Rendering "Ghost in the Shell"

RedfernRedfern Posts: 1,603
edited April 2017 in The Commons

With the latest adaptation of Masamune Shirow's iconic cyberpunk police drama finally in theaters, I thought it made sense to start a thread where artists can depict their interpretations of the material.

Motoko Kusanagi has long been a popular subject within the Poser/DAZ community with representations dating back at least to the days of Poser 4.  (Japanese artists made a pre-clothed figure derived from the P4 nude woman, "Posette", depicting Motoko in her "cyber-dive" suit.)  When Aiko 3 arrived, Shukky released a "screen accurate" version of Kusangi's outfit from the first season of "Stand Alone Complex" and Nerd offered a similar "in the spirit" ensemble.  There's even a complete "stand-alone" figure (yes, I see the irony) of Motoko in the same costume available in Renderosity's free stuff section.  BugzLife once offered a few clothing collections for Aiko 3 that would have fit within Shirow's narrative.

So to start, here's my example.

It's Aiko 3 wearing a few elements for Nerd's "Hex" set, the leotard and grieves, mixed with the "Lotus" jacket, the Tail Gunner "Kickers" and the gloves from one of BugzLife's sets.  Motoko's distinctive hairstyle is Lisbeth's free Paris hair with a morph created by lil' ol' moi. wink

Let's see what renders others have to show.

Sincerely,

Bill

A3-Motoko-J-1.jpg
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Post edited by Redfern on

Comments

  • I can find the Paris hair just fine on sharecg, but I think the Hex costume was discontinued. How good is the standalone figure at Rendo?

  • RedfernRedfern Posts: 1,603

    How good is the standalone figure at Rendo?

    Looks like I wrote too soon about that one.  I tried the link last night and and it reached a "dead end".  Even the alternative address suggested is no longer valid.

    I will say that the outfit was pretty accurate but it did not include the jacket.  However, none of the items would have fit a DAZ or other commercially viable figure without considerable refitting and re-rigging.

    It did, however, have a really neat Motoko "wig" suitable for cel style shaded renders, which any figure would have worn.

    Ona  related note, Shukky's version of the "stand Alone Complex" out fit for Aiko 3 was available at a Japanese domain for a very short time before it vanished, back around 2006, maybe '07.  My render above uses the belt and the "stocking cuffs" from that set.

    It looks like one will have to resort to various 'near enough" pieces to achieve something "in the ball park".

    Sincerely,

    Bill

  • You're so fortunate to have snatched up those goodies while they were available!

    I think it might be possible to approximate much of the outfit with transmaps and custom textures for any of the various bodysuits for the different Genesis versions, although it would take someone more skilled at this than I to achieve this successfully.

    Thanks again for elaborating, Bill. I appreciate it!

  • RedfernRedfern Posts: 1,603
    edited April 2017

    Adding a couple of "Section 9" team members for Motoko, Batou and Aramaki.

    When I first saw the "Technophilia Eye Implants" at RDNA severl years ago, I knew I had to get them as one of the three included devices would be perfect to depict Batou, Motoko's closest friend on the force.  I had already assembled Batou a few years ago.  I loaded the files earlier toady and tweaked some of the material settings, giving them a bit of grunge.

    More involved was Aramaki, Kusanagi's boss.  I started from scratch Wednesday.  In the original manga, Motoko occasionally referred to Aramaki as "the old ape" and Shirow's more "casual", abbreviated drawings of Section 9's leader do look a bit simian.  So I used that as a starting point.  I set the "chimp" morph for Michael 3 to half strength and then used other dials to return his ears and nose to human form.  Then I just "went to town" adjusting numerous morph settings to add character.

    Who's next on the list?  in terms of screen time in 'Stand Alone Complex", I guess Togusa makes the most sense.  But other than his 'mullet", he's the least visually distinctive of any remaining team member.

    Sincerely,

    Bill

    M3-Batou-J-1.jpg
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    M3-Aramaki-J-1.jpg
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    Post edited by Redfern on
  • srieschsriesch Posts: 4,241

    Out of curiosity, how did you do the hair for Aramaki?

  • RedfernRedfern Posts: 1,603
    sriesch said:

    Out of curiosity, how did you do the hair for Aramaki?

    Would you believe it's the vintage "Rei Hair"...

    http://digitalbabes.jp/dload1.html

    ...simply squeezed along its "Y" axis and pushed back a bit?

    Well, I did a tad more work than that.  Using UV Mapper Pro, I saved a modified copy of the hair, stripping away the front and side locks saving only the back.  I loaded this second copy to help fill in the nape of Aramaki's neck which the first hair prop left bare.

    Yeah, Aramaki's hair is often depicted as a bit more disheveled, portions of it actually arcing upwards, but he has also been shown with shorter, better groomed hair as well.  So I decided this was good enough, at least for now.

    Sincerely,

    Bill

  • Alley CatAlley Cat Posts: 12

    Are there any assets for SAC 2045? Since it's 3D animated, I hope it's not to difficult

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