if non-composited renders were clearly labled as such. Thanks!
Thank you for the links.
My only post work is my signature.
pleasure :)
UnifiedBrain - good idea!!! - if you look athis post at the small images I have labelled two https://www.daz3d.com/forums/discussion/comment/2267726/#Comment_2267726 - and one also has the settings
I admire that.
@UnifiedBrain
Here are several images that I did before I discovered the volumetric primitive pass. Since then, I have generally used postwork so that I can combine dynamic hair from a photoreal render with toon or npr renders. A lot of these are not so great, but hopefully I am learning and gettng better. From a technical standpoint, they do show the lines, colors, etc. that can be done with Carrara native Toon III and NPR renders.
Paradise Lost and Found
A - Milton tribute
https://www.daz3d.com/forums/uploads/FileUpload/b5/08ecc97f4bebe60b6e1038753005dd.jpg
B - buying 2 tickets online to Eddie Money concert
https://www.daz3d.com/forums/uploads/FileUpload/4f/b8a9db35a220aeb6f92c58b7d62aad.jpg
Movie Poster Phobia
https://www.daz3d.com/forums/uploads/FileUpload/c7/1468d2128b592c193fc84dae38f530.jpg
Past Hopes and Present Nostalgia
https://www.daz3d.com/forums/uploads/FileUpload/61/7ca61d8cecc3d9356223a63c13820c.jpg
Pulp
https://www.daz3d.com/forums/uploads/FileUpload/b9/d1a4f29b58f74692adc76d630b159d.jpg
What is Happening on this Day 2515
https://www.daz3d.com/forums/uploads/FileUpload/58/d083894e1e6ef474a14c294e2b7f25.jpg
Graphic Novel
https://www.daz3d.com/forums/uploads/FileUpload/aa/c9272fc0494752d182fedfffdf11c0.jpg
Yes, I saw that earlier, and I tried your settings using a similar piece of architecture. Let's just say that it didn't turn out as good as yours, and leave it at that. But I will try again later, as toon1 is new to me and looks very promising.
However, that was toon1. I was more asking about the NPR, and also hoping that tutorials more advanced than Cripeman's were available. In the Carrara Basic course, Phil covers NPR, but very little.
At first it seems that all the foreground items have to be one color (either diffuse or object color) but fooling around with it has revealed other possibilities.
I'm wondering just how deeply one can go in NPR without compositing, and if anyone has ever fully explored and reported about it.
thanks for that, its an interesting progression! :)
NPR is still unexplored for me :) except early ventures!