HERE AT LAST--- Advanced Rigging in DS4 Pro (COMMERCIAL)
blondie9999
Posts: 773
http://www.daz3d.com/new-releases/advanced-rigging-in-daz-studio-4-pro
It's finally done and in the store!
Post edited by blondie9999 on
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Grabbed in a heartbeat :D
Sorry 'but the shopping process isn't going smoothly so ...
Price check ... Advanced Rigging 30% off => $17.47
From the Deep Aquatic Genesis Full Price $24.95 which is then discounted 50% at checkout.
Is this correct?
Yes-- if you buy the rigging manual, you should get 50% off Aquatic Genesis.
Okay, thanks :-)
not my day ... "foreign exchange, pennies short, sigh" BUT I did get the manual and have browsed through it.
TOP MARKS! Thank you so much :-)
Sold !
OH yeah. Its got my attention.
Glommed, downloaded, and being read. :-)
I've been waiting for this. Thanks so much Oh Blondie Won Obie! :P
Scooped my copy right up. :) Thanks, B!
~Bluebird
I should also mention that the Aquatic Genesis has been extensively updated.
The original version did not have scalable hands, feet, ears, and crest. This one has scale maps, as well as ERC controls--- for instance, the length of the spines in the crest can be adjusted with an ERC sliders, as can the length of the spines in the ears and the length of the fingers and toes.
This version also has improved rigging for most of the Genesis figure shapes (such as Freak4, V4, V5, etc.) that is automatically applied when the relevant figure shape is applied to Genesis. For more information, see the features list:
http://www.daz3d.com/from-the-deep-aquatic-genesis
Just read through this and I have learnt so much all ready. Now perhaps my buttons will stay where I put them!!!
Thank you Blondie.:-)
will this also have a section about dazstudio vs zbrush content creation?
does it contain videos that explain the pdf better.
i prefer learning more from vids and pdf as a little reference.
or can you do a tutorial about studio vs zbruh vs character creation?
If it included a video that would be listed. Given that it's a tutorial on rigging the exact source of the mesh isn't going to matter, though ZBrush may not be the ideal tool for precise control of the mesh structure.
I was thinking the same thing for mine! Awesome concept.
Hmm... If I keep buying these things I just might be forced to do something one day.
Thank you for all the Rigging info and I also wish to thank all users that post info on the subject.
Well, just got done digesting the entire book. Good job, blondie, I knew you would come through for us, and create the second one. Thank you.
It didn't answer all my questions, but it is very thorough, and will help when I want to move on to Geo-Grafting (great section).
However, I was a little disappointed that Rigidity Groups/Mapping was not covered, but I understand from your closing, and I look forward to your next one.
I never cared about becoming a DAZ PA, but now I think is the time to go for it, so I can get into the super secretive PA Forums, and truly learn all the little details needed to get everything working as intended instead of a bunch of trial-n-error, and "jury-rigging" everything together.
Think I will start by trying to create a Geo-Grafted product, since that is the one thing I think was covered entirely to completion.
Thanks again, blondie.
Well, I hate to disappoint you, but there is no "super-secretive PA forum." There's a forum for vendors, but in terms of getting answers to specific questions, you're just as likely to get them in here or in one of the forums devoted to specific software (Carara, DAZ Studio, etc.).
Yeah, some people do-- different methods work for different people.
http://www.daz3d.com/ryuu-for-m5
To create a character with morphs and skin texture, you need a program in which to do the morphs (ZBrush is excellent for morphing) and a paint program of some sort in which to do the skin textures (ZBrush can also be used for that). You cannot create "characters" in DAZ studio except by applying existing morphs and/or using the deformers. For the skin textures, you'd still need a paint program because you can't do that in DS.
If you mean creating an original figure, you can't do that in DS either-- you'd need a modeling program to model the figure's mesh; then you'd need a mapping program to create UV maps for it (if your modeling program could not create them); then you'd need a paint program to create the textures. The only part of the process you could do in DS is import the mesh and rig it, then apply the textures created in your paint program and save it out as a figure.
