Internal INTERIOR Dojo 4096 x 2048 in JPEG format and HDRI resolution (360-degree view)
DAYIAWAN
Posts: 9
in Art Studio
Good afternoon, dear developers!
I would like to entrust the following task for development to those who wish.
The task.
A realistic Dojo of this kind (as an example) -----
https://www.daz3d.com/martial-arts-dojo-interior
However, in this example - it's just pictures (without a 360-degree view), but i need picture of an internal INTERIOR Dojo 4096 x 2048 in JPEG format and HDRI resolution.
Also add (in the center of the dojo) a low table in the style of this Japanese interior in HDRI format in transparent PNG.
Write, please, your suggestions (including the issue of payment) or in your personal account, or my mail: dayiawan@mail.ru
/With respect,
Dayiawan/
Comments
I'm not sure what you are wanting - that model, as far as I can tell, is a full interior - you would just need to buy it, the furniture you want, place them in a scene to meet your needs, and render. The images are examples - they are not the product.
Thank you for your comment!
Let me clarify: did I understand correctly that this product is already an "360-degree" interior? (It is presented as separate pictures of the interior)
In continuation of the previous post: is this product an HDRI-interior (panoramic 360-degrees), or will it have to be modified after the purchase in the program "DAZ-Studio"?
It isn't an image at all, it's a 3D model which can be rendered (place a camea and lighting in the scene and go to Render>Render, then save the resultant image).
Thank you for your advice!
I bought models of interiors. However, after the render-process on the output, I get the usual picture (png). There is no panoramic view with a 360 degree effect. Maybe I need to make some preliminary settings before I start the render-process? Could you please advise?
If you want to make 360 degree all around renders you could try the small world camera by Marhsian which has a fisheye option to generate all around renders https://www.daz3d.com/small-world-camera
These directions to set up a spherical rendered image are from RGcincy directly from his excellent 360 thread here: https://www.daz3d.com/forums/discussion/147701/have-a-look-around-360-renders/p1
quote RGcincy:
"The process to create a 360 scene is easy:
You're other option is a panoramic cylindrical image. Both require a camera lens setting adjustment.
Thank you very much for the instructions! However (judging by the screenshot http://event-bright.ru/images/Project.jpg) it seems that I'm missing something ... Where exactly does the size 4096-2048 (ratio) register in the render settings, I correctly understood?