Mirroring a pose
I am not the most adept at posing characters from the T Pose. So I pretty much look at what pose that I have is closest to what I want to see and then adjust. However for a story I'm working on, soon I'm going to have to Daz like an adult and really work the posing. My question is, if I get the left arm to the position I want, is there some sort of command or way to say "Alright Right Arm, see what the left is doing? You do that too." So I don't have to go through it all over again. Any tips would be greatly appreciated.
Comments
How about edit/figure/Symmetry? or Shift+Y for short. I think it can do the job for you.
Edit/Figure/Symmetry? Will that affect the whole body or can I make it just do arms or legs? I do use Shift+Y a lot and I know that reverses the position of the whole character. Like if it's faceing left with it's right arm raised, that makes it face right with its left arm raised which can be great for pose versatility.
What I'm trying to do is save posing time and make it accurate on both limbs. If I can get one arm positoned just right, I won't have to worry about catching lightning in a bottle a second time. Hope that makes sense.
Either select the bones you want to affect, or select the first bone and set the Propagation method to Recursive in the Summetry dialogue to affect a chain of bones (such as an arm or leg). The Direction button controls whether you flip the pose of copy one side to the other.
Awesome. Can't wait to get home and try this.
I just tried the Shift Y and it din't mirror anything. I was wanting to flip the pose like a mirror would do.
I just use this from rsg http://www.sharecg.com/v/76667/browse/8/Script/Updated-Daz-Studio-Posing-Scripts-now-for-G3F
thanks
What happens will depend on the settings in the dialogue box. If you don't get a dialogue box then the keyboard shortcut has been changed.
THANK YOU RICHARD! I followed your steps and it worked beautifully! Saved my story! If I had to do each and every pose again, I'd have DIED!
Thanks. Oh, I got the dialogue box but I left it alone as I figure the defaults that was in it was to mirror the entire figure. I had only one TG2 figure selected but did not 'Select All Children' of the TG2 figure. I'll play with it more later.
So I am trying a mirror pose for the first time or rather, I am doing a reflection off a glass window.
Would this be the standard procedure?
(1) Duplicate character (nodes)
(2) Apply symmetry (or use mirror script) to the duplicated character
(3) 180 degrees Y-rotate
(4) Z translate to the "other" side of the mirror or window
(5) Adjust cut-out opacity (in the case of a window reflection)
3 would depend on what you were trying to do - with the pose mirrored you wouldn't need to rotate if the figure was standing side-on to the mirror.
5 applied to what? Applying it to the figure will let you see the inner parts and back of the figure/clothes, it won't just make the near surfaces semi-transparent. Applying it to the window would probably work.
https://www.daz3d.com/da-cache-22-pose-set-for-scott-6 has the DA Mirror Pose, which seems to work on any figure / generation. Super simple script. I think its available with other Design Anvil pose sets.
Hi - I am trying to produce a reflection off the window, not a mirror, thus the reflection has to be a very faded version of the actual character unlike a mirror reflection.
Exactly in the example here https://www.daz3d.com/reflection-designer (I am waiting for this product to go on sale, meanwhile trying to learn the skills too).