Low Ponytail G3F Hair

There are several ponytail hair products where it features high up on the head, but I'd really like one which is lower down near the base of the skull for a more practical arrangement. It would be more useful for military characters who might need to look like they can wear a helmet.

For instance, worn by Kari Wuhrer in 'Eight Legged Freaks':

http://www.famousfix.com/post/eight-legged-freaks-14476013?view=large

The last time I saw one it was made for the Genesis era of figures (created for males, but because Genesis was unisex, required no changes for females):

https://www.daz3d.com/wagner-hair-for-m5

Another version was issued for G2, but only G2M, not females:

https://www.daz3d.com/gaston-hair-for-michael-6

Comments

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited April 2017

    I'm all in favour of new "tail" hairstyles, especially twin-tails, but here is a list of existing low single tails and braid hairs that might be of use... just search (here and elsewhere) for ponytail or tail and you'll get lots of hits. Many are not for G3f but surely autofit will do a fine job.

    Side Tail Hair
    Melinda Hair 
    Legacie Hair for Genesis 2 Female(s), Genesis 3 Female(s) and Victoria 4
    Elite Ponytail for Genesis 2 Female(s)
    Victoria 5 Elite Ponytail Hair 
    Ancient Combat Ponytail Add-on Pack [lol.. "combat ponytail"... do you spin around and blind the opponent with a swish to the eyes?]
    Aoife Hair 2
    Orianne Hair
    Cuffed Tail 
    Barbarian Hair
    Sporty ponytail
    Hana Hair for Genesis 3 Female(s)
    Romantic Tail Hair for V4 and G1
    Hr-175
    Hr-153
    Hr-127
    Hr-113
    Hr-107
    Hr-098
    Hr-092
    Hr-091
    Hr-090....and so on

     

    Post edited by IsaacNewton on
  • murgatroyd314murgatroyd314 Posts: 1,520

    Many are not for G3f but surely autofit will do a fine job.

    Autofit is just about worthless for anything that has rigging beyond the figure's - like the posing bones any decent ponytail will have.

  • EtriganEtrigan Posts: 603

    This may be more trouble than its worth, but what if PAs began including a "tied-back" morph with loose, long-hair models?

  • IsaacNewtonIsaacNewton Posts: 1,300

    Many are not for G3f but surely autofit will do a fine job.

    Autofit is just about worthless for anything that has rigging beyond the figure's - like the posing bones any decent ponytail will have.

    Hehe, maybe the note of irony in my comment did not come across strongly enough ;)

     

  • IsaacNewtonIsaacNewton Posts: 1,300
    Etrigan said:

    This may be more trouble than its worth, but what if PAs began including a "tied-back" morph with loose, long-hair models?

    I doubt this will happen soon; with current mesh handling technology that would mean the PA needing to do two hair figures in practice, one for each style. Until the time when hair is made of actual strands of mesh, it will not be realistic to expect stylable hair figures.

  • EtriganEtrigan Posts: 603
    edited April 2017
    Etrigan said:

    This may be more trouble than its worth, but what if PAs began including a "tied-back" morph with loose, long-hair models?

    I doubt this will happen soon; with current mesh handling technology that would mean the PA needing to do two hair figures in practice, one for each style. Until the time when hair is made of actual strands of mesh, it will not be realistic to expect stylable hair figures.

    I know very little about modeling, however, I saw a product in the store today that seems to come close to what I envision. Dolly Changeable Hair for Genesis 3 Female(s)  seems to morph long hair into a tight bun. That should require a lot more rigging than my suggestion. By tied-back, I'm seeing "All Back" (which is currently done) then a "Pinch All" at a given point (likely at or slightly above the shoulders). A smart-prop ribbon or band can be added.

     

    Post edited by Etrigan on
  • Seven193Seven193 Posts: 1,080

    I would be wary of getting Genesis 3 hair for Genesis 2 characters.

    I've run into problems auto-fitting Genesis 3 hair to Genesis 2.  Some of the preset styles didn't work, so it made all the styles visible, making the hair look like a jumbled mess.  It would not let me hide parts of the hair that were supposed to be invisible.

     

  • Seven193Seven193 Posts: 1,080

    btw, the hair preset styles worked if the hair wasn't auto-fitted.  So, I'm guessing autofit mangled/broke the preset style bindings for Genesis 2 characters.

  • chris-2599934chris-2599934 Posts: 1,814

    If the hair has custom bones, they tend to get lost when autofitting.

    The answer is not to autofit, but to parent the hair to the head instead. What I tend to do is this:

    • Make all the hair's surfaces 0% opacity apart from the skull cap and remove any image maps from the skull cap.
    • Move the cap around, resizing it and using whatever adjustment morphs it has to fit your figure's head as closely as possible.
    • Parent the Hair prop to the figure's head.
    • It's a good idea to lock any parameters that you change.

    I still autofit when I can, for convenience, but with the parenting approach at my disposal there's no need to worry about whether a particular hair was made for a particular model. With the products that are out there for producing iray materials for existing hairs (the best I've found is by outoftouch on Rendo) a lot of older products are given a new lease of life.

  • IsaacNewtonIsaacNewton Posts: 1,300
    Etrigan said:
    Etrigan said:

    This may be more trouble than its worth, but what if PAs began including a "tied-back" morph with loose, long-hair models?

    I doubt this will happen soon; with current mesh handling technology that would mean the PA needing to do two hair figures in practice, one for each style. Until the time when hair is made of actual strands of mesh, it will not be realistic to expect stylable hair figures.

    I know very little about modeling, however, I saw a product in the store today that seems to come close to what I envision. Dolly Changeable Hair for Genesis 3 Female(s)  seems to morph long hair into a tight bun. That should require a lot more rigging than my suggestion. By tied-back, I'm seeing "All Back" (which is currently done) then a "Pinch All" at a given point (likely at or slightly above the shoulders). A smart-prop ribbon or band can be added.

     

    @Etrigan. I don't think the tail is morphing into a bun, but rather the tail is replaced by a bun. This is a halfway example as I described; one main hair for the head with two (some hair figures have even more than two) alternative attachments, such as a tail and a bun. Once the tail/bun is in place several morphs can be applied to change it's shape etc.

    @chris. I also frequently opt for just parenting the hair to the figure. This solves all sorts of problems caused by autofit, including scaling. Often PAs don't bother to put a head size morph on to their hair or include a Scale dial. The only downside is that hair that has built in morphs that are parented to the head/neck of the figure will not work and so long hair does not auto adjust to the figure movement. On the whole this is not such a big deal, especially since the auto adjustment often does not work very well anyway.

     

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