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Haven't the faintest, so I'd like to know as well. Genesis has them all over the place, but they seem more of a nuisance in a conforming clothing item. Maybe they have to do with smoothing out the bends?
That's it, if you don't know, Im starting a new thread!
Bulge maps, or rather bulges, fake the way flesh swells out when compressed as by a joint bending, or the way it pulls in as it's stretched. The maps are just weight maps controlling how strongly an area if affected by that, in the same way that a bend map controls how the mesh is affected by the bend itself.