Issue with clothing that intersects the body

I'm trying to create a limb cap for an amputee.  I've exported Kalea 7 with the forearm invisible, and used dynamesh to close the hole in the arm. I then create a fitting cap for the limb, and export that.

I send that back into Daz studio, and use the Transfer Utility to use Kalea 7 as the source and the limb cap object as the destination.  The cap then drops off the arm by about 6 inches, and stays there.  It will follow the limb if I pose Kalea, but it won't stay in the correct spot and is therefore useless to me.

Can someone give me an idea of what I'm doing wrong, and how to fix it?

Comments

  • fixmypcmikefixmypcmike Posts: 19,601

    Make sure "Reverse Deformations" is ticked.

  • Make sure "Reverse Deformations" is ticked.

    I don't see that option under the Transfer Utility.

  • fixmypcmikefixmypcmike Posts: 19,601

    Sorry, looks like it's called "Reverse Source Shape From Target" now.

  • Sorry, looks like it's called "Reverse Source Shape From Target" now.

    Ahh.  It won't let me check it.... Sorry this is getting frustrating.   The weird thing is that I did this before with another Gen 3 figure and had no problem.

  • Richard HaseltineRichard Haseltine Posts: 102,464

    Did you set the Source Shape, under the button for the Source figure at the top of the dialogue?

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