Hope that clears things up a bit.
I haven't done any modeling tutorials and don't intend to because they are very program-specific and every modeling program I know of already has plenty of tutorials available, so I'd just be "reinventing the wheel."
Thank you! Just downloaded.
thank you...thank you so much! I love your first one and this one will also be a great addition. It went straight into the cart...: )
What!?!
No super-secret PA forums!?!
You're trying to kill my illusions, aren't ya', blondie?
Yeah, I know... I was just thinking how nice it would be to be a fly on the wall in the PA (vendors) forums, as I was reminded recently by Dogz of a tutorial he created, but was only available there.
I don't doubt my requests would go unanswered, but I learn a lot from just reading others conversations. Would love to read some of those conversations.
Anyways...
I wanted to come back, and tell you that a specific tidbit you included in the new tut helped me immensely tonight. It was something about rigging I didn't know I should have even been looking out for.
I went ahead and did a partial re-rig based on your instructions, and it brought that part of the rigging up to standards.
Also, I thought I had a breakthrough with Rigidity Groups, but without being able to verify my findings with a Professional PA such as yourself, it is just wishful thinking on my end. I look forward to when you have it all worked out, and make the information public. Then, I can start working the correct way with them, and push my work towards a better (and, hopefully faster) completion.
Thanks again, blondie. Keep up the great work.
Would be a shame that this PA vendor info is not available to all daz users!
as I previously thought a restricted PA Vendor club. :blank:
and my personal reason to stop buying content.
Would be a shame that this PA vendor info is not available to all daz users!
as I previously thought a restricted PA Vendor club. :blank:
and my personal reason to stop buying content.
Um... you could ask Dogz nicely if he'd be willing to post his tutorial publicly. That's likely to work better than making threats.
"A spoonful of honey will catch more flies than a gallon of vinegar." -- Benjamin Franklin
Ha-- there have been several times that I thought I'd had a "breakthrough" with rigidity groups/mapping, but when I tried my "breakthrough" method on something else, everything went ker-flooey. It's been very frustrating. But I think I am finally starting to get a handle on it. Even so, I'll have to do a lot more experimenting, working with different types of things, before I'll be able to say "Eureka!"
I bought this without realising that it is the second of a series. I don't have the first and can't afford it (buying this one was a stretch). I guess I should have realised that the "Advanced" in the title suggests a more basic guide probably preceded this one. I was attracted by these words in the description:
I have to say that it is very unfair to make that clear only after the product has been purchased.
You sure it was me? I have no recollection ....what tutorial was that? I wrote a rough on DSON Conversion if it was that one, and its no problem to repost it somewhere if you like, it was hardly top secret, just an abvieviated version of the one on Daz Docs :P
I have to say that it is very unfair to make that clear only after the product has been purchased.
This was a mistake on my part, and there was no intention to be "unfair." I had intended to put a notice to that effect in the product description for this manual, but simply forgot it. I will see if I can have it added into the product description. (We do not have the ability to edit the product description ourselves once the product goes "live"; we have to have DAZ do it for us.)
I misunderstood the process because I never imagined you were deliberately being unfair ... I thought that the DAZ marketing people were responsible for how the product is presented for sale, so the unfair suggestion was directed their way. Nevertheless, my quandry remains - either I buy your original manual for another $20 or I try to muddle through with the decidedly inadequate DAZ tutorials (unless someone can show me where to find some useful documents). My suggestion to DAZ would be to change the special offer on this one to a bundle of the two manuals for a good price.
Well, the first manual is 50% off for those who buy the new one. I think you have to buy both at the same time, though.
On brokered products, vendors themselves write the product descriptions and features lists, and hey also create the promo pictures. They also set the prices. DAZ doesn't have anything to do with all that except to copy the material into the product page.
That is news to me -- I didn't see that offer when I bought it.
Ok - Just looked at it again and I think I know what happened - I saw an offer of 50-% off and saw reference to the Aquatic thing and my eyes were drawn to the fishy promo picture.
I wonder whether I could return the purchase and re-purachse the two manuals together?