Investigations on Genesis 3 joints in Daz Studio Chapter 1-8 (including PDF documentation)

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  • nonesuch00nonesuch00 Posts: 18,302
    Chohole said:

    You've attached a script of yours (dsa):

    This script exports Genesis 3 joint values, dependencies between joints and to morphs // 2015-05-27 copyright Singular3D

    instead of a chapter 8 PDF document

    The PDF with the chapter 8 is at the beginning of the thread :)

    oh, thanks. Sorry

     

    ...hmmmm...your 1st post has no PDF attached to it whatsoever anymore

    I can still see the PDF. 

    Thanks

    The problem was that i had to click and enter the thread again as if I never had seen the thread before and then the PDF appeared. Before I did that some sort of caching mechanism hid the PDF, although I don't know if that was forum SW or my browser caching mechanism.

  • ChoholeChohole Posts: 33,604

    It's certainly not anything that the forum SW does, or everyone would have problems.  Must be something on your own settings

     

  • nonesuch00nonesuch00 Posts: 18,302
    Chohole said:

    It's certainly not anything that the forum SW does, or everyone would have problems.  Must be something on your own settings

     

    Well no it couldn't be my browsers or computer upon further evaluation. I never change my browser cache settings and viweing the thread, it behaved identically using both Edge and the newest Chrome, despite the fact I had never visited the forum with Edge browser before. However, in both browser when I clicked to read the thread from the top of the thread from the forum subsection it was in versus reading the comment in the thread directly via an anchored link it showed once again the PDF file. Why the DSA file later in the thread remained visible in both viewing circumstances is somewhat odd too. I think it's the forum SW but it could be some sort of caching SW external to both the forum SW and my computer, that is doubtful but possible. 

  • xmasrosexmasrose Posts: 1,406

    @nonesuch00 you are not the only one I had the same problem!

  • Jack238Jack238 Posts: 117

    @nonesuch00 you are not the only one I had the same problem!

    I have/had the same problem. I tried Firefox. Edge and Vivaldi browsers on WIndows 10. The PDF was not there. I went to the second page of this discussion and then went back to page 1 and (Guess What?) the pdf was there! 

    One strange thing I noticed was that the " << 1 2 >> " was visible after the first message in the discussion and also at the bottom of the page where it is normally. It also worked if I clicked on the " 2 " located right between the first and second messages. I tried this in Edge and Vivaldi. I think I saved a screen print but I will have to look for it.

    At any rate, I have the latest updates of this remarkable document.

      

     

     

  • Singular3DSingular3D Posts: 543
    edited June 2017

    You've attached a script of yours (dsa):

    This script exports Genesis 3 joint values, dependencies between joints and to morphs // 2015-05-27 copyright Singular3D

    instead of a chapter 8 PDF document

    The PDF with the chapter 8 is at the beginning of the thread :)

    oh, thanks. Sorry

     

    ...hmmmm...your 1st post has no PDF attached to it whatsoever anymore

    It should be there as Chohole mentioned. Chapter 8 is still a work in progress. I hope it has some useful information...

    Post edited by Singular3D on
  • nonesuch00nonesuch00 Posts: 18,302
    edited June 2017

    Yes, it is a glitch in the forum SW but I figured out how to get around it. Thanks everybody for your help.

    Post edited by nonesuch00 on
  • mawkroymawkroy Posts: 21

    Looking forward to seeing how you translate JCMs to Blender. I'm interesting in maknig a similar conversion with Maya.

  • Singular3DSingular3D Posts: 543
    mawkroy said:

    Looking forward to seeing how you translate JCMs to Blender. I'm interesting in maknig a similar conversion with Maya.

    Well, I'm doing it with Cinema 4D. You can easily export the JCMs via FBX, but you have to assign them to the joints rotation/translation in a similar way as in Daz Studio, so that you can pose the figure in the application. By the way, this should work similar with G8 based characters.

  • mawkroymawkroy Posts: 21

    How are implementing the way JCMs auto-fire on joint rotation? I had some success writing expressions that scalar the value based on degree of joint rotation per axis, which is basically how it's done in DAZ,  but it's very time consuming to do it all manually. Also, setting driven keys for the jcms that are key based. 

  • j cadej cade Posts: 2,310
    a-sennov said:
     

    BTW: Anyone know how Catmark subdivision is different from Catmull-Clark? I'm familiar with Catmull-Clark and actually implemented it once. But what's Catmark? Is it even related?

    Catmark is Pixar's augmented/enhanced Catm[ull-Cl]ark. I didn't see any paper with detailed description of what was changed so OpenSubdiv source code is the best reference.

    Edit: For DS figures Catmark has to be equal to Catmull-Clark because they do not use per-edge sharpness feature.

    What is the purpose of your UE4 work?

     

    FWIW you can set up per edge sharpness in DS. Its in the tool settings panel with the geometry editor tool under "details"

    Although because DS' geometry selection tools are pretty basic it is rather painful to set up, so I'm not actually sure if anybodies ever actually used it.

  • Singular3DSingular3D Posts: 543
    mawkroy said:

    How are implementing the way JCMs auto-fire on joint rotation? I had some success writing expressions that scalar the value based on degree of joint rotation per axis, which is basically how it's done in DAZ,  but it's very time consuming to do it all manually. Also, setting driven keys for the jcms that are key based. 

    I'm writing a script in Daz Studio that exports the dependencies to a file. This can be read by Cinema 4D and set in Xpresso afterwards. Don't know how this works in Blender though.

     

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