G3 Mouth Realism HD is a PITA,

when creating custom morphs. How can it be zeroed for ever and ever? Same with the navel morph. Couldn't it be a least listed in the Currentley used parameter tab. One day of work just ruined. Please DAZ give us a real zero G3.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,231

    Zero them and save a Character preset, calli it soemthing like Genesis 3 ..ale Morpher, and load that when you want to create morphs (you could even right-click on it, Create Custom Action, and either access it from the Scripts menu or add it to a toolbar in your content creation activity/layout).

  • MasterstrokeMasterstroke Posts: 2,032
    edited April 2017

    Zero them and save a Character preset, calli it soemthing like Genesis 3 ..ale Morpher, and load that when you want to create morphs [...]

    Did that, but those 2 morphs allways come back. O.K. Problem solved, when saving as a scene.

    Thank you :-)

    Post edited by Masterstroke on
  • j cadej cade Posts: 2,310

    As long as you didn't move around the teeth a ton you should also be able to fix your morph that has the unwanted mouth realism issue in most modeling software (or even right in DS)

    In DS

    Favorite your morph with the teeth issue

    Select the geometry editor tool in the top bar and in the tool settings tab switch to vertex selection

    go to the parameters tab right click and enable "edit mode"

    Scroll to Mouth Realism HD

    Right click mouth realism hd and select "select morph vertices"

    Right click your figure in the scene and click morph editing > clear selected deltas from favorites.

    This will move all the selected vertices (which we have limited to the ones effect by mouth realism) back to default for the favorited morph.

     

    Obviously if your created morph also involved a bunch of changes effecting the mouth (or say if your morph involved scalling the full figure to a different height) there may be some manual fixing needed, but for most cases this will wok fine

  • j cadej cade Posts: 2,310

    Also If you want the 2 morphs to *never* load automatically you can open up the parameters for the morph (the gear) set its default value to 0

    and then go to file > save as > support asset > save modified assets

    This will make it never load as default ever again (or until you change it back)

    Just be warned if you use save modified asset a lot you will accidentally save something unintended as default and it will be a pain to find and get back to default

  • MasterstrokeMasterstroke Posts: 2,032
    j cade said:

    Also If you want the 2 morphs to *never* load automatically you can open up the parameters for the morph (the gear) set its default value to 0

    and then go to file > save as > support asset > save modified assets

    This will make it never load as default ever again (or until you change it back)

    Just be warned if you use save modified asset a lot you will accidentally save something unintended as default and it will be a pain to find and get back to default

    Thank you for this advise. I will try that. I've already made a zero character. The problem is just to keep it zero.

  • Cris PalominoCris Palomino Posts: 11,605

    You could

    Zero them and save a Character preset, calli it soemthing like Genesis 3 ..ale Morpher, and load that when you want to create morphs [...]

    Did that, but those 2 morphs allways come back. O.K. Problem solved, when saving as a scene.

    Thank you :-)

    Make sure you are saving the character preset correctly.  Zero out Mouth Realism HD AND Navel.  Save Character Preset with Shaping enabled.  I don't like a skin assigned, so I save without Materials enabled.  It's a lot easier to add a character to a scene.

    savingcharacterpreset.jpg
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  • Vol46Vol46 Posts: 5

    G3 Mouth Realism HD, Navel morph...

    In the settings of the morphs themselves, the value is set to 0. The problem is in the file "C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 3 Female\Genesis 3 Female.duf" (path for my computer). It changes the values of these morphs when loading.

    To fix this and not touch anything superfluous, I did this:

    - Found this file
    - Copied it by changing the extension from .duf to. zip
    - Extracted the file Genesis 3 Female
    - Found this place in this file (Figure 1)
    - Changed the values from 1 to 0 (Figure 2)
    - Archived it in "Genesis 3 Female.zip"
    - Changed extension from .zip to .duf and replaced original file

     

    1.png
    1101 x 505 - 17K
    2.png
    1099 x 505 - 14K
